Stellaris

Stellaris

Dynamic Difficulty - Ultimate Customization
Showing 11-20 of 53 entries
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Update: Nov 17, 2023 @ 7:19am

Update: Sep 18, 2023 @ 4:20am

Update: May 9, 2023 @ 11:32pm

Update: Mar 19, 2023 @ 1:23pm

Update: Nov 29, 2022 @ 10:38pm

Update: Sep 25, 2022 @ 7:11am

Update: Jun 22, 2022 @ 5:19am

- fixed diplo cost reduction for AI missing

Update: May 22, 2022 @ 11:21am

Long promised major overhaul:
- Compatible with old saves
- Fixed bonuses for player vassals to vanilla-like (Vanilla change in 3.4 now included)
- Removed warnings (some leftovers may stay in old save games)
- Made sure AI doesn't get free ships
- Improved default scaling to reflect default starting values better
- Moved event target to event country rather than a random planet to ensure it doesn't get destroyed...

Update: May 15, 2022 @ 6:10am

version number updated to 3.4. no changes

Update: Mar 5, 2022 @ 3:26am

- added trade value mult
- fixed fire rate not being changed if player wanted to change all combat bonuses