Stellaris

Stellaris

Dynamic Difficulty - Ultimate Customization
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Update: Aug 8 @ 9:13pm

Update: Jun 25 @ 12:58am

Update: Jun 20 @ 11:07am

Update: May 30 @ 10:54pm

Update: May 22 @ 4:03am

Update: Nov 1, 2024 @ 3:26am

Updates to country types difficulty modifiers:
- Added mid game crisis to marauder category to allow specifying them
- Now showing the standard npc bonuses and applying vanilla "scaled_difficulty_bonuses" to the country types that have it defined instead of a general halving on all non-crisis factions.
- End game crisis still show the actually applied values instead of 1/3 as all end game crisises have scaled_difficulty_bonuses==3.

Update: Jul 15, 2024 @ 8:46am

Update: Jul 7, 2024 @ 10:27am

Update: May 8, 2024 @ 12:47am

Update: Feb 27, 2024 @ 11:35pm