ARK: Survival Evolved

ARK: Survival Evolved

Additional Creatures 2: Wild Ark
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Update: Jul 21, 2021 @ 12:00am

V.66.1
-Increased torvo bite hitbox
-Torvo now classed as a large carnivore again

Update: Jul 20, 2021 @ 8:29pm

V.66.0
-ADDED: Torvosaurus
-Removed natural armor on: Brachauchenius, Herrerasaurus, Shantungosaurus, Gigantophis, Elephantosaurus
-Gigantophis no longer only spawns at server max level
-Reduced chungking natural armor from 20 percent to 10
-Weakened tarbosaurus natural armor. Tarbosaurus takes 90 percent of incoming damage now instead of 68
-Archaeoindris bola projectiles are no longer invisible on server
-Archaeoindris can now craft jars of pitch in its inventory, as well as throw them!
-Weakened bite of herrerasaurus from 30 to 18.
-Lucanidae now takes increased damage from creatures that use tamed giga (Tarbo), rock golem (Golem, Dunkleosteus, Magmasaur) damagetype. While there is still some resistance, these creatures will deal much more damage to it than normal creatures.
-Slightly reduced ridden herrra dps for bite (its equal to raptor now, approximately)
-All venom now works similar to thornmail poison from Shadowmane. Venom-inflicting creatures are now viable against bosses! Small Venom (Herrera) works up to creatures with a drag weight 550. Large Strength venom deals the same percentile, but with a drag weight cap of 900 (Chungking, Gigantophis). Stacks to ten buffs.
-Venom damage rework, like Thornmail Poison it works by inflicting a raw unit of damage that stacks. Venom creatures will now focus on DPS more than raw damage or raw proc. Aka the faster your attack speed and attacks hit, the more powerful your venom. However instead of just the raw damage per tick, it has a bit of raw unit-per-second drain that cannot be minimized. Thus, venom is more dangerous towards smaller creatures, much how it is in real life.
-Low and High tier venom last 60 seconds
-Low tier venom (Herrera) is at base 5 damage per tick and -0.5 health per sec. Meaning at a max stack of ten, the target takes 50 damage per tick (which can be reduced through armor), yet an unavoidable -5 (approx) health per second. This makes Herrera an early game nightmare. Beware!
-High tier venom is the same, but the unavoidable health drain per second is -1.5 per second.
-For now, Gigantophis venom remains the same as before the venom rework.
-Reduced Stygimoloch run speed
-Added Archaeoindris to the supposed Jungle biome in Genesis 2 eden, to test spawns on Gen2. Apparently, this is the area where dodos, dilos, theris, stegos, and chalicos can be found together. I think i mostly see this area in the northern eden square.
-binturong are no longer venomous

Update: Jul 8, 2021 @ 5:41pm

V.65.2
-PROTOTYPE: Reduced some stamina costs and cooldowns on the Spinosaurus
-Purusaurus now starts getting crushed under its own weight if it is on land. It looses 60 health per second, takes 50 percent more damage, has its movement speed cut, looses 10 stamina per second, and starts rapidly loosing food per second.
-The eggs of purusaurus are now the same as Megachelon, and Puru can now breed underwater.
-Purusaurus can no longer rotate pitch underwater.
-Purusaurus turn in place attack now costs stamina, cant be used with insufficient stam, and has a cooldown.

Update: Jul 7, 2021 @ 7:02pm

V.65.1
-Fixed an issue where Oxalaia