RimWorld

RimWorld

Medical IVs
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Update: Oct 23, 2022 @ 8:00am

[Auto-generated text]: Update on 10/23/2022 4:00:24 PM.

Update: Oct 27, 2021 @ 10:13am

[Auto-generated text]: Update on 10/27/2021 6:13:34 PM.

Update: Jul 23, 2021 @ 4:02am

- Fixed LoadFolders.xml layout

Update: Jul 22, 2021 @ 1:23pm

Updated to RimWorld 1.3
Rewritten the mod.

- Added an 'Idle Power Mode' for electrical IVs -- a 50% reduction in powerdraw whilst not in use
- Stopped 'Draw Blood' from requiring anesthetic and herbal medicine
- Fixed the bug where colonists with painshock would stop being treated with the painkiller IV and instantly get downed again
- Fixed the exploit whereby the nutrition IV could delay malnutrition
- Fixed healer serum 'healing' the IVs effects
- The nutrition IV now sets 'hunger rate' to x0% instead of altering the pawn's hunger need
- Rebalanced power consumption, 'work amount', research time and more
- Made some improvements to the blood bag graphic
- Removed the dead-code from when HugsLib was a dependency
- Removed 0Harmony.dll
- Optimised code + improved performance
- Used OOP paradigms for easier maintainability / usage by other modders
- Fixed a bunch of typos

Update: Aug 11, 2020 @ 7:09am

Updated to Rimworld 1.2

Update: May 2, 2020 @ 5:01pm

Update to fix the indefinite Antibiotics issue

Update: Mar 8, 2020 @ 6:06pm

Update to fix the maxSeverity errors

Update: Feb 25, 2020 @ 9:00am

Mistakenly put the last fix in 1.0, just applied it to 1.1 instead.

Update: Feb 25, 2020 @ 8:57am

Fixed an error with hediffs in 1.1

Update: Feb 21, 2020 @ 7:02am

Fixes an error with the plants in 1.1.