RimWorld

RimWorld

Alpha Animals
Showing 181-190 of 226 entries
< 1 ... 17  18  19  20  21 ... 23 >
Update: Dec 21, 2019 @ 9:45am

Small fix to the cannonball

Update: Dec 21, 2019 @ 7:25am


v1.9:

Added three new "bioship" animals. These can be created if you have the Boats mod installed, and act as a means of transportation: the Ironbound Leviathan, the Mirachian Man O'War and the Colossal Nautiloid
Added new research, "Bioships", needed to create these three new animals
Added eggs and embryos that must be bought from merchants to build these new animals
Fixed Chameleon Yaks not adapting to cold temperatures during cold snaps in temperate biomes, and on caravans

Update: Dec 10, 2019 @ 3:02am


v1.808:

Added A Dog Said for latest animals

Update: Nov 11, 2019 @ 10:51pm

[Auto-generated text]: Update on 11/12/2019 7:50:57 AM.

Update: Nov 8, 2019 @ 11:55pm

Re-uploaded because Github doesn't know how to properly handle uppercase

Update: Nov 7, 2019 @ 11:59pm


v1.807:

Added options toggle for latest animals, and an option to remove all animal particles (gasses) to reduce lag

Update: Oct 22, 2019 @ 5:42am


v1.806:

Added hunger rate to Wildpod, Wildpawn and Agaripod, since it was surprisingly not defined all this time

Update: Oct 21, 2019 @ 8:43am

Whoever decided GitHub doesn't need to be case sensitive: you are not a good person

Update: Oct 20, 2019 @ 4:08am

This time uploading properly -.-

Update: Oct 20, 2019 @ 3:46am

v1.805:

Changed NocturnalAnimals DLL to avoid weird behaviours