Total War: ATTILA

Total War: ATTILA

658 ratings
Ancient Empires Public Release Beta v1.03 - Part 1
Tags: Mod, Overhaul
File Size
3,073.333 MB
May 13 @ 6:31am
Oct 1 @ 5:19pm
61 Change Notes ( view )

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Ancient Empires Public Release Beta v1.03 - Part 1


We are proud to present the Ancient Empires overhaul for Attila. This campaign is set in 202 B.C., just prior to the climax of the Second Punic War at Zama.
After more than a decade of intense fighting in Iberia and Italy, the great commander Hannibal has been forced to retreat back to Africa. In spite of many victories over its rival, Rome, Carthage is severely weakened, its bold gamble in Italy turned into dust. Massinissa, the first King of Numidia, has united his lands into a powerful entity, further undermining the the power of Carthage in Africa. Rome finds itself as the dominant power in the Western Mediterranean, but still has not tested itself against the Successors of Alexander. In spite of its powerful position, peace in the Republic may still be far off; determined to settle its score with Macedon for their recent transgressions and the support provided to Hannibal, Rome first has to deal with a threat closer to home, in the form of the rebellious Cisalpine Gauls who have been in revolt since the year 218 B.C. With new territory in Hispania, more wealth is filling its coffers than ever, but caution is paramount as the Celtiberians are getting restless.
Antiochus the Third has returned from subduing the East, and for at least the time being he has unified the vast Seleucid Empire. The Eastern satrapies have been put back in their place and are now compliant client states, while Armenia has been divided in two. The Ptolemaic Kingdom stands proud to the south, challenging Seleucid rule in the area. Up in the North, the Scythian hordes are having their territory encroached upon by the Sarmatians. The mounting pressure has to reach a conclusion, and the loser will need to find a new home. Macedon, a shadow of its former glory, must rally to once again assert its dominance over Greece. The stakes are tremendous, for the survival of many ancient kingdoms now rest on a knife's edge; who shall rule for the next thousand years?

Featuring over 148+ factions and 27 planned playable factions, the Ancient Empires campaign will offer the most in-depth experience possible on the TW engine. It will feature a host of new peoples never before seen in any TW or conversion mod to date. The goal is to create the most immersive and dynamic campaign experience ever seen in a TW game, while also placing an emphasis on historical accuracy and strategic choice.
For bug reporting, please visit here[]
Note to the community: We are proud to present our first release of Ancient empires. Please note that we consider this a Beta. There are still so many features we plan to add to the game. Also, due to the size of the team, this is a very time consuming task.
We have extensively tested the last five months with internal testers. We believe we have ironed out most of the critical issues. However, we expect bugs. Some are fully in our control, and some are beyond it with hardcoding. Please have this understanding. We reach out to you to professionally work with us on improving this.
In essence, this is considered a beta similar to Europa Barbarorum was prior to 1.0. Fully playable and rewarded, with some items not fully ironed out. But please enjoy as you can the depth we tried to create, and we will promise to be as prompt as possible to resolve any issues that may arise. (edited)

Below you will find instructions on how to install the first release of Ancient Empires. This is our first version of the mod, so we consider this a public BETA. There will be bugs, so please be patient and contribute to bug reporting in a professional manner.

Please follow the steps below a simple list of the steps:
  • Subscribe to Part 1 on Steam - Master Pack
  • Subscribe to Part 2 on Steam - Models Pack
  • Once subscribed, you may not see these in the data folder, but open up the mod manager and make sure you enable them there
  • These packs should be named when loading the game: @e_001_ancient_empires_master_Pack1;

  • The mod will NOT work on illegal or cracked versions of Attila
  • If unit names and descriptions aren't displayed, change your game language to English
  • If the mod crashes at the custom battle screen…javascript:ValidateForm()
    Go to your AppData folder (search for %appdata% with Windows). Mine is located at C:\Users\User\AppData\Roaming\The Creative Assembly\Attila. Delete the folder "battle_preferences".

Do not run any other mods along with this. Please ensure this mod is working properly before running against other mods. This mod is so huge, there is no guarantee this will be compatible with most items.
Popular Discussions View All (169)
12 hours ago
End of Turn Crash
Sep 17 @ 4:37am
Request for a Unit Size Submod
Sep 7 @ 1:16am
PINNED: [RESOURCE] - In Turn Crash Fix - Odryssia Cconfederation
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sam3aann 17 hours ago 
the mod is still very good and the battle system is way too fun for me and the morale system like medieval a bit but heeeeeeeeeeeeeey i never lost a battle on legendary difficulty !!!! in campaign or custom battle its way too nice to notice that if i make specific moves i win if not i lose but i am way too smart for them may be need more work on the battle system as i want more challange than this awesome looking battles.

enjoying alot.

- the game battles are very fast and glorious but when it comes to the roman empire units my life not only my pc becomes laggy ???? how to solve if possible??

- where are the agents?

- generals not speaking??

-i love you :D
jamie.jamesobrien Oct 21 @ 8:01am 
It starts just before the Battle of Zama, which ended the Second Punic War. So no, it doesn't start after it.
dmcf Oct 20 @ 6:51pm 
Was all ready to download this till i saw it started after the Second Punic War is already over. Looks good, but since I like to play as Carthage will just play Rome II with some mods i suppose
Mink Mans Oct 20 @ 1:38pm 
Why can't I destroy ruined buildings in previously razed cities?
sotos24 Oct 20 @ 9:39am 
The mod is great,it reminds me a lot of europa barbarorum!!Been having random CTDs as well,but saving regularly mittigates the problem.The only bug i encountered so far was losing my emperor from the family tree with no apparent reason,he is still alive and kicking,however a random general of mine took his place:)i play the achaen league btw..although a beta this mod is really playable!! keep up the good work!!!
gigione Oct 20 @ 9:36am 
the battles are very slow
Petellius  [author] Oct 20 @ 4:04am 
Sorry about that @spookpad that's just an unfortunate problem that plagues the TW launcher.
As for starting MP campaigns only Head to Head campaigns work, after you've selected your factions it should be possible to switch to co-op though
stevebullpasture Oct 19 @ 1:24pm 
The Neighborhood Furry Oct 19 @ 11:31am 
Correct that, highest is 141
The Neighborhood Furry Oct 19 @ 11:30am 
So I was playing my great Macedonian campaign, and I realis that Armenias ruler is 103. I was curious as to how he was still alive. I look around, and there is one in Britain age 119. Just now looking at Anacopia, they have a ruler 135 years old. I know these guys have not really expanded, but my god how can they grow so old without dieing.