Stellaris

Stellaris

Ancient Cache of Technologies
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Update: Jul 18, 2018 @ 1:00am

- Removes 00_defense_army. I accidently leave this one file up, it was meant for my own mod.

- Fixes new ship components not working properly.

Update: Jul 14, 2018 @ 12:20pm

- Buffs Dark Disciples a bit more and gives them a new icon.

- Adds Synth Cyber-Soldiers as Synth Ascension counterparts to Gene Commandos and Dark Disciples, they have highest hp of the three but least damage output and have morale as they are true synths.

All in all, Synth Soldiers focus on health, Gene Commandos focus on damage and Darh Disciples focus on morale damage and high morale.

- Fixes Beth Super Reactor using wrong icon, and nerfs it's energy output to 75.


Training...Unit Ready...Training...Insufficient Fund...On Hold...Cancel

Update: Jul 13, 2018 @ 7:34am

Major Update

Default Armies

- Adds FE-tier Gene Trooper Army - The Gene Commandos

- Buffs Dark Disciples and Omnidroid armies

Both Dark Disciples and Gene Commandos now requires influence to train

Heroic Armies

- Adds SSC-1000 "Hyperion" as Synthethic Ascension Hero - Has highest hp of all heroes.

- Adds Zenith Warrior as Biological Ascension Hero - Has extremely high damage with a balanced stats.

- Buffs Dark Psion and gives him/her a new tech icon to be on par with the others - Now has highest morale damage of all heroes.

All three heroic units are now on par with the strongest heroes, and each have different edges agaisnt others, and are immune to morale damage.

New Habitat Buildings!

These FE-tier Habitat Buildings are available if you have Voidborne Ascension Perk. Their upgraded counterparts are now as powerful as their planetside ones, some are even stronger! They obviously require Black Fortress to be built.

Also added is the upgraded version of Betharium Power Plant called Betharium Super Reactor. This is an extremely powerful reactor that can generate 100 energy.

Updated Building Icons!

Some buildings have their icons upgraded, especially FE Fortress (Eternal Bastion)

Update: Jul 9, 2018 @ 10:54pm

- Dark Matter Research Complex now uses a less messy, more awesome looking icon.

- Recolors certain FE-tier buildings to be more in line with others (Black-Teal scheme)

- Fixes some minor issues and Black Fortress event texts.

- Giga Fortress has been nerfed (again) and some of it's bonus have been redistributed on other buildings.

Update: Jul 8, 2018 @ 8:13pm

- Fixed Infinity Engine not having proper localisations.

- Black Fortress Event will no longer try to put the building on a tile that has a unique building.

- Black Fortress lore changed to be more immersive.

- AI will now more likely to pick Exterminatus

- Merged the two country type files into one.


IS THAT AN ESCORT??? LUXARY

IS THAT A CRUISER???? SLOTHHH

IS THAT A BATTLESHIP??? VANITY

Update: Jul 2, 2018 @ 6:19pm

- Fixed Missile and Energy Aux have their techs stupidly swapped. Damn me.

All work and no play make FE Xenophobe a dull idiot.

Update: Jul 2, 2018 @ 3:32pm

- Updated the descriptions and icons for the last patch's aux slots so that they actually make senses and not some weird dummy texts.


DAMACIAAA

Update: Jul 2, 2018 @ 5:37am

- Removes the 00_buildings.txt that I forgot to delete, which causes vanilla buildings to not be upgradable.

- Adds new FE-Tier Jump Drives.

- Adds four new Aux Slots that buffs each of the four weapon categories (Icons and Texts not fully done)

Update: Jun 25, 2018 @ 8:12pm

- Updated localisation.

- Habitats will now be destroyed from Exterminatus and Ringworld sections will be damaged. (It still shows normal texts however atm.)

There is no bathroom.

Update: Jun 24, 2018 @ 7:48pm

- Dark Disciples can now be researched properly. (You still need to know telepathy tech)

- Fleet Lords now grants +10% sublight speed instead of +500 shp starting experience

New Event :

Researching FE Capital tech will now create an event asking whether you want Black Fortresses to be constructed immedietly on a random tile, or manually.

AI will by default always choose yes, so that they will have a FE capital on every planets that are already filled.

Players are more likely advised to manually build them, so that you can decide where is the best spot to put them in, instead of relying on RNG.