Squad
Promod
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Update: Nov 12, 2020 @ 11:28pm

Promod Version 5.3

Layers
- Removed TOW MRAP from Yehorivka AAS v3
- Tweaked Upper Petrivka CP on Yehorivka AAS v3 to be more sensible for infantry combat
- Fixed Incorrect CP names and updated backup config for Mutaha AAS v1

File Version:
FileVersion=15
GUID=1820C63242E8668E5F8B00B69BA3FFDD

Update: Nov 2, 2020 @ 2:25pm

Promod Version 5.2

Changed Features
- Set default bleed values correctly to intended vanilla defaults

Layers
- Replaced SPM Narva AAS v1 CAF with vanilla Narva AAS v1 layer for OISC
- Replaced SPM Mutaha AAS v1 with OISC layer
- Added SPM Yehorivka AAS v3 OISC layer
- Fixed broken capture points on SPM OPFL SKIRM v2
- Fixed unbuilt repair station on SPM Logar TC v1
- Fixed incorrect vehicle respawn timers on SPM Fools Road AAS v1

The FileVersion has been updated, a new File GUID has been generated for version 5.2. This means that all Configs for Servers will be forcefully recreated from Defaults to ensure that the new variables are properly set. To avoid loss of settings we recommend you backup your Server Configs before updating the mod on your Server so that you can recover any settings you may have changed.

File Version:
FileVersion=15
GUID=1820C63242E8668E5F8B00B69BA3FFDD

Update: Oct 14, 2020 @ 3:31pm

Promod Version 5.1

Changed Features
- Reverted Map Teleport back to Double Click from Triple Click and changed the implementation again in order to address the Map Teleport bug.

Layers
- Fixed missing flags on Logar AAS V2
- Changed US MATV's to 1 CROWS M2 MATV and 1 CROWS 240B MATV on Chora AAS v2 as per OISC staff request
- Fixed incorrect main base names on Kohat AAS v2

File Version:
FileVersion=14
GUID=B3A3781249C0E1378EF48B988ABAB698

Update: Oct 14, 2020 @ 2:18am

Promod Version 5.0

Changed Features
- Reverted all Layer settings to Vanilla Squad settings except for the Round Timers and Staging Timers. All options for Timer values, Ticket values, Bleed values etc etc still remain changeable via the Config Editor.
- Reverted the Rally Point minimum spawn timer and wave spawn timer back to Vanilla Squad settings.
- Map Teleporting now requires a Triple Click instead of Double Click.

Lighting
- Updated Lighting Layers to be compatible with Vanilla Squad V1.0

Vehicles
- Removed CAS Helis from all Layers. Replaced with Vanilla Squad Transport Heli.
- Removed custom Transport Helis from all Layers. Replaced with Vanilla Squad Transport Heli.
- Removed custom Warrior from all British Layers. Replaced with Vanilla Squad Warrior.
- Updated all Russia Logistics Trucks to the new Kamaz Logistics Truck on all Layers.
- Updated all Russia BRDMs with Tigr RWS on all Layers.
- Added CAF Logistics Truck and LAV3 RWS to CAF Layers.

Layers
- Added some OISC Layers for the upcoming Official International Squad Championship Tournament (Others will be added in a future update).
- Updated Chora Layers to be compatible with Vanilla Squad Chora Landscape.
- Update Fools Road Layers to be compatible with Vanilla Squad Fools Road Landscape.
- Added MEA faction to some existing Layers.
- Reduced Staging Time on all Layers from 4 minutes to 3 minutes.
- Added extra Transport Trucks and/or Helis to most Layers to account for Vanilla Squad 100 player cap.

Geo
- Removed custom Chora Landscape.
- Removed custom Fools Road Landscape.

Misc
- Optimized network performance across the Casting Tools in order to reduce network load on none AdminCam users.
- Optimized Textures and Materials for OPFL to reduce Mod file size.
- Added Rivals Hall of Fame to OPFL.
- Fixed a bug with Map Teleporting.

