Tabletop Simulator

Tabletop Simulator

Star Trek - Ascendancy (Ultimate Edition)
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Update: Jan 19, 2020 @ 11:38pm

Update: Jan 19, 2020 @ 9:01pm

--bug fix: when a Romulan project is taken by another faction and completed, the Romulans were incorrectly getting +1 Culture. This worked before, but was broken when I updated Dominion.

Update: Jan 19, 2020 @ 8:54pm

Update: Jan 19, 2020 @ 8:53pm

Update: Jan 19, 2020 @ 8:27pm

--fixed a bad bug that was sometimes spending completed advancements instead of research.

Update: Jan 18, 2020 @ 9:17pm

--Fixed a bug with control nodes. They were poping an error when dropped onto systems with Ministry of Security active.

--Vulcan Exodus now works. If a Rival is detected on the owner of this card's home system. When they discard it, the game will prompt them to choose another system. This fixes an issue with Vulcans and Borg Assimilation.

Update: Jan 18, 2020 @ 1:43pm

Bug Fixes

--Different Player colors should not get stuck in the same position when choose which color to player to be. Colors not associated with an active faction will line up in the Borg Area.
--Dominion Tribute Project now grants Culture when completed by Romulans or Dominion.
--fixed a crash when player gets assimilated or eliminated and the game attempt to discard their advancements.
--Home worlds are no longer automatically assimilated. When a Spire is placed on a home system, the Spire will ask if it should assimilate this player. The answer should always be yes except for when Vulan's have moved their home system. The game doesn't yet handle migrating to a new home world, but it will soon.
--When a player is assimilated and their turn is next, the game will skip their turn if they are assimilated. Newly assimilated players that have not had their turn yet get skipped until next round (per Borg rules).

Improvments

--moved fleet cards down 0.5 inches. This widens the gap between them and the ship supply. Should help with ships accidentally hitting the supply when trying to drop them on fleet #3.
--Tomb of Surak now automatically grants +3 Culture and +1 culture to each rival with an amassador in at least 1 system.
--Control Nodes how have a menu for easy removal of nodes. Note: Always remove the Control Node last. Once removed, the menu goes away and you'll have to manually remove the other nodes.
--Ministry of Security Advancement now automatically adds and updates the extra Command Tokens it provides based on Vulcan Ambassadors placed/removed from independent systems.
--tightened the code for command tokens, including automatic adding/removing from starbases and advancements.

Update: Jan 14, 2020 @ 3:46pm

bug fixes:
--Automatically Braving Hazards was getting stuck when the Hazard was 7+.
--Game prevents more than 1 Braving Hazard at a time.

enhancements:
--The "Colonize Here" button will no longer appear on Pre-Warp Civilizations when Federation clicks Build Colony.
--Buccaneer Fleet (Orions) now auto-calculates it's income if it Occupies a developed system. The Orion Player and the Player that was "Raided" get a note on their Recharge Report, informing them of the Buccaneer raid.
--Turn Cards auto snap to their location
--Fleet Cards now have a small [A] button at the bottom. This button will auto arrange ships on the card, including fixing stacked ships.
--Starfleet Diplomatic Corps Advancement is factored into Hegemony rolls. If the roll is successful, the 2nd culture is not spent if the player has this advancement in a readied state.


Update: Jan 13, 2020 @ 8:42pm

bug fixes:

-- The Briar Patch corrected to Hazard 5 and 4 Max Lanes (instead of 4 Hazard and 5 Max Lanes).
-- Paulson Nebula corrected to Hazard 6 and 3 Max Lanes (instead of 3 Hazard and 6 Max Lanes).
-- Starfleet Academy (Federation Advancement) now grants +1 Shields when auto Braving Hazards.
-- fixed a bug where face down Advancements were still affecting Resource Generation. They are now correctly ignored as exhausted.

Update: Jan 12, 2020 @ 11:30pm

bug fixes:

--After gaining Research from Auto-Braving a Hazard (by clicking the "!" button on a Ship/Fleet), the +/- Research
buttons will no longer break.

--Vulcan Science Halitra will now prompt with "Reroll Failures?". This fleet is only eligible for rerolls when Braving a "Hazardous System Test" and not choosing the option to Brave it for Free. Exploration Cards with Hazards are not considered "Hazardous System Tests". The Script usually knows when you're braving a Hazardous System vs an Exploration Event. It doesn't know if you spent a command or now, and also doesn't know if you Brave a generic Hazard (click the button while not sitting on a Hazard will go into generic hazard mode). The "Reroll Failures?" prompt allows you to tell the script what it should do.

--You should now be able to use the Turn Order deck before the game starts if you want to randomize decisions. The game was crashing if the deck was dismantled, but it will now repair the deck before using it.