Total War: ATTILA

Total War: ATTILA

Ancient Empires 2.0 - Part 1 of 2
Showing 1-10 of 109 entries
< 1  2  3 ... 11 >
Update: Feb 23 @ 6:27pm

Update: Feb 23 @ 5:18pm

Temp revert

Update: Feb 21 @ 12:45pm

Update: Feb 21 @ 12:26pm

Temp revert

Update: Feb 21 @ 9:06am

Reverted back to Sep 25, 2021 update

Update: Feb 21 @ 8:56am

temporarily reverting -

Update: Sep 25, 2021 @ 4:52am

Changelog
SAVE GAME COMPATIBLE

Small update on some recent bugs reported.

Greek and Egyptian Generals were errored - Corrected
Greek and Egyptian wives were errored - Corrected
Added Meroe capital building icons that were missing
Switch Meroe UI to Egyptian type theme

Update: Sep 19, 2021 @ 6:11am

**NEW UPDATE** Changelog
SAVE GAME COMPATIBLE

General
- Added Achaemenid Empire to Custom Battle with with 60 new historical units added, in anticipation of Alexander the Great Campaign
- Added several new units to the Army of Alexander customer battle faction

Graphics
- 25 new loading screens - Community delivered
- Corrected Roman General model not matching to unit card
- Corrected "Hostage" event, showing Attila portrait, now shows generic portrait
- New unit "Upgrade" UI button
- - updated Unit cards
- Achaean Euzonoi
- Epirotoi Haploi
- Cilician Skirmishers - AOR and Reg
- Achaean Thurephoroi
- 20 new generals for Carthage - dynamic uniforms every upgrade level - Brought to you by Benjins AAA Generals for Rome II
- New "teenage boy" variant for Carthage/Greeks

"Plenty of Fish" Update
Added many more wife options for various cultures
- 15 total wife options for Rome
- 10 total wife options for Hellenistic and Greek factions
- 15 total wife options for Carthage (10 Greek wives, 5 new Carthage wives)
- 15 total wife options for Egypt (10 Greek wives, 5 new Egyptian wives)
- 6 total wife options for Berbers
- 6 total wife options for Africans
- 10 total wife options for Eastern Factions
- 10 total wife options for Persian factions

Maps
- Corrected Patavium not starting out as a Barbarian controlled city

Units
- Fixed Asian elephant missing texture
- Fixed missing Carthage neo-phonencian infantry being missing on barracks
- Removed cappadocian AOR being available to cappadocia
- Removed empty slings from Pontic Pikemen
- Fixed missing Steppe unit shields
- Slightly nerfed Ligurian Warband AOR
- Significantly reduced upkeep of some Roman Auxilia units to be less than the superior Roman Legionnaries
- Rebalanced Late Macedonian Agema to not be inferior to the Early variant
- Removed AOR Black sea spearmen and Black Sea Hoplites for Black Sea factions
- Removed AOR Rhodian units from Rhodes
- Fixed Sycthian Spearmen AOR having melee infantry icon
- Fixed decal issue on hellenic marine hoplons
- Corrected wolf pelt texture issue for Roman Generals
- Mercenary Etruscan Hoplites - new unit card
- Increased price and upkeep of Bactrian Heavy Thureophoroi
- Removed Mercenary Parthian horse archers having flaming shot

Balance
- Somewhat reduced AI recruitment capacity on Casual difficulty
- Slightly reduced ramming damage against heavy ships
- Reduced AI Ptolemaic Kingdom's cheat money

Update: May 19, 2021 @ 2:17pm

g - May 19, 2021 Update

SAVE GAME COMPATIBLE

Campaign
- Added Region Trading script
- Lowered Infant mortality rate for older children
- Reduced government office administration costs by 1%
- Fixed Warrior nobility army tradition going from +6xp to +3xp, now in the correct order
- Added increased raid income to level two tribal organisation army traditions
- Added more effects to Greek city states technology trees to give more interest and variety in their effects
- Renamed Armenian capital city to correct name of Yervandashat
- Lowered Armenian noble cavalry on the capital city recruitment line
- Improved Colchis AI survivability chances
- King of Kings title changed to King
- Fixed Kushite Fertility increase technology not having effect
- Added Message about how 100% control disables assigning political offices


Other
- Added Army of Alexander the Great to Custom battle (Work in Progress)

Units
- Fixed unrecruitable Promoti Cavalry
- Fixed Arab cataphract unit cap from 2 to 10
- Added a mixture of European faces to Armenian units
- Increased Ammunition on recruitable artillery units to be balanced against mercenary artillery
- Fixed AOR Median Skirmishers unable to aim javelins
- Fixed Ligurian Slingers set to Archers in UI
- Seleucid Galatian Settler prices significantly reduced to make them a viable option (Cheap melee infantry)
- Fixed Bithynian naval units being unable to recruit
- Fixed Numidian veteran auxiliary cavalry for Rome having invisible spears
- Fixed Thracian Auxiliary Cavalry missing some shields
- Fixed Invisible Iberian Naval units

Battle
- Added 20% increased missile block chance to units in Forests
- Pike unit animations changed to hold pikes when not in pike formation (Will still fight with swords)

Maps
- Small fixes to rotations and bugs on various maps
- Larger update to come by June

Update: Apr 6, 2021 @ 12:53pm

Changelog - April 6, 2021 Update

SAVE GAME COMPATIBLE

Maps
- Small tweaks to battlmap buildings
- Pella revamped and fixed. Design and layout changes.
- Some rotation issues corrected

Units
- Farm AOR Balearic isles unit changed from javelinmen to slingers
- Added missing abilities to Marian Praetorians
- Fixed Augustan Cohors shield graphical bug
- Fixed invisible at a far distance bug for Southern African Units
- Fixed invisible at a far distance bug for many Celtic units
- Changed Briton units standard bearer to be a druid warrior
- Auxiliary iberian scutarii for Carthage missile block reduced to match its shield visuals
- Fixed Turdetani Leader missing sword

Battle
- Slightly reduced hoplite mass
- Made rear charges slightly more effective
- Fixed some missile block discrepancies

Campaign
- Added text string about buildings self repairing at 20% HP per turn so that people are aware they dont always have to pay
- Import food edict replaced with political propaganda edict
- Road effects reworked to reflect replacement of import food edict
- Starving provinces now automatically import some food from your global food production, may or may not be enough to cover its deficit
- Global famine negative effects increased

Audio
- Changed 2 songs which sounded to celtic
- Converted 8 more Rome II speeches to Rome 1