Tabletop Simulator

Tabletop Simulator

Star Trek - Ascendancy (Ultimate Edition)
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Update: Jan 30, 2020 @ 7:06pm

--updated Nodes to obey the AutoSnap setting.

Update: Jan 29, 2020 @ 11:17pm

--Removed AutoStack option for now. It doesn't work with ShipNamer because AutoStack relies on ships having the same name when it determines if they should stack. If I figure out a good and efficient way to autostack ships so that it displays a # above the stack, I'll re-implement it.

Update: Jan 29, 2020 @ 10:57pm

--Fixed a bug that Meyott and the gang found. When loading a saved game, Research Tokens on Projects were going underneath the Project cards. This was because the Project cards are bounced after loading a saved game so they'll update their buttons. Now the Reserach Tokens bounce with them to stay on top.

--Moved Auto Options to the first Engage Menu. This is because the Ship Namer option should be initially set before the first 3 ships are place on the homeworld.

--fixed a bug where Ship Namer toggle wasn't appearing on the settings panel after the game starts.

Update: Jan 29, 2020 @ 9:21pm

--fixed some menu grammar.

Update: Jan 29, 2020 @ 9:05pm

--forgot to activate the "+" Add Warp Token button on Warp tokens in the last udpate. They are active now.
To remove a warp token from a stack, remove the token, then click the "x".

Update: Jan 29, 2020 @ 8:05pm

Bug Fixes:

--Fixed Fleets so they detect floating systems. Thought it as fixed in the last release.

--Tweaked Auto Warp to fix a few issues.

Feature Updates:

--Turned on Ship Namer. This feature will give each ship a unique name when it enters the game. This option can be turned on/off. Ships will use their unique name instead of their game ID when announcing their moves.

--Added the "auto" options to the setup menu.

Update: Jan 28, 2020 @ 12:21am

bug fixes:

--Starbases now properly rotate with their host systems when they are floating.

--Ships will remove their warp tokens when dropped onto systems and lanes that are still floating.

--ships no longer announce movement when they move within the same sector. (No more messages like "Moved from Earth to Earth"). Still need to update Fleets to remove this message though.

--AutoStack now really turns off when you click it off.

--Improved Overlap detection. Floating lanes and systems should do a better job of detecting sector overlap.

--fixed a bug when dropping a space lane onto a floating system. Until this fix, lanes dropped onto a floating system (as opposed to one resting on the board) would not move along with the system when it rotates. Now they will, whether you drop them onto a floating or resting system.

Update: Jan 25, 2020 @ 11:05pm

Bugfixes:

--After loading a saved game, Ally cards will no longer crash after clicking the YES button.
--After loading a saved game, Projects and Advancements will update their buttons and add their Command Tokens (if they have one).
--Control Nodes will only display the (x) Remove Nodes button when they are on a System. They would crash before if the (x) Remove Nodes button was clicked and they were not on a System.

Enhancements;
--The Turn Card buttons are now also on the Game Panel. You can still click on the Turn Card to perform actions.

Update: Jan 25, 2020 @ 10:00pm

Update: Jan 25, 2020 @ 12:35am

Bug Fixes:

--Cardassian Turn Card no longer crashes when using the Invade System button and clicking YES (successful invasion).

--If you have the Federation Advancement Diplomatic Corps, and only 1 Culture Token in your Supply, you can still use the Hegemony button on your Turn Card. The script knows it will only cost you 1 Culture, and will not spend the second Culture if you are successful. This will be noted in the chat log.

--Tokens, Resource Nodes, and Dice should no longer explode/distort to huge size when they come into contact with an infinite bag of a different type. This is a TTS bug that I am attempting to solve. To get around it, anytime one of these items hits an infinite bag, it will be destroyed. This is better than having a giant dice smash up the entire game when it accidentally rolls into say the Warp Token supply.


Enhancements:

--The buttons to advance your Turn from the Building Phase to the Command Phase buttons, and then again to End your Turn are now halved. They no longer overlap. No way to double click the button and accidentally end your Turn.

--AutoWarp: The game will automatically assign a ship/fleet a warp token when it is dropped onto the board. When a ship is moved from warp to a sector, it's token(s) will automatically be removed and the amount of Warp the ship/fleet used up will be displayed. Example: Federation Ship Exited Warp to Earth at Warp 5 (Tokens:3 + Icons:2). If you find this feature annoying, you can turn it off using the Settings Panel below the Borg Area.

--AutoStacking: When a ship collides with another ship of the same faction, it will neatly stack itself onto it. This can also be turned off in the settings panel near Borg Area.

--AutoSnap: This is still beign worked on, but you can turn it on/off in the settings panel. When Autosnap is off, cards and nodes should stop automatically snapping to positions in many cases.

--Romulan Mining Fleet now has a a red "M" button the Fleet marker, and a "Mine" button on the fleet card. clicking this will exhaust a command and mine the currently occupied system for 2 Production if all requirements are met (Occupied Phenomenon or Undeveloped System).

--Ships are slightly smaller now, They should be able to fit up to 4 in a space lane sector.

--Fleets broken up while braving a Hazard will automatically disband.

--During the Player Building Phase, if you have Research, each of your Projects will popup an "Add a Research Token" button. This will remind players to put research on their Projects during the Build Phase. Clicking the button will drop a research token on the project. The button vanishes after 1 token, because you are limited to only 1. If the project is completed by this, it will automatically complete itself, cleaning up its tokens and moving to the Advancement side of the area. For the Orion's Advancements that use Culture, the button will be yellow instead of blue and work the same, just with Culture Tokens.

--While you are rotating/moving Space Lanes, they will warn you if you are overlapping another lane/system underneath.