Total War: ATTILA

Total War: ATTILA

Ancient Empires 2.0 - Part 1 of 2
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Update: Jan 29, 2021 @ 9:47pm

No update made - Maintenance was conducted with older pack.

Update: Jan 29, 2021 @ 7:57pm

Temporarily reverting due to some maintenance

Update: May 3, 2020 @ 6:18am

removed Supply script as this was causing issues with Multiplayer.

Update: May 2, 2020 @ 10:29pm

Ancient Empires Public Release v1.2.02 - Change log

***To minimize end turn crashes, I would suggest start a new campaign - However, not needed if you are currently enjoying one. Please only report crashes on campaigns that are started fresh from this patch forward.***

New Start Pos - Reduced amount of rebel factions to spawn - Reduces chance of end turn faction crash

Implemented Supply Script into main game
Updated to ALL Hellenic faction recruitment. Recruitment is now available in main buildings - AI was having trouble creating armies as it was not prioritizing barracks buildings - Will continue to work on the prioritization, therefore, recruitment may change again at another date
All large cities can now build siege bastion equipment when defending a settlement
New Invasions scripts added for Rome and Macedon

Corrected Jewish rebellion to occur at set time
Fixed Parthian Spearman units name missing
Corrected Gallic building incorrectly adding bonuses due to Hellenic culture
Fixes to graphic errors with Seleucid units
Fixes to graphic errors with Macedonian units
Complete update to Alexandria Map - Fixed multiple bugs, allowed for additional beach landings, and increased performance
Correct Legio III C missing textures on Standard bearer

Update: Apr 12, 2020 @ 1:54am

Fixed ptol standard banners
Fixed galatian officers
Fix to ptol helmets - WIP
Corrected all seeing spy
Additional unit abilities for many, WIP

Update: Apr 10, 2020 @ 10:09am

Ancient Empires Public Release v1.2 will be released April 10th, 2020

**Main goal of this patch is to stabilize the current game for those who have reported issues.

Proposed patch notes:

Visual:
Fixed Multiple missing campaign building models for slots
Fixed Roman Marian and Augustan "Purple" Clothing in custom battle
Fixed wolf pelt texture issue for Roman Generals in winter
fixed Kush officer animation on elephant
Small fixes to Celtic UI
Corrected Pontic Generals showing barbarian variants
New flag for Parthian rebels
Corrected some Eastern unit cards

Campaign
Removed random Cimbri Spawn at turn 200 with vanilla units
Corrected Achaen League's control, heir, and political positions bug - You can now place family members in political positions as previously this was bugged.
New scripted invasions added
Removed Cholchis rebel faction that is causing crashes
Slight tweaks to campaign to encourage more armies for larger factions
Reduced colonization costs
Custom Map Updates
Update to Tyros map - fixed many bugs plaguing this map plus added additional aesthetics
Update to Ephesus map - fixed many bugs plaguing this map plus added additional aesthetics
Update to Antioch map - Fixed some minor bugs and towers - plus added additional aesthetics

Stats & General Bugs
Tweaked stats on Onagers vs Ballistas
Fixed battle crash with persian transports

New units - Parthian Swordsmen

*Crash reporting fix - I have identified some issues with factions, specifically civil war or rebellion factions causing late game crashes - Although, i have not been able to identify the EXACT root of the cause, i did identify missing items in our database tables regarding these factions. I do apologize for the inconvenience, as these crashes are just as frustrating to the AE team as anyone. However, happy to say that I have tested previous crash saves provided from the community (huge thank you), and confirmed this fixes issues related to this CTD. In particular, the most recent reported crash is with EUPATRIDOI TES KOLCHIDEOS or the Cholchis Civil war faction. So far I have seen this as being fixed.
Please note that there still could be some future CTDs, but that will be the result of unreported issues at the moment. If reported, we will fix asap.

Items upcoming in a future patch:
Script, similair to the the kingdoms feature in Charlemagne, the Roman Republic will be able to become an Empire - Name change and additional effects once this is triggered
Working on a Conquest script - This will effectively be War weariness; but with opposite effects - The more you conquer/win battles the more the people will like you and praise you. However, be weary of rivals as this may result in civil war.
Continuous bug fixing - Campaign, battle, visuals
Fixes to battle mechanics

Update: Sep 15, 2019 @ 5:31am

New campaigns FOW turned off is now fixed.

Update: Sep 3, 2019 @ 8:00pm

Small Update to remove the all seeing spies.

Additionally - All Roman Generals are fixed, now will have spear in battle.

Update: Sep 2, 2019 @ 8:32pm

Ancient Empires Public Release v1.15.3 September 3rd, 2019:

Save game compatible, unless you would like to see updates to Media, Nabatea, and Macedon’s objectives, and Armenian names
- 100 + new unit cards for various factions, mercenaries and aor units
- fixes to some Roman generals missing spears/swords - more to come
- Fix to AI recruitment priorities
- Fix to AI building priorities
- Added scripted invasions
- Egypt and Carthage are now able to recruit some of their rosters from landed grants, and Egypt seems to fare much better in the war against the Seleucids mustering several stacks
- Most AI factions can now recruit naval units properly (exception: Germanic, Iberian). However they tend to favour low-tier ship for some reason
- Low public order now only reduces recruitment capacity by -1, instead of -3
- Overall the AI should perform better on the campaign in terms of economy and recruiting balance, i.e larger armies
- Complete overhaul to Seleucid Kingdom - unit redesign
- Corrected Macedon's Objectives
- Balkans, Celtic and other factions are made playable (although not fully optimized.)
- Updates to generic missions for various factions
- Replaced Rome 2 Barbarian maps with Attila versions - fixes the siege bug; units were unable to climb the walls

Update: Aug 14, 2019 @ 10:28pm

Ancient Empires Public Release v1.15.2 August 15th, 2019:

Save game compatible, unless you would like to see updates to Media, Nabatea, and Macedon’s objectives, and Armenian names
- Campaign camera fixed
- Armenian culture names! (May require restart)
- Nabatea & Atropene (Media) released! – Corrected Ministerial positions not being available
- Updated unit cards
- Emerita – Fixed the custom battle map with siege ladder issues
- Fixed a battle crash with multiple cultures, not having walled city affects in order to create siege equipment.
- Corrected Macedon’s objectives
- Updates to public order
- Fix to dyes and amber not being constructible