Stellaris

Stellaris

Ancient Cache of Technologies
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Update: Dec 16, 2018 @ 8:43am

Updated

- (Experiment) Stellarite and Light Matter Tiers added. Stellarite can be obtained as a VERY VERY RARE tech once you learn the basic Dark Matter Power tech (Does not need to be AE one). Light Matter is not obtainable legitimately as of now, due to it requiring fighting OE.

- Config Menu is back, but it is not yet fully up-to-date, but will work.

- Ethic-Upgrades are back.


For those who are too lazy to wait for them, or just want to troll the galaxy, here's the debug commands to get all the techs you need to eat enemies.

event origin_test_event.0 - Gives Stellarite-Tier Tech
event origin_test_event.1 - Gives Light Matter-Tier Tech

If you have Override installed,

event acot_test_event.0 - Gives DM-Tier Tech
event acot_test_event.0 - Gives AE-Tier Tech

Update: Dec 12, 2018 @ 2:49am

Fixed the missing icons from the last patch.

Fixed Dark Energy Emitter missing particles.

Update: Dec 11, 2018 @ 8:55am

YOU SEE NOTHING HERE.

Update: Dec 10, 2018 @ 5:32pm

- Readds DM-Tier armies. All AE-Tier armies have been temporary changed to allow non-AE to acquire them.

- Change the looks of the FE buildings to be more advanced thant what the game have for them in vanillla.

RULES OF NATURE!!! AND THEY RUN WHEN THE SUN COMES UP!! WITH THEIR LIVES ON THE LINE!!

Update: Dec 10, 2018 @ 5:13am

- Quick, ZOFE-Free Updated for 2.2

Summary : ACOT can at the moment be used without ZOFE, you will be able to get DM-Tier weapon and ship components. AE-Tier is still there, but you can probably only get it via consoles.

Everything else will be re-added later, the buildings and ethic-techs will most likely be released after ZOFE 2.2 is up.

Update: Sep 26, 2018 @ 4:38am

- Fixed Beth Super Powerplant being buildable on tiles without the SR.

- Adds support for NSC ships on reactors/thrusters.

- Fixes some FE towers accidently have AE-tier components.

I am Batman

Update: Sep 22, 2018 @ 11:03am

Initial Upload

Update: Sep 20, 2018 @ 10:21pm

- Fixed some habitat buildings not being directly buildable.

Update: Sep 13, 2018 @ 2:55am

- Update certain parameters to account for coming SOFE updates.

- Strikecrafts are heavily buffed, in both their behaviors and handling.

- AE-tier beam-based weapons have their colors slightly altered to make them more dintinguishable from pleb-tiers.

- Fixed some typos.

Update: Sep 8, 2018 @ 6:20pm

- Fixes the Fixes that fixes the Sensors DM localisation missing that was mising and now no longer missing.

- Fixes the issues where FE Betharian Tech incorrectly gives some of the FE Habitat stuffs.