Slay the Spire

Slay the Spire

The Gatherer
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Update: Jan 27, 2019 @ 3:45am

Fixed bug where Black Tea cards were not exhausted upon potion use.

Update: Jan 27, 2019 @ 2:28am

v0.7.0
New cards/relics, New arts, balance changes.

Bug fix
- Fixed bug where Potion Sack was not visible when you play as certain characters(ex. Playable Snecko)
- Miracle Bag: No longer shows number on the bottom right.
- File size reduced, fixed potential performance issues

New Art
- New art for Glowing Plant, Scherry Throw, Tree Growth and maybe more.

New Cards
- Aroma Protection - Common Skill - Gain 11(15) Block. Add a Dazed to your discard pile.
- Lucky Clover - Rare Power - (Innate.) Gain 1 Dexterity for each Flower cards in your deck.

New Relic:
- Mist Generator - Common - The amount of Poison is not reduced each turn if 5 or less.

Grass Knot card was removed.

Card Changes
- Polymorphism+ now draws 2 cards if your hand is all Unique instead of increasing damage by 3.
- Balanced Growth+ now gives up to 2 Str/Dex until they are equal, instead of Innate.
- Scroll of Wall: Now also retains if you used a potion this turn while not having Scroll of Wall in your hand.
- Scent of Rosmari: No longer retains the chosen card. (They return to your hand next turn anyway)
- Grow Book: All options from Grow Book+ are now upgraded (previously only the first 3 were upgraded)
- Mining Strike: The "Magic Number" never goes below 5, fixing possible crash.

- Careful Strike: Damage increased 10(14) -> 11(15)
- Drug Power: Damage increased 12(16) -> 14(18)
- Sealed Bomb: Damage increased 35(40) -> 40(48)
- Solidify: Block increased 8(10) -> 8(11), threshold decreased 30(20) -> 25(20)
- Coup De Grace: Damage increased 10(14) -> 12(16)
- Cursed Blade: Strength reduction decreased 30(35) -> 15(15)

Relic Changes
- Floral Egg: Now upgrades future Flower cards too.
- Explorer's Path: Starting charge: 2->3

Update: Jan 12, 2019 @ 5:43pm

v0.6.3
Update to RUS localization (Again)

Update: Jan 12, 2019 @ 8:03am

v0.6.2
Update to RUS localization

Update: Jan 11, 2019 @ 11:51pm

v0.6.1
This patch introduces RUS translation by Jedi, the author of Jedi mod. Also few balance tweaks.

- Now excess potions are automatically used without prompting, hopefully fixing softlock issues.
- Add RUS localization (Jedi)
- KOR localization to gatherer's name and character description (Katinor @ GitHub)
- Balance
- Flower Falling damage increased by 2 at all upgrades
- Enchant now gives +1 (or -1 for Mining Strike) to special ability on non-basic Strikes.
- Frenzy damage decreased 13(16)->12(15)
- Collectors' Shot now only counts unique cards with no duplicates in your deck.
- Withering Strike damage decreased 8(11) -> 7(10)
- Overflowing
- Unupgraded Overflowing no longer conserves energy
- Upgraded Overflowing gives 1 less energy
- Gather Material
- Text now reads: Put !M! random card from your draw pile into your hand. Prioritizes cards not already in your hand.

Update: Jan 6, 2019 @ 4:25am

v0.6.0
This patch simplified some over-complicated cards, as well as balance. It also fixes some critical bugs, sorry for that!
- Fixed bug where you could softlock in the Excess potion use screen. This happened if you gained 2 or more potions simultaneously when your sack is full, then use cards like Centralize or Wool Gloves.
- Energy orb is fixed.
- Changed default potion sack keyboard shortcut to I, O, P
- Spare Bottle (event only card): Damage and Block increased by 1 at all rarity
- Recipe Change: No longer changes future lesser potions.
- Black Tea: No longer has Startup, exhausts when you use any potions.
- Fixed bug where Black Tea is sometimes not exhausted when you have Scroll of Purity in hand.
- Scroll of Purity: Scroll of Purity+ only draws 1 card. (was 2)
- Glowing Plant: Reworked. Cost increased to 1 (was 0), draws 2(3). (was 1(2))
- Glow Power no longer expires when you use other cards.
- Light: Base Block decreased to 7(10), Block is increased by 1 per Glow Power.
- Shadow: Base damage decreased to 8(11), damage is increased by 2 per Glow Power.
- Withering Strike: Now always decreased enemy's strength by 1.
- Save Valuables: Cost decreased to 0, no longer gives Block per unique card.
- Polymorphism: Now draws 1 card instead of 2 when all cards in hand are unique.
- Heart to Fruit: No longer gains double max HP from Elites & Bosses, max HP gain decreased to 3(4). (was 4(5))
- Iron Slate and Silent Slate relics are no longer available.
- Explorer's Path: Updated pick ratio.

Update: Jan 2, 2019 @ 5:19am