The FileVersion has been updated, a new File GUID has been generated for version 5.0 due to Squad V1.0. This means that all Configs for Servers will be forcefully recreated from Defaults to ensure that the new variables are properly set. To avoid loss of settings we recommend you backup your Server Configs before updating the mod on your Server so that you can recover any settings you may have changed.

File Version:
FileVersion=14
GUID=B3A3781249C0E1378EF48B988ABAB698

Update: Oct 11, 2020 @ 2:33am

Squad V1.0 Test Build.

Update: Oct 9, 2020 @ 11:57pm

Squad V1.0 Test Build.

Update: Jul 12, 2020 @ 3:11am

Promod Version 4.2

Changed Features

- CAS Heli Rocket camera shake disabled for vehicle crew

Vehicles

Layers
- Added CAS heli's back to all layers that had them originally
- Replaced our custom RWS Bulldog with OWI's new one and adjusted layers for balance
- Removed US faction from all OFPL layers due to camouflage issues and replaced them with various factions.
- Added OPFL King of The Hill seeding layer

GEO
- New OPFL landscape and road textues
- Optimised and improved OPFL landscape material
- various other OPFL material tweaks to correct PBR
- Reworked foliage placement on OPFL

File Version:
FileVersion=13
GUID=8FA8CA594458A86CF398F0BFCD6EE98B

Update: May 29, 2020 @ 12:09am

Fixed map markers.

Update: May 15, 2020 @ 5:48pm

Promod Version 4.0

Changed Features

Lighting
Finished updating all lighting scenarios to Standard Lighting 2.0
Introduced new dawn lighting scenario to Mutaha AAS v1 and SKIRM v1

Layers
Changed factions on Kokan AAS v1 to US vs RUS
Completely redesigned Kokan SKIRM v1 layout
Tweaked hex layout on Kokan TC v1
Removed CAS helis from all layers (only temp until OWI fixes shadercore crash)
Some Chora and Fools Road layers are now using vanilla landscapes (only temp until OWI fixes shadercore crash)
Logar AAS v1 capture zones have been decreased in size slightly
Changed main base location on Mutaha SKIRM v1 to make rollout timings a bit more even

Vehicles
Heli's now receive slightly more damage from kinetic, frag and small arms damage types
Heli's now start burning at 33% HP instead of only 10% HP (meaning a single LAT can start a burn)
Heli burn rate has been increased
Heli burning no longer damages players
CAS heli's have had their rocket ammo halved
CAS heli's have had their reload time increased slightly
CAS heli S-5 and Hydra 70 rockets have had their damage increased slightly

Default Configs
Reduced the ICT increment value from 30 to 20
Introduced a upper limit of 120 seconds
Introduced a lower limit of 80 seconds
New default times for both skirmish and AAS are as follows;
- 5 flag: 120,100,80,100,120
- 6 flag: 120,100,80,80,100,120
- 7 flag: 120,120,100,80,100,120,120
Increased initial neutral flag gain from +30 to +40 for AAS (SKIRM is still +30)
Increased gain from capturing an enemy flag from +30 to +40 for AAS (SKIRM is still +30)

Misc
Rally point time dead increased from 40->50 seconds.

The FileVersion has been updated, a new File GUID has been generated for version 4.0 due to Squad V19. This means that all Configs for Servers will be forcefully recreated from Defaults to ensure that the new variables are properly set. To avoid loss of settings we recommend you backup your Server Configs before updating the mod on your Server so that you can recover any settings you may have changed.

File Version:
FileVersion=13
GUID=8FA8CA594458A86CF398F0BFCD6EE98B

Update: Apr 23, 2020 @ 10:59pm

Promod Version 3.17

Changed Features

Lighting
- Tweaked fog and sun intensity on Kohat lighting layers

Bugfixes

Layers
- Disabled Commander on Kohat Skirmish v1

File Version:
FileVersion=12
GUID=9DFE27384A017CAE349F32A06242BE42