RimWorld

RimWorld

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Slave Outfits [1.6]
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.030 MB
Sep 25, 2018 @ 3:59am
Aug 19, 2025 @ 5:20pm
23 Change Notes ( view )

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Slave Outfits [1.6]

Description
Mod originally created by Gerrymon. https://steamcommunity.com/profiles/76561198089422935


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Do you have a bunch of slaves/prisoners wearing the same clothes as your colonists? Did your inner slaver get triggered because you just can't find proper a uniform mod? Give your beloved prisoners the outfits they deserve at last! Concentration camps not included.

This is a really basic mod that adds some apparel for slaves and prisoners.


You can view the changelog for more info on what was fixed/changed. You know.. the thing in the upper right corner that says "23 Change Notes ( view )" :)

B18 version: https://steamcommunity.com/sharedfiles/filedetails/?id=1359198200
B19 version: https://steamcommunity.com/sharedfiles/filedetails/?id=1543073330
Ludeon forum post for original mod: https://ludeon.com/forums/index.php?topic=40821.0

Latest Changelog

V1.7.3 8/19/25
Odyssey update. Spacer suit now has vacuum resistance.



V1.7.2 6/18/25
Changed a description. Updated to 1.6

V1.7.1 3/13/24
Touched up art, removed rogue coloring outside the outline of clothes. Added black outlines to hats as suggested by Arky. Doubled resolution of clothing. Fixed off center clothing sprites. Rebalanced clothing cost and stats. Fixed missing tech level for spacer uniform, thanks for pointing it out Vartarhoz.

V1.7 10/22/22 Hats no longer cover legs, as the workaround is no longer needed since 1.3. Added some 1.3 tags. Rebalanced stats of clothes, as a consequence the cosmetic version of the mod will be depreciated. Switched to default Rimworld apparelbase defs. Increased resolution of and touched up the female and hulk servant outfits and the bandana.

V1.6.1 7/25/21 Added SlaveSuppressionOffset to clothes.

V1.6 7/21/21 Added 1.3 to supported versions. Moved clothes to vanilla research. Fixed defName naming convention. Finally removed depreciated workbench.
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Popular Discussions View All (2)
3
May 29, 2023 @ 5:00pm
What does this mod add?
Archmagos Trollman
0
Sep 25, 2018 @ 3:26pm
Prisoners and Hats
Usgiyi
181 Comments
Jun 12 @ 11:52pm 
thanks was hunting for this
Feb 26 @ 12:43am 
the best question is what rabbit hole did i go down to end up with the B18 version of this mod in 2026

the biggest salute to you keeping this mod going for 6 years:LIS_pixel_heart:
Jan 22 @ 9:55pm 
where do I even find it to research the outfits ?
Oct 16, 2025 @ 6:17pm 
Anyone else have the issue with these outfits not showing up in Medieval Overhaul? Cant add them to an assigned outfit or add them to a storage area, basically can craft but are invisible to the game
Usgiyi  [author]
Oct 16, 2025 @ 3:36pm 
Go moo?
Oct 16, 2025 @ 2:56pm 
cows
Usgiyi  [author]
Aug 19, 2025 @ 5:33pm 
@WarKittyKat
Done. Suit + helmet has 99% resistance. I believe that should provide about 18 hours of protection until the first symptom of vacuum exposure appears (−5% Consciousness, +5% Pain), based on what the wiki says. Be about 4.5 days until they pass out from exposure.
Aug 13, 2025 @ 5:42pm 
Would you consider adding vac resistance to the spacer slave outfits? It would both be fitting and would fill a nice niche for those of us who want to bring our slave miners up to asteroids.
Usgiyi  [author]
Jun 18, 2025 @ 12:24pm 
It's certainly possible.
Jun 16, 2025 @ 12:36pm 
This will get updated right?