Tabletop Simulator

Tabletop Simulator

Star Trek - Ascendancy (Ultimate Edition)
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Update: Mar 23, 2020 @ 5:31pm

--The Apply button for "Turn Control" on the Settings Menu Panel (below Borg Area) should now work.

Update: Feb 15, 2020 @ 10:52am

--set game panel to be translucent

--fixed a bug in the settings panel (below the Borg) where clicking a toggle went back to the initial menu every time.

Update: Feb 12, 2020 @ 8:17pm

--fixed a bug with Cardassian Ships code. Those ships had older code by mistake. This caused them to randomly lose warp tokens with AutoWarp was enabled.

--fixed a possible bug on all Fleets that could cause warp tokens to vanish when AutoWarp is on.

--added a tiny green sector number to each space lane's sector. This does nothing for now, but eventually when using AutoWarp, the sector # will be identified in the chat location. (ex: Federation Ship exited Warp from Earth to Earth/Bajor Space Lane sector 3). The source planet (where the space lane first originates from) will have the close lane sector be sector 1. (Ex: an Earth/Bajor space lane means the lane was first attached to Earth, then Bajor was discovered at the other end. Sector 1 will be next to earth for that space lane because Earth is the originating system).

Update: Feb 2, 2020 @ 5:54pm

Previous update didn't take. I sometimes forget to hit save before uploading. Starbases handling Command tokens should now be fixed after reloading.

Update: Feb 2, 2020 @ 5:43pm

Bug Fix:

--Command Tokens from Starbases were having issues after loading a saved game. They lost their System link when reloadied. Should be fixed now.

Update: Feb 2, 2020 @ 2:53am

bugfixes:

--fixed a non-fatal script error when loading a saved game that had a destroyed system (like Planet Eater). Script won't complain about the missing system.

--fixed a bug with card passing. Sometimes the cards were passing too fast and getting detected and passed again. Now each card is flagged as "Passed" and the script knows not to try and pass it again during the same stage.

--Boslic Smuggler Ally (from Darkman551's fan made Exploration Cards) was missing the "PassRight;" tag. It will now pass to the right automatically.

Update: Feb 1, 2020 @ 9:03pm

--last update didn't apply the bug fix. should be applied now.

Update: Feb 1, 2020 @ 8:36pm

--fixed a bug after reloading a saved game. This seems to be a bug in TTS. Variables that are vectors turn into 3 dimensional tables after saving/loading. This was causing resources trying to follow their Projects to generate a script error and stay put. Should be fixed now.

Update: Feb 1, 2020 @ 8:08pm

Bug Fixes:

--Fixed issue with AutoWarp causing Warp Tokens to randomly vanish. Ships were not removing their old Warp Token IDs from memory. If the game randomized a new GUID that matches another Ship's Warp Token ID, the warp token would move to the wrong ship or be deleted when the other ship was moved. This should no longer happen.

--When Projects snap to a new open spot in the Player Area, any Resource Tokens on top of the Project follows it. After loading a saved game, AutoSnap feature causes Projects to automatically condense and fill in empty gaps. The Research Tokens were not following the Projects to their new location. Now they do.

--Table Pings done by the script should used to always be in Player #1's color. Now the ping arrows should display the active Faction's Player color. (Example: During Cardassian Player's turn all ping arrows from the script will be Yellow).

--If the Player chooses Black (Game Master) as their color, the script would crash during setup (There's no Black player hand because it's the game master color). Script should be able to deal with this now.

Features:

--There are tiny ping buttons at the bottom of the game panel during player's turns: [S]

[R] [C] [N]
These buttons are to help Players locate their components on the board rather than having to search around.
[S] scans, inventories, and pings the player's ships in play.

scans, inventories, and pings the player's Open Production spots.
[R] scans, inventories, and pings the player's Open Research spots.
[C] scans, inventories, and pings the player's Open Culture spots.
[N] scans, inventories, and pings the player's Control Nodes (also inventories Resource Nodes).

Update: Jan 30, 2020 @ 9:21pm

--fixed an old bug where loading a saved game triggered sound effects on all face up Exploration Cards. The code that detected if they were face up was backwards. Now it should only play sounds when an exploration card is flipped for the first time.