DayZ
Winter Chernarus
Showing 1-10 of 29 entries
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Update: Apr 23, 2022 @ 8:41am

scripts.pbo potential fix by Fartovyj, thanks a ton!

No key changes

Update: Apr 21, 2022 @ 12:09pm

Removed scripts.pbo temporarally for bugfixes

Update: Apr 20, 2022 @ 4:04pm

Potential fix for faulty temperature scripts - Big thanks to Dumpgrah from the community for the help

No key change required

Update: Apr 19, 2022 @ 5:49pm

1.17 map update by Lad

No key change

Update: Mar 19, 2021 @ 8:44pm

Fixed problematic PBOs

Snow piles disabled for now, may be readded in the future when reworked

Update: Dec 3, 2020 @ 10:31pm

Tweaks to the clutter generation

-reduced density in forests where over-dense to help increase fps on low end pcs
-reduced density in fields to help increase fps on low end pcs / help make fields look a bit less unnatural (note there are multiple types of fields in dayz which this mod also takes into account)
-small tweaks to the clutter textures to help blending further at most times of day

A few more itterations may happen in the future based on feedback / criticism (crying will be ignored)

Update: Dec 2, 2020 @ 10:55pm

Small hotfix for snow pile that was too bright, no key change

Update: Dec 2, 2020 @ 9:52pm

Major landscape clutter update

Thanks to CJ187 Berlin for contributing snow pile files

-All surface types received new clutter config readding some detail back to the landscape
-Updated concrete & rock textures to blend better with snow surfaces

New key

Update: Dec 2, 2020 @ 11:11am

Fixed code issue with players getting their temperature, thanks Sanguine!

Update: Dec 1, 2020 @ 9:08pm

christmas tree hotfix