RimWorld

RimWorld

Slave Outfits [1.6]
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Update: Sep 25, 2018 @ 2:28pm

9/25/18
Implemented silly workaround so prisoners will wear hats.
Hats must be placed into prisoner room first, then after all prisoners have put on hats, you can place your desired uniform in the room.

The prisoners will not wear pants if they are wearing the hats from this mod (because they think they ARE wearing pants.. because the hats cover their legs like pants).
Full body uniforms (covers torso and legs) will work fine with the hats.
They will still put on shirts.
This isnt really a problem since you can't tell they aren't wearing pants anyway because of the way clothes are displayed in Rimworld.
This seemed like an acceptable tradeoff for the uniform and hats to work together.

Of course colonists can still wear pants with the hats because they are on separate clothing layers.

Update: Sep 25, 2018 @ 3:59am

9/24/18
Fixed new file name format for textures (old -> new)
(back -> north, front -> south, side -> east)

Fixed the changed def for components
(Component -> ComponentIndustrial)

Fixed clothing insulation
Insulation_Cold should not be negative to work properly

Fixed incorrect workspeed stats
(WorkTableWorkSpeedFactor does not work on clothes)
Changed WorkTableWorkSpeedFactor to WorkSpeedGlobal

Tried to balance stats on the clothes

Removed mental break stat on some things because it didn't make sense (why would wearing a rag make you less likely to have a mental break? Seems like it would make it more likely if anything). Then again improving work speed doesnt make much sense either.
¯\_(ツ)_/¯

Added missing description
Fixed some grammatical issues
Added missing research prerequisites