Divinity: Original Sin 2

Divinity: Original Sin 2

All In Tweakage
Showing 1-7 of 7 entries
Update: Jan 13, 2019 @ 6:30am

Changed Infect, Mosquito Swarm, Grasp of the Starved, and Decaying Touch to deal poison damage
-Upside: Necromancy is no longer effective against undead things, and deals proper health damage
-Downside: Statuses associated with necromancy are still resisted by physical armor

Update: Jan 13, 2019 @ 6:24am

Update: Jan 12, 2019 @ 10:13am

-Renamed modified ChainPull ability to prevent conflicts with other mods
-Tweaked damage on some Scoundrel, Necromancy, and Aerothurge abilities

Update: Jan 7, 2019 @ 4:13pm

Reverted Hydromancy ice abilities back to their default Water damage.

Update: Jan 6, 2019 @ 12:43pm

Update: Jan 6, 2019 @ 12:14pm

Update: Jan 6, 2019 @ 11:32am