Stellaris

Stellaris

Ancient Cache of Technologies
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Update: Mar 5, 2019 @ 6:53pm

- Fixed Honor Guard Weapons being unintentionally usable from knowing Stellarite Reactor (Forgot to remove that after testing)

Update: Mar 5, 2019 @ 3:29pm

Major Update

New Mechanics
Each of the three Utopia Ascension Path now gain access to many unique mechanics
  • Psionics : Shroud Jump Drive is buffed, and they can now unlock new psionic-based weapon components

  • Genetic : Gain access to Advanced Cloning Vats and Revitalization Chamber. Revitalization Chamber unlocks Planetary Decision to remove negative traits off biological leaders or increase their experience points by 2500 every 5 month.

  • Synthetic/Machine : Gain exclusive access to Super/Nano Assembly. Nano Assembly Tech unlocks advanced machine traits and grants Planetary Decision to remove negative traits off mechanical leaders or enable Immortality Protocol. which will revive leaders when they are terminated.

Other Changes
  • Stellarite Reactor Tech will now require less restrictions if you have completed the Stellarite Devouver Project to reignite the stars.

  • AI Empires who are neighbors to any empires who have Stellarite Tech are now likely going to get the tech eventually as well. Ascended Empire AIs who rival empires who have these techs will also have extremely high chance to steal the tech.

    This means that Stellarite Tech can now be a double-edged sword, as others will begin to notice its potential and will attempt to harness the power.

  • Updated AE-Tier Lance Icon to be more distinct from emitters.

  • Probably some other stuffs I forgot. I am terrible XD.

Update: Mar 4, 2019 @ 10:49am

- Removed the non FE-Blueprint related loading screens. It looked better when I was editing them but in-game one looked very bad lul.

- Giga Fortress Planet Size requirements reduced to 15, with the upgraded variants require planet size 20

- Dark Energy PSG/Sky Shield now requires PSG Tech from vanilla first.

- AE-Tier building techs will not pop up for research until you have the capital tech.

Update: Feb 27, 2019 @ 12:59pm

- I actually forgot to upload the new loading screens in the last patch.

Update: Feb 27, 2019 @ 3:32am

- Adds various new loading screens

- Fixes FE Giga Fortress not giving Precursor Jobs.

Update: Feb 23, 2019 @ 2:54pm

- Makes OE-Exclusive stuffs actually exclusive and not unlocked alongside LM-tier stuffs, dummy me.

Update: Feb 23, 2019 @ 2:45pm

- Nerfs/buffs various weapons

- Adds OE-exclusive components for Nova/Nebula

- Reduces sound volume for some weapons and update audio quality for some older ones.

Update: Feb 14, 2019 @ 1:45pm

- Buffs some underused weapon stats for SE/OE tiers

- SE stuffs will now upgrade to OE-tiers if you have at least 100 LM

- Finally add correct information for ship computers.

Update: Feb 12, 2019 @ 7:13am

- Buffs SE/OE tier missiles a bit.

- AE Reactor no longer requires Dark Matter Deflector, but is less likely to pop up without it, and also requires a set amount of time before they appear.

Update: Feb 7, 2019 @ 3:00pm

- Change the stats of strikecrafts to reflect the buffs in 2.2.5