Hearts of Iron IV

Hearts of Iron IV

Army of Iron
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Actualizare: 3 ian. 2022 @ 1:14

Updated Expert AI.

National Focus

  • (Soviet Union) Added "Expand Tankograd" which allows for up to 10 additional military factories being built in the same states as "Development of Tankograd"

Map
  • Kamchatka lost its only building slot

Buildings
  • Converting military to civilian factories is now cheaper
  • Removed additional cost when expanding existing ports and forts (they will now stay at their original construction cost)

AI
  • Italy should now properly avoid declaring war on Yugoslavia early
  • Same behaviour as above should now apply when justifying against Albania/Greece
  • Soviet AI should now be willing to do the third five year plan as it now provides buffs

Actualizare: 31 dec. 2021 @ 2:25

Updated Expert AI to the latest version.

Updated Modifier Icons to the latest version.

National Focus

  • German "Air Innovation" tree focusses will now only take 35 days to complete
  • "Align Hungary/Romania" (Germany) will now only take 35 days as well
  • Reduced various other german focusses to 35 days
  • "Colonial Industry" (France) will now take 70 days to complete instead of 35 (the previous focusses remain unchanged)

Actualizare: 26 dec. 2021 @ 11:31

Updated Expert AI.

Bugfixes

  • Super Heavy Battleships with the most powerful armour will now be properly recognized
  • Fixed more localisation

Actualizare: 26 dec. 2021 @ 5:05

Updated Equipment Icons.

Updated Modifier Icons.

Bugfixes

  • "Second Vienna Award" (Germany) will now transfer the correct territory
  • The AI no longer urbanizes tons of states even when it has a lot of free building slots
  • The AI no longer constructs new government buildings all day, every day

National Focus
  • Lowered factories in all baltic countries focus trees
  • Lowered factories in all baltic countries focus trees again BECAUSE WHO FIGURED THEY SHOULD BE ECONOMICALLY STRONGER THAN FRANCE?
  • Lowered requirement for Poland to form the Miedzymorze

Equipment
  • Halfed the cost of a fixed superstructure turret
  • Increased effectiveness of sloped armour
  • Armour will now increase fuel usage
  • Better engines will now slightly increase reliability (as opposed to an underpowered powertrain struggling to move the vehicle)

Defines
  • Lowered XP cost for upgrading land equipment

Decisions
  • You can now only construct one government building per year

AI
  • Lithuania should now rarely refuse Memel
  • AI Italy should no longer prematuerly start WW2 by attacking Yugoslavia when it is being guaranteed (unless Italy is in a faction with a major itself)

Miscellaneous
  • Improved some localisation

Actualizare: 24 dec. 2021 @ 3:19

Updated to 1.11.5

Updated Expert AI.

National Ideas

  • Swapped name of Civilian X and Military IX
  • Renamed Civilian IX

National Focus/Events
  • "Military Construction" (USA) now only grants one level of infrastructure instead of 3
  • Industrial focusses in the US tree will now prioritize certain states
  • "Panzerwaffe" (Germany) now enables the tactic "Masterful Blitz"
  • Halfed time to complete french "Invest in (STATE)" focusses
  • Soviet-Turkish Resource Extraction now only grants 1 infrastructure in Georgia
  • Fixed bug in german "Air Innovation 2" focus, it now gives the proper bonus
  • "Depose Hitler" now dismantles the Axis if there are no other members
  • "Rebuild the Nation" now grants different bonusses when going with "Depose Hitler"
  • After deposing hitler, when at war, you will have the option to reinstate Nazi leadership

Decisions
  • "Divert Machine Tooling" (Manchukuo) is now repeatable twice instead of four times
  • Urbanizing is now a lot cheaper in terms of political power cost
  • "Region-wide industrial integration" and the war-equivalent now cost a lot less
  • Added a decision for France to add WW1 era weapons to the stockpile in case of war

Defines
  • Base military factory production doubled to compensate higher cost of factories
  • Removed base level of attrition

Espionage
  • You can now gain up to 3 additional operatives by upgrading your agency

Buildings
  • Reduced Supply Hub cost to 9800

Bugfixes
  • Soviet "third five year plan" focus will now display the proper effects
  • The popup for modifying the government no longer pops up when you have nothing to modify
  • Fixed missing picture of german "Heeresversuchsanstalt" idea

