RimWorld

RimWorld

Slave Outfits [1.6]
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Update: Jun 18 @ 12:23pm

[Auto-generated text]: Update on 6/18/2025 12:23:03 PM.

Updated to 1.6

Update: Apr 11, 2024 @ 11:29am

[Auto-generated text]: Update on 4/11/2024 11:29:10 AM.

Update: Mar 13, 2024 @ 7:21pm

V1.7.1 3/13/24
Touched up art, removed rogue coloring outside the outline of clothes. Added black outlines to hats as suggested by Arky. Doubled resolution of clothing. Fixed off center clothing sprites. Rebalanced clothing cost and stats. Fixed missing tech level for spacer uniform, thanks for pointing it out Vartarhoz.

Update: Oct 22, 2022 @ 7:32pm

V1.7 10/22/22
Hats no longer cover legs, as the workaround is no longer needed since 1.3. Added some 1.3 tags.
Rebalanced stats of clothes, as a consequence the cosmetic version of the mod will be depreciated.
Switched to default Rimworld apparelbase defs.
Increased resolution of and touched up the female and hulk servant outfits and the bandana.

Update: Jul 25, 2021 @ 10:28am

V1.6.1 7/25/21
Added SlaveSuppressionOffset to clothes.

Update: Jul 21, 2021 @ 5:30pm

V1.6 7/21/21
Added 1.3 to supported versions. Moved clothes to vanilla research. Fixed defName naming convention. Finally removed depreciated workbench.

Update: Aug 13, 2020 @ 10:11pm

V1.5.1b 8/13/20
Added 1.2 to supported versions.

Update: Feb 29, 2020 @ 12:32pm

V1.5.1 2/29/20
Decided to remove the ability to disable research since it doesn't really work properly and I don't care to attempt to make it work. HugsLib is no longer required.

V1.5.0 2/29/20
Rimworld 1.1 update. Updated code for Harmony name changes. Added packageID to About.xml. Changed defunct TailoringSpeed to new stat GeneralLaborSpeed.

Update: Oct 14, 2019 @ 11:26pm

V1.4.9b 10/14/19

Hotfix for missed static recipes.

Update: Oct 14, 2019 @ 9:53pm

V1.4.9 10/14/19

Changed insulation and armor from manual values to material multipliers.