Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's hilariously confusing. :D
Thank you for "returning my call" on this. :)
I need to check the rulebook you mention. Never registered that one TBH.
All the fanmade rules are included in the rulebook on the table. You'll see some indexing buttons near the rulebook that organize it. The Final Frontier rules are from Martin, and pre-date the new "The Final Frontier" expansion from GF9. They just happen to be named the same.
If you want to play with the new rules, for now, just ignore the turn tracker and have everyone take their turns in the new turn order. You can re-order the turn order cards and the script will follow that order. You could use the turn order tracker to track the command phase if you re-order the turn order cards, but you can also just click through all the turns to get to the next phase.
I'm waiting for the new box to arrive before I go any further on development. I know the rules are out, but without the assets I would probably end up guessing and having to re-do a lot of things later.
I just started your mod since some time now and saw an option for "Final Frontier Mini-Expansion".
I was hoping this would introduce the new Turn Order Structure, but sadly not.
Actually, I couldn't figure out what it actually does at all?
Could you shed some light to the different Rules Options that aren't from the official Rulebook?
Is there a readme or something?
Thanks as always for this incredible mod and take care!
@ Dionysian, try turning off Mod Caching in settings, load the game, then turn it back on. I don't see any missing assets, but several players have reported similar issues. I think it's a steamcloud issue. Reloading with Mod Caching off, is the fix. Let me know if you still have issues after trying that.
Klingon Turn (Initiative 2)
Hot Seat change to Red.
Klingon Player started their Building Phase.
Error in Script (Global) function
<startLuaCoroutine/PerformStep>: Object reference not set to an instance of an object
Player 2's turn.
When I click end turn from Player 1 to Player 2, I see the control panel in the top of the Klingon sheet, but it is an empty box and I cannot interact with it at all. Is there a fix for this? Thank you!
Do you plan on implementing the new "the Final Frontier" rules
I vaguely remember something similar happened to me maybe a year ago. I think steam migrated their storage and the addresses ids changed. Nothing would load for me on my laptop for about 3 days. Then it suddenly fixed itself and I haven't had the issue since.
Try this other version of the mod used for testing: https://steamcommunity.com/sharedfiles/filedetails/?id=2054863036
This is essentially the same thing as Ultimate, but sometimes has newer assets to test with.
- System Disks (unexplored side loads but not discovered)
- Gama System Disks (stack loads, drawn cards show neither side)
- Production tokens
- Consoles (all factions, show just a black square)
- Weapon/Shield sliders (Romulan, Breen, Andorian, Bajoran)
- Fleet cards (Federation, Kligon, Romulan, Ferengi, Vulcan, Bajoran, Andorian, Cardassian)
- Borg Cube card only displays a square from the middle of the top reading "UBE: COMB" and two lines underneath that area
- Trade agreement (all except Breen and Dominion)
- Advancement deck (all except Breen and Dominion)
- Faction specialty cards (all except Breen and Dominion)
i'm not getting that error message when I load from either of my computers. I see other users have reported a similar error with other mods. It's a weird one that affects some players but not others. Do you know which token/mesh it is complaining about? I might be able to reduce the resolution on it to see if that fixes it for you.
You can try some of the items listed in this thread to see if it clears up.
https://steamcommunity.com/app/286160/discussions/0/3154202142454512231/
"Error creating Token Mesh: Index out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Failed to create Token from Image."
Secondly, its good to hear your going to update the mod to work with the new rules. In the mean time would you be able to to an optional initiative type to use the Final frontier rules? eg. joint building phase then each player taking one command each in turn.
Thanks
Just testing it now, how do i end a players turn?
I did some digging - the Hirogen Advancement Cards remain in the "Hirogen Expansion/Components Box"... They arent pulled to the Player Template. They are in the game, but arent put into play
This will turn off the auto-rewind. Or you can enter -rewind_interval 300 if you want it to be 5 min.
This is the link to the steam cloud for the Hirgen cards and it is working for me:
https://steamusercontent-a.akamaihd.net/ugc/2270444281217405674/3E66342C04928AD0802946D9839E4053BA1C72F1/
The next time I update the mod, I'll try to include dice buttons on each panel from 1 to 10. The space bar thing is based on player color. The Borg don't have a player color, so it wouldn't work.
In any event if none of these things are possible or the module is complete and no further work is being done, that's fine. This is a fantastic module and probably one of my favorite two on the workshop that I use. Thanks a million for the work you've done.
I'm not sure if you're still updating and working on this, but just a few things I thought I'd mention as possible quality of life improvements in the future after playing few times.
It's nice how you can hit spacebar to center the view on the current player's console. Is it possible to add this to the Borg when it's their turn? This might not be possible because technically they are not a real player?
Sometimes the Borg dice get misplaced or lost across the table. I had some just just inexplicably disappear. This isn't a module issue but just a TS issue that happens sometimes. The factions next to their dice pools have a button to summon their dice back into their pools for cleanup. Maybe a similar button on the Borg console to return their dice so you can find them in a location?
Here's a work around: Click the "~" at the top of your chat window and type:
-rewind_interval 0
This will turn off the auto-rewind. The game should still auto-save every 5 min if your TTS game crashes.
You can increase the rewind interval to every 60 seconds instead of 10 seconds if you don't want to turn it off. That will reduce the frequency of the stutter.
-rewind_interval 60
Lastly, you can restore the default setting back to 10 seconds:
-rewind_interval 10