Map
  • Added some resources across the Soviet Union (mainly in the Ukraine and Belarus)
  • Added a bit of aluminium to Latvia

Miscellaneous
  • Reverted game logo to the original (in the main menu)
  • Added 2 military factories to France at game start
  • Added AI modifiers for lower economic mobilisation laws (so they attempt to reduce war exhaustion sooner or later)
  • "Blitzkrieg Theorist" now grants 5% less bonus on the mobile warfare doctrine (to balance with "Mobile Warfare Expert")

Actualizare: 20 dec. 2021 @ 3:31

No Step Back has brought welcome additions and changes (especially in regards to the content of this mod) that noticeably reduces the amount of changes I need to encompass with Army of Iron.
The ability to directly build on allied territory comes to mind and no longer requires a separate menu, clearing up screen space, removing many unnecessary files and making the process of allied construction a lot more "original"-feeling.
Also the changes to the Baltic states in the base-game basically remove the need for me to add more states by myself in that region, a very welcome change as working on the map is a lengthy process if done right.
With this update I also focussed on some more balance changes, for example National Ideas, which I wasn't very happy with as some ideas gave an unproportional improvement over others (especially Political V and X).
With National Ideas I want to provide a way to receive mostly indirect buffs in exchange for political power. Overall No Step Back is a great and much needed update.

With this iteration of Army of Iron I also want to make deeper changes to the economy and change the balance of the game. I wanted each factory to be more valuable by increasing their output while decreasing the overall amount of factories at game start.
The Axis powers should only win if the player is extremely skilled, posing a much more challenging gameplay experience for all Axis nations. I do not like artifical buffs/nerfs, so I tried to go the historical way: Adjust the industrial output of each nation.
See detailed changes below.

Added parts of Texture Overhaul and Non-reflective Water for better visibility (it is now mixed with Strategic View Adjustments for the best visibility and overview).

Removed Allied Construction Projects because it is now featured in the base-game.
This also means that when playing on lower resolutions the menu no longer is obstructed/obstructing anything as it doesn't exist anymore.

All changes compared to the base-game and changes made to existing mods are listed below.
List of all included/influential mods:
https://steamcommunity.com/workshop/filedetails/discussion/1549118977/1745605598701528626/

All changes in detail (compared to the base game/previous version of Army of Iron):

National Ideas

  • Renamed "National ideas" to "Government and Administration" and changed localisation according to changes below
  • Civilian X and Military X will now provide 10% additional building slots instead of 20% (for a total of 20% instead of 40%)
  • Civilian IX will now provide 5% additional research speed (instead of 10%)
  • Military I will now increase the cap of command power by 50
  • Military II will now provide a 10% reduction of XP cost to upgrading Equipment (instead of having new generals start with higher levels)
  • Military VI will now provide 5% additional research speed (instead of 10%)
  • Military VII will now provide a 10% bonus to the free factory repair speed (instead of providing -20% division training time)
  • Political V will now provide 10% additional political power (instead of 25%)
  • Political X will now provide 10% additional political power (instead of 25%, for a total of 20% instead of 50%)
  • Generally nerfed values of all National Ideas

National Focus and Ideas
  • Economic laws will now use the same cost-structure as manpower laws, meaning the cost of the new law will be based upon your current one (so jumping from civilian economy to war economy will cost 450 political power instead of 150)
  • "Bureau of Ships" (USA) will now reduce the cost of all ship types by 10% instead of 5%
  • Nerfed the generic focus tree by locking the "Armament Effort" focusses behind a required amount of civilian factories
  • Lowered the amount of civilian factories and dockyards you can get from the generic focus tree, replaced some factories with research bonusses
  • Lowered the amount of civilian, military and naval factories/dockyards gainable through ALL national focusses
  • Made the "Depose Hitler" (Germany) focus less exploitable and fixed events
  • The 2nd Russian Civil War will no longer be fought in Siberia as it is impassable (and thus there is no option to infiltrate/raise units on those states)
  • Lowered factory requirements in the Soviet Focus Tree
  • Soviets now start with a 10% Consumer Goods Penalty which can be reduced by the five year plan branch (five year plan no longer increases consumer goods)
  • Reduced time to complete some soviet focusses
  • Canadas "Pacific Railway" focus now builds a supply hub and railway to vancouver island
  • Added 3 focusses to Germany so they can improve their army slightly (to represent the founding fathers of Combined Arms Warfare)
  • Increased probability of the AI to choose the historical focusses (when playing non-historical) to prevent the world from turning into a shitshow

Defines
  • Reverted changes to wargoals back to the base-game
  • The end date has been reverted to the 1st of January, 1948 (it only affects the scoreboard, you can continue playing for as long as you wish)
  • Forts will now provide a 15% debuff to the attacker instead of 10% (reverted to the original value)
  • Reduced base naval superiority of all ships from 100 to 10
  • Increased the effect IC cost and manpower usage have on the naval superiority of ships (the more expensive a ship is, the more naval superiority it will provide). This change makes submarines a lot less effective compared to surface vessels when gaining naval superiority for an invasion.
  • Increased base output of military factories from 4.5 to 5 (every military factory is now 11% more productive by standard)
  • Increased base output of naval dockyards from 2.5 to 3 (every dockyard is now 20% more productive by standard)
  • Reverted previous changes to combat width and according penalties (they now reflect the base-game with the new update)
  • Nukes now deal a lot more damage and can easily destroy 60-80% of all factories within a state while also heavily damaging other buildings
  • Lowered Base Factory Repair by 66%
  • Lowered the cost for upgrading Equipment, fully upgrading an airplane/tank for example now costs 390XP in total (it is still expensive since you only have 500 XP at maximum)
  • Kamikaze attacks now deal roughly 50% less damage
  • Reduced overall oil consumption by roughly 50%
  • Reduced overstacking penalty of carriers by 50%
  • Nerfed Logistic Strike Air mission (will deal less damage)
  • Sending an military attache will now cost only 50 PP and 25 CP
  • There is now a base equipment conversion bonus of 40%

Decisions
  • Urbanization Projects will no longer show on states that have the highest level of urbanization
  • You can also no longer urbanize states you do not control
  • Urbanizing states is no longer capped to 3 times total (minors will in general have an easier time urbanizing than already well developed major nations)
  • Adjusted requirements for urbanizing states (in terms of infrastructure, population and technology required/wasteland can now also be urbanized)
  • Nerfed Mefo bills (reduced construction bonus by 10% for all buildings except refineries, there it is -5%)
  • Disabled some decisions that are already represented in other ways in the game
  • Rebalanced and renamed existing decisions
  • "Install Head of State" (Italy) now grants 20% stability when selected
  • Japan "Steel for Ships/Guns" will now grant 2 factories instead of 4
  • "Region-wide industrial Integration" now costs 50 PP instead of 100 PP
  • Added a decision for the Soviet Union to remove the consumer goods penalty of the 5-year-plan when the 4th five year plan has been running for a year

Ideas
  • Generally nerfed army/air/naval ideas of all nations as they sometimes allowed for excessive buffs

The complete changelog can be found in the mod folder.

Actualizare: 8 oct. 2020 @ 7:02

Map

  • Added 5 victory points to Norway
  • Added 2 victory points to Canada
  • Added 2 victory points to Denmark
  • Added 6 victory points to the United Kingdom
  • Added a lot of victory points to the USA (seriously, a lot!)
  • Added 2 more building slots to Texas
  • Added 2 more building slots to New Jersey
  • Added several victory points to Sweden
  • Added several victory points to Finland

Events
  • Aquiring the Sudetenland as Germany will now rename the provinces accordingly

Actualizare: 23 sept. 2020 @ 1:25

Defines

  • Lowered combat width to a 120 base and 60 per additional province
  • Lowered unit upkeep to 1% of its current value, meaning less stuff randomly breaks (but it still does!)
  • (Expert AI) Applied the limit of 5 civilian factories for construction to AI-only events and projects
  • (Leader Traits) "Organizer" will now be properly learned
  • Lowered penalty if you overstack units (exceed combat width) to 50%
  • Lowered assignable civlian factory amount for foreign construction projects to 5

AI
  • (Hungary) Adjusted probability of the AI picking "Renew the Rome Protocols"
  • (United States) Slightly adjusted AI priorities (there is a chance they will pick "Reestablish the Gold Standard" now)

National Focus
  • (Germany) Fixed both Rhineland focusses not having the proper triggers and effects
  • (Soviet Union) Added an idea to the "New Soviet Man" focus
  • (Soviet Union) Added a focus to support Communist China instead of Nationalist China
  • (Soviet Union) Spread out industrial research bonusses (so you get one at the start and at the end of the industrial branch)
  • (Soviet Union) The lowered exhaustion will now be granted upon completing "Finish Heavy Industry"
  • (Soviet Union) Added a focus "Agricultural Expansion" which gives a permanent boost to the construction speed of civilian factories and infrastructure
  • (Soviet Union) Added a focus "Resource Extraction" boosting...guess what? Resource Extraction! (also gives a research bonus for the respective technologies)

Ideas
  • (Soviet Union) Added a "New Soviet Man" idea which grants 10% stability and 10% monthly population gain

Events
  • Fixed and changed some aspects of the events following Hitlers Disposal

Decisions
  • Decisions related to the Portugal convoy evasion thing will now be re-enabled after 180 days

Technology
  • "Synthetic Oil Experiments" now only unlocks 1 level of Synthetic Refineries (as it is supposed to)

Interface
  • Changed localisation for events surrounding the disposal of Hitler
  • Some localisation for existing ideas now has convenient capitalization

Equipment
  • Further increased the range gained by higher level engines (on ships)

Actualizare: 11 sept. 2020 @ 2:38

  • Added missing event files (how did I not notice them missing?)

Actualizare: 9 sept. 2020 @ 8:29

Interface

  • Moved a text in the Air Wing Organization Window to its intended location
  • Replaced 2 pictures in the "Mobile Warfare Doctrine" with their intended ones
  • (Decisions) Added a tooltip which informs you about the possible cancellation of forming a nation (leads to more compact information)
  • Fixed some localisation not showing up properly
  • (National Focus) Fixed some localisation and tooltips in the Soviet Tree
  • Fixed some typos and weird grammar in general

National Focus
  • (Soviet Union) Added research bonusses to "Finish the Five Year Plan", "Rifle Divisions" and "Tank Divisions" in their respective category each
  • (Soviet Union) Added a tooltip which informs you about the possible political power gain of "Transformation of Nature"
  • (Soviet Union) Moved the idea "Heavy Industry Focus" to "Armament Effort", making it more accessible during the early game
  • (Soviet Union) Added research bonusses to "An Oceangoing Navy" in the respective category
  • (Soviet Union) Increased time taken to complete "Defense of Moscow" to 70 days
  • (Soviet Union) Added a focus for early naval buildup
  • (Soviet Union) Added a focus that fortifies Leningrad
  • (Soviet Union) Added a focus that builds the Molotov Line
  • (Soviet Union) Changed some focus prerequisites
  • (Japan) Added research bonusses to "Supremacy of Technology" and "Armored Divisions"
  • (Germany) Reduced the rubber gained by "Synthetic Rubber" to 1 (previously 2)
  • (Germany) Reduced time taken to complete "Molotov-Ribbentrop Pact" to 35 days
  • (Germany) Increased time taken to complete "Atlantikwall" to 140 days
  • (Germany) "Atlantikwall" can now be taken when controlling the proper states
  • (Germany) Reduced time taken to complete "First Vienna Award", "First Ljubljana Award" and "Second Ljubljana Award" to 35 days (because the political pressure is already there)
  • (Germany) Reduced time taken to complete "Align Hungary" and "Align Romania" to 35 days
  • (United Kingdom) Made "Secure Iraq/Iran" focusses available when at war with a major nation that is not democratic

Ideas
  • (Soviet Union) "Progress Cult" now grants the original 10% research speed bonus (instead of 5%)
  • (Soviet Union) "PCDI" will now grant a permanent 10% increase to the construction of military factories
  • (National Ideas) Swapped Civilian I and Civlian II to make a flat 10% construction bonus less accessible.

Equipment
  • Increased Light Attack on all Light Guns
  • Decreased Piercing on Dual-Purpose Guns
  • Added some minor heavy attack on all Light Medium Batteries (extremely low value)
  • Higher level engines will now grant additional range

AI
  • (France) Increased probability of the AI picking a political focus earlier
  • (Demand Menu) Increased chance for AI to refuse, added more possibilites to how the AI responds (mostly they will refuse)
  • (Soviet Union) Changed AI priorities for certain focusses

Buildings
  • Increased cost of the nuclear reactor back to 32400 (after testing with late-game modifiers applied)

Decisions
  • (Germany) "Begin Heavy Water Production" now only fires once and grants one research bonus
  • (Germany) Added a decision to integrate Switzerland and South Tyrol