RimWorld

RimWorld

Alpha Animals
Showing 211-214 of 214 entries
< 1 ... 20  21  22 >
Update: Oct 23, 2018 @ 7:07am

23/10/18

v1.03:

Five new animals added to the mod: the Pebblemit, Needleroll, Animus Vox, BedBug and Wildpawn
Reduced minimum allowed temperature of the Needlepost to 0ºC to avoid them fleeing the map on cold desert nights
Removed the possibility of clutchmothers eating their own eggs
Removed Bouldermits as manhunters (too slow)
Made Bouldermits less ravenous
TetraSlug should be more common now on merchants. Still super rare on map spawns
Added compatibility with VGP cloths on the Devilsheep

Update: Oct 22, 2018 @ 2:16am

22/10/18

v1.02:

Lots of small bugfixes and balance tweaks

Consolidated all insects meat as... well... insect meat
VGP patch to make Feralisks, Blizzarisks and Dunealisks drop silks that can be used in the looms
Slightly reduced the commonality of some events
Arctic Lion is now a predator as it should be
Aerofleets are now not prey, or they burn the whole map!
Frostmite corpse digging reduced to 1/4
Animal prices reduced to bring them in line with vanilla animals.
Arctic lion will now drop its invisibility if killed in one shot
Summit Crab won't keep crushing things if downed / unconscious
Checked Camera+ compatibility, seems to work fine
Groundrunners mine less often. They are even lazier now! Should mine slightly more often than a hauler creature Hauls.
Made compatible with [SYR] Bullet Casings
Fixed TetraSlugs. They were looking for batteries outside map boundaries!
Megalouse and Mammoth worm now have manipulation, so they should have 62% base hit like all other animals. The Needlepost and TetraSlug will always be shoddy on melee, due to having no limbs, but they have ranged to compensate.
Cactipines should no longer spawn with player's faction, and their droppods have a lifetime of three days, so they won't endlessly spawn and cook the alive in an enclosed space (this was SO hilarious)
Groundrunners now have a shorter gestation period.
Ironhusk beetles have a decent armor rating now, due to iron plates. Not invincible by any means, though. Think tortoises.
Tweaked needlepost's size to make it drop less leather and meat
Tweaked needlepost's need for sunlight to avoid them dying so easily
Slightly increased Black Hive ranged damage. Coupled with Megalouse and Mammoth Worm now being able to... uh... HIT things, the Black Hive raids shouldn't be such a pushover now.
Tried to fix extremely buggy Nightling nocturnal cycle, Rest bar won't flicker now, and their attacks shouldn't be interrupted often. They might take a nap or two during the night if they are not busy and not hungry, but that's ok.

Update: Oct 19, 2018 @ 2:20am

[Auto-generated text]: Update on 10/19/2018 11:20:11 AM.

Update: Oct 18, 2018 @ 12:21am

[Auto-generated text]: Initial upload.