Space Engineers

Space Engineers

Modular Encounters Systems
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更新:7 月 6 日 @ 上午 8:02

2.71.29
Fixed DespawnNear / DespawnFar trigger types not triggering for Cargoship (Enenra)


Regarding the fieldwork bug where vanilla cargo ships appear to be immobile, we are looking into it. However, it looks like there may not be a permanent solution available that works for everyone.

In the meantime, I recommend using the following mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=888457381
https://steamcommunity.com/sharedfiles/filedetails/?id=888457124

CptArthur

更新:4 月 26 日 @ 上午 4:11

2.71.28

AAAAAAAAAAAAAAAAAAAAA
CptArthur

更新:4 月 24 日 @ 上午 11:55

2.71.27

Do you like jazz?

CptArthur

更新:4 月 24 日 @ 上午 9:31

"2.71.24"
CheckHorizonAngle fixes
reverted escort profile changes



CptArthur

更新:2 月 3 日 @ 上午 6:15

"2.71.25"
Api fixes by ryo0ka (PR)

other minor bugs


CptArthur

更新:1 月 4 日 @ 上午 3:17

"2.71.24"
CheckHorizonAngle fixes
reverted escort profile changes



CptArthur

更新:1 月 1 日 @ 上午 8:15

"2.71.23"
fixes
and new tags



CptArthur

更新:2024 年 10 月 25 日 @ 上午 11:01

"2.71.22"

-First version of insertable events and contracts (WIP).
-(bool) ReplaceAntennaHudTextInsteadOfName in manupulation
- New waypoint mode: ClosestPlayer (Self, Target Damager)



CptArthur

更新:2024 年 10 月 14 日 @ 上午 10:38

2.71.21
- Updated to work along side new encounters released in game version 1.205 (currently, MES does not replace these new encounters spawn functionality)

更新:2024 年 10 月 6 日 @ 下午 5:00

2.71.20

- Added Behavior Actions to Repair Blocks on own grid (untested)
- Added potential fixes for NRE found in targeting system that was causing quiet failure of entire behavior chain.

Meridius_IX / Lucas