RimWorld

RimWorld

Alpha Animals
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Update: Jun 14, 2019 @ 3:21am


v1.402:

Further modified the way options are handled to remove the red error message some people were receiving. Check your mod options if you update the mod.
Fixed minimum temperature of the Sky Eel, since it is a space borne organism

Update: May 30, 2019 @ 11:41pm


v1.401:

Updated Modcheck to work with latest RW version
Modified the way event and creature toggling options work. Event toggles should be working now
Balanced nuzzling bonus of the Animus Vox to be only 50% more efficient than felines, not 100%

Update: May 18, 2019 @ 7:05am

v1.4:

Added a new mod settings screen to select which of the creatures will or won't appear on the map as wild spawns. This can be toggled on an individual basis, and will only affect wild spawns (not manhunters, merchants, etc)
Moved the events settings to a separate mod settings screen

Update: May 15, 2019 @ 11:18pm

v1.301:

Added compatibility with Lord of the Rims - Elves (mallorn forest biome)
Removed errors caused by Decay Drakes and Ocular Jellies trying to change the map and create gas IN SPACE
Sky Steel should no longer be used to create ancient ruins
Updated the AnimalVariations.dll, since it seems to have been causing some errors

Update: Apr 16, 2019 @ 1:23pm


v1.3:

Added five new animals:
Radyak: a peaceful herbivore that grows uranium crystals
Gigantelope: a muffalo alternative for your caravans, with variable carrying capacity
Sky eel: weird electric eels that only appear when an asteroid impacts
Mantrap: an acid spitting carnivorous plant
Sand Lion: a desert variant of the arctic lion. This one covers itself in clouds of sand
Added new event: strange asteroid impact. Releases sky eels, and gives access to a weird steel alternative
Changed name of cactus meat and cactus leather to plant to be more generic and not add 1000 types of similar resources
Added tall grass to the list of things the decay drake can ferment to avoid them starving on jungles
Modified the way regeneration works to make it more gradual and less OP (Raptor shrimp still a bitch)
Changed plural of megalouse to megalice
Tweaked the way the ocular jelly turns trees into alien trees to preserve growth
Changed beauty of red alien wood to not be negative, just ugly

Update: Apr 6, 2019 @ 5:55am

Added four new animals:
- Fission Mouse: a rodent that splits in three more creatures when it dies.
- Decay Drake: a lizard that turns vegetation around it into fermented rotting organic matter, then consumes it, and then gets drunk. It's awesome.
- Shock Goat: a farm animal that attacks with electricity, with the possibility of causing heart attacks
- Ocular Jelly: a... thing... that... what is this...?
Added compatibility with advanced Biomes
Fixed Slurrypede, Wildpod and Wildpawn gestation times, because Humanoid Alien Races mod is making non-gendered creatures have a gender

Update: Apr 2, 2019 @ 2:30am


v1.1:

Added visual Giddy-Up! saddles to mosty rideable creatures. The Meadow Ave is not being rendered correctly so it will need a later update
Modified genetic implants patch since it will no longer be necessary with the latest change to Genetic Rim
Fixed Mammoth Worm corpse size
Added slow regeneration to Great Devourer because rats were killing it
Changed Great Devourer description to clarify its name is mostly a pun
Fixed Dunealisk graphic alignment
Fixed duplicated BaseInsect def

Update: Mar 6, 2019 @ 3:05am

v1.096:

- Re-balanced slurrypede nutrient paste to make it less OP. It is now only adequate for carnivores and omnivores, but not herbivorous animals
- On the other hand, slurrypedes now consume animal products too
- Feralisk (and cousins) toxic attacks no longer rot the corpses of their victims
- Bed bug paralysis attacks are now progressive, instead of inmediate
- Made Meadow Aves less savage. % of attack when shot or trying to tame is 12%, down from 25%
- Ironhusk beetles drop steel directly, instead of chunks. Reduced amount of steel dropped to compensate
- Cactipine quills are now on par with herbal medicine to work with other mods
- Increased aerofleet mating time to ludicrous numbers, because Humanoid Alien Races framework is making them have genders and... then... explode. Somehow.

Update: Feb 15, 2019 @ 8:02am


v1.095:

Small changes to apply compatibility with incoming Genetic Rim Patch

Update: Feb 5, 2019 @ 3:25am

v1.094:

- Small bugfix to re-balance Meadow Aves