DayZ
VanillaPlusPlusMap
Showing 11-20 of 37 entries
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Update: Jul 20, 2019 @ 9:59pm

New Visual update!
Improved UI lots!

This rewwork was done by mrmaffen, new contributor into this project!.

Update: Jun 28, 2019 @ 12:48am

holy shit, where the fuck i am.



























Trust me....its fixed now. Kappa

Update: Jun 27, 2019 @ 11:20pm

Stupid fucking mistakes man....:(
FIXED SOME MEMES, ESCAPE KEY SHOULD WORK.

SHOULD

SHOULD

SHOULD

SHOULD

SHOULD
Probs does not.

Update: Jun 26, 2019 @ 9:18pm

hotfix for some stupid fucking mistakes man :(

Update: Jun 26, 2019 @ 10:11am

-New keybinds added! Now you can chnage the keybind to open the mpa via in game settings! check out the controls tab.
-Map now no longer resets zoom when you close it.

Server owners:
-Keys have been updated! Please use the new keys in the Keys folder!

Update: May 20, 2019 @ 9:01am

Added this ability to do this:

modded class MarkersHandle
{
override void OnInit()
{
super.OnInit();
m_2DMarkers.Insert( new Marker2D("CUSTOM","CUSTOM\\CUSTOM\\CUSTOM\\CUSTOM\\CUSTOM\\CUSTOM.paa") );
m_RGBColors.Insert( new RGBColors("CUSTOM",Vector(238,130,238)) );
}
};

Update: Apr 14, 2019 @ 7:50pm

-Fixed issues with UI positioing for potato PC's (low res)

Update: Apr 5, 2019 @ 6:12pm

-Attempted fix towards stackoverflow errors on server side.
-Fixed an issue with static markers not showing after placing a marker down.

Update: Apr 5, 2019 @ 8:37am

-Fixed an issue for old mates with big wide screen resolution.

Update: Apr 5, 2019 @ 6:57am

-Complete re-write of the mod for a smoother experience.
-New features added, drop down menus, ability to switch on/off specific marker + more!!
-UI Tweaks and changes.
-Improved overall mod functions

PLEASE READ THE ENTIRE MOD DESCRIPTION AGAIN! NEW INFO