RimWorld
Medical IVs
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Actualización: 23 OCT 2022 a las 8:00

[Auto-generated text]: Update on 10/23/2022 4:00:24 PM.

Actualización: 27 OCT 2021 a las 10:13

[Auto-generated text]: Update on 10/27/2021 6:13:34 PM.

Actualización: 23 JUL 2021 a las 4:02

- Fixed LoadFolders.xml layout

Actualización: 22 JUL 2021 a las 13:23

Updated to RimWorld 1.3
Rewritten the mod.

- Added an 'Idle Power Mode' for electrical IVs -- a 50% reduction in powerdraw whilst not in use
- Stopped 'Draw Blood' from requiring anesthetic and herbal medicine
- Fixed the bug where colonists with painshock would stop being treated with the painkiller IV and instantly get downed again
- Fixed the exploit whereby the nutrition IV could delay malnutrition
- Fixed healer serum 'healing' the IVs effects
- The nutrition IV now sets 'hunger rate' to x0% instead of altering the pawn's hunger need
- Rebalanced power consumption, 'work amount', research time and more
- Made some improvements to the blood bag graphic
- Removed the dead-code from when HugsLib was a dependency
- Removed 0Harmony.dll
- Optimised code + improved performance
- Used OOP paradigms for easier maintainability / usage by other modders
- Fixed a bunch of typos

Actualización: 11 AGO 2020 a las 7:09

Updated to Rimworld 1.2

Actualización: 2 MAY 2020 a las 17:01

Update to fix the indefinite Antibiotics issue

Actualización: 8 MAR 2020 a las 18:06

Update to fix the maxSeverity errors

Actualización: 25 FEB 2020 a las 9:00

Mistakenly put the last fix in 1.0, just applied it to 1.1 instead.

Actualización: 25 FEB 2020 a las 8:57

Fixed an error with hediffs in 1.1

Actualización: 21 FEB 2020 a las 7:02

Fixes an error with the plants in 1.1.