Stellaris

Stellaris

Ancient Cache of Technologies
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Update: Jan 2, 2019 @ 4:42pm

- Nerf FE's Giga Fortress as it's a bit too OP (lol)

- Reworks how the AI buffs work, it should be generally better now, and also eats less on performance as it's done yearly as opposed to monthly.

Update: Jan 2, 2019 @ 12:23pm

- Increases the SR costs of AE-Tier stuffs.

- Some adjustments has been made to make sure AIs are less stupid.

- Weights added to ensure AI will not assign higher tier components if they don't have enough SR to actually build them.

- Other minor bug fixes.

Update: Jan 2, 2019 @ 12:36am

- Reduces the upkeep of the AE-Tier Labs - Hopefully this is the last time I need to do this, or else I'll just remove the stupid thing.

Update: Dec 31, 2018 @ 9:32pm

- The AE AI Buffs also now account for empire Naval Capacity.

Update: Dec 30, 2018 @ 4:25pm

- Readjust costs of Fallen Weaponry's Psi Missiles/Shroud Barriers.

- Add more pops to the FE worlds.

- Some other minor fixes.

Update: Dec 29, 2018 @ 1:35pm

- Adds models for the FE starbases (They did not have one except for Outposts and Citadels)

Update: Dec 29, 2018 @ 12:30pm

- Moved AE-Tier upgrades of ZOFE's FE buildings to Override Mod

- The buffs to the FE empires have returned, along with the dreaded Giga Fortress.

- Giga Fortresses can now be upgraded further into three different modules.

- Die now, and be released of pain before SOFE is updated.

Update: Dec 28, 2018 @ 8:01am

FIRST MAJOR NERFHAMMER UNLEASHED

Balance Changes
  • Many AE-Tier buildings have their DM/DE cost/upkeep increased SIGNIFICANTLY

  • DM/DE costs for AE-Tier components have been increased across the board

  • The cost to build AE Capitals have been massively increased.

New Features

- A new option has been added in the menu that allows you to increase how much better will the AI AEs be.

Update: Dec 27, 2018 @ 1:33pm

- Mod updated to incorporate changes from Fallen Weaponry and Utopian Paradise.

- Archivist Jobs no longer require consumer goods for AE Hive/Machines.

Update: Dec 26, 2018 @ 10:49pm

- Fixes Hive Mind Ascended Capital not counting towards being a capital.

- Fixes some AE-tier jobs use consumer goods on GC empires .

- All building techs are now subjected to the ACOT Menu.

- Bionic Computer Interface is now DM-Tier (To prevent people from getting AE-Reactor by killing FE ships that have those computers).

- Fixes Starbase Stellarite Reactor granting lower energy than it should.

- Scales up AE Thruster DM cost to be more in line with DM Thrusters.

- Some other minor tweaks and nerfs here and there.