RimWorld

RimWorld

Alpha Animals
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Update: Mar 18, 2020 @ 7:46am


v2.1:

8 new creatures added: Blood Shrimp, Cinderlisk, Crystalmit, Helixien, Razorjack, Ripper Hound, Rogh-Plated Monitor and Swarmling
Added Wildpod and Wildpawn new sounds
Changed the way the Decay Drake creates Fermented Rotting Mound to try and avoid the colonists consuming them. It will now create items that start forbidden, unless the player manually unforbids and hauls them
Tetraslug should now charge some modded batteries
Reduced Green and Red Goo hunger and ecosystem impact
Sky Eel retextured
Decay Drake retextured
Consolidated all the animal code in a single DLL
Changed defnames of alien trees created by the Ocular Jelly to avoid conflicts. If you get errors when updating, you can use the Alpha Biomes mod too and they'll go away (you can have the Alpha Biomes mod active without using it, it will only affect newly created worlds).

Update: Mar 9, 2020 @ 12:28am


v2.08:

Fixed issue where A Dog Said patch was causing animals to appear in the "Created at" line in the stats window
Update Sky Eel graphic

Update: Mar 5, 2020 @ 10:51pm


v2.07:

Fixed Boats patch of DOOM

Update: Mar 5, 2020 @ 4:35am


v2.06:

Fixed A Dog Said patch

Update: Mar 5, 2020 @ 3:28am


v2.05:

Made the mod depend on the Harmony mod to finally get rid of any Harmony problems.
Fixed patches so the load much faster
Changed directory structure to better support 1.0 - 1.1
Fixed an error where the Chameleon Yak's corpses weren't drawing properly
Fixed an error where ranged animals appearing as part of an enemy faction were giving errors (untested)

Update: Feb 29, 2020 @ 4:29am

v2.04:

Updated Harmony to 2.0.0.7 to avoid recent Harmony problems
Retextured many of the animals. The following animals now have much clearer textures: Animus Vox, Fission Mouse, Gigantelope, Needleroll, Pebblemit, Radyak, Sand Lion, Sand Squid, Shock Goat and Wildpawn.
Added beauty modifiers to all leathers and wools
Re-added colour variations to some of the creatures: Blizzarisk, Bouldermit, Frostmite and Groundrunner all now should appear in random colours
Fixed VGP patch giving an error

Update: Feb 23, 2020 @ 4:17am


v2.03:

Fixed a bug where Groundrunners were digging indiscriminately
Groundrunners now need Haul training to dig, instead of Guard
Fixed an issue where asexually reproducing creatures were trying to create offspring inside null maps

Update: Feb 21, 2020 @ 6:08am

v2.0:

- Updated for RimWorld 1.1
- Removed the Source directories. You can access the source at my GitHub

Update: Dec 21, 2019 @ 9:45am

Small fix to the cannonball

Update: Dec 21, 2019 @ 7:25am


v1.9:

Added three new "bioship" animals. These can be created if you have the Boats mod installed, and act as a means of transportation: the Ironbound Leviathan, the Mirachian Man O'War and the Colossal Nautiloid
Added new research, "Bioships", needed to create these three new animals
Added eggs and embryos that must be bought from merchants to build these new animals
Fixed Chameleon Yaks not adapting to cold temperatures during cold snaps in temperate biomes, and on caravans