Squad
Promod
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Update: Nov 21, 2019 @ 1:13am

Public playtest.

Update: Nov 18, 2019 @ 9:34pm

Public playtest

Update: Nov 16, 2019 @ 2:13pm

Public playtest.

Update: Nov 14, 2019 @ 8:42pm

Public playtest.

Update: Oct 25, 2019 @ 9:33pm

Squad Promod Version 3.0

Renamed the mod to Promod from SWCMod.

Updated to the latest SDK version.

Update: Apr 30, 2019 @ 9:11pm

SWCMod Version 2.20

New Features:

Added 9 vanilla Layers to be played as part of the SCL (Squad Charity League) tournament.

Bleed was added to the Flags as per request.

All SCL Layers use a 1hr 15min round timer, all other settings remain vanilla and unchanged.

SCL_Chora_AAS_v2
SCL_FoolsRoad_AAS_v3
SCL_Gorodok_AAS_v1
SCL_Kamdesh_AAS_v1
SCL_Kokan_Valley_AAS_v1
SCL_LogarValley_AAS_v1
SCL_Mestia_AAS_v1
SCL_Narva_AAS_v2
SCL_Yehorivka_AAS_v5

Changed Features:

All SWC Layers now use a +30 Ticket gain on Flag capture instead of +20.

First Flag Bleed has been changed from 1 Ticket per 2 minutes, to 1 Ticket per 1 minute on all SWC Layers.

Added V9 Blocking Flags to Belaya and Chora CAAS Layers as well as removed Infantry Forward spawns, Forward logi spawns remain.

Implemented Redux on Yeho CAAS and Narva CAAS Layers. This now means that all SWC Layers are now using Redux.

The FileVersion has been updated, a new File GUID has been generated for version 2.20 due to changes to the Config Defaults. This means that all Configs for Servers will be forcefully recreated from Defaults to ensure that the new variables are properly set. To avoid loss of settings we recommend you backup your Server Configs before updating the mod on your Server so that you can recover any settings you may have changed.

File Version:
FileVersion=10
GUID=3D0A97C8424E182B7D47F8913EE50387

Update: Apr 13, 2019 @ 12:57am

SWCMod Version 2.19

Bug Fixes:

Ring Road on Narva CAAS V1 was incorrectly set to require 2 people to capture it from Neutral. This is now changed to 1 as originally intended.

Fixed an issue with the CaptureZoneComponent that was not allowing Players on Neutral CaptureZones from starting to Capture after a previous CaptureZone had been captured by their Team.

Fixed an issue where the Rally Timer was not showing correctly on the Deployment Menu when selecting a Rally while incapacitated.

Fixed some missing buildings on OPFL.

Fixed some buildings on OPFL that could be walked through.

File Version:
FileVersion=9
GUID=2E8BB1414A2AD306350014BB0546617B

Update: Apr 12, 2019 @ 11:11pm

SWCMod Version 2.18

Infantry Redux Changes:

Hotfix for prone/bipod aim speed system interfering with aim in vehicles.

Bug Fixes:

Ring Road on Narva CAAS V1 was incorrectly set to require 2 people to capture it from Neutral. This is now changed to 1 as originally intended.

Fixed an issue with the CaptureZoneComponent that was not allowing Players on Neutral CaptureZones from starting to Capture after a previous CaptureZone had been captured by their Team.

Fixed an issue where the CaptureZoneComponent required the PlayerAdvantageToCapture number of Players in order to regain lost progress towards a CaptureZone. Only 1 Player of the OwningTeam is required to regain CaptureProgress as long as there is no enemies to Contest it.

Fixed an issue with the OPFL SAAS V2 Map Lattice being offset to the right of the screen.

File Version:
FileVersion=9
GUID=2E8BB1414A2AD306350014BB0546617B

Update: Apr 11, 2019 @ 12:16am

SWCMod Version 2.17

New Features:

Introduced a new OP First Light CAAS v1 Layer.

V9 Blocking Mechanics returns! We have created a new CaptureZone Actor that we will be testing which reintroduces the V9 Blocking Mechanics. We will be trialing this on Sumari SAAS V1 and OPFL CAAS V1 in order to work out any bugs and have it ready to be applied across all SWC Layers in the future.

Infantry Redux Changes:

Shifted left lean position from y -52 to y -60
Nerfed prone and bipod aim rotation speed. Now when prone or bipod deployed, you have a free aim arc in front of you. Once you move your aim past the extent of that arc, you rotate more slowly. If your bipod is deployed, you are blocked from moving past the extent of the free aim arc until you redeploy the bipod. The turn speed for prone (beyond the free aim arc) is 40%.
Free aim arc size when prone is 50 degrees
Free aim arc size with bipod deployed is 25 degrees
Increased minimum time dead before spawn to 40 seconds
Decreased rally wave timer to 20 seconds.
Rally wave timer is now displayed when you are wounded and have not yet given up. With a displayed timer, a faster wave, and higher minimum time to wait before spawning, the average spawn time is still between 40-60 seconds as before, but with less randomness, and less incentive to give up. Also, when a rally is first placed, you only have a 20 second wait rather than 60.

Changed Features:

Removed OPFL SAAS V3 and replaced it with SAAS V4. There are now only 3 OPFL SAAS Layers and 1 OPFL CAAS Layer.

OPFL SAAS V1 was returned to the original US vs MIL.

All the OPFL Layers now use the new Geometry. The old Geometry has been removed from the Mod in order to reduce the file size.

The FileVersion has been updated, a new File GUID has been generated for version 2.17 due to changes to the Config Defaults. This means that all Configs for Servers will be forcefully recreated from Defaults to ensure that the new variables are properly set. To avoid loss of settings we recommend you backup your Server Configs before updating the mod on your Server so that you can recover any settings you may have changed.

Bug Fixes:

Fixed all Light Flickering issues on all Layers that was affecting the usage of the higher end AntiAliasing methods.

File Version:
FileVersion=9
GUID=2E8BB1414A2AD306350014BB0546617B

Update: Mar 31, 2019 @ 3:29pm

SWCMod Version 2.16

Bug Fixes:

Fixed an issue on Layers that were using Infantry Redux where the ending Scoreboard would not appear.

Fixed some landscape holes under roads on OPFL SAAS v4.

File Version:
FileVersion=8
GUID=38E49FA54F800DB12B4110A0B34ED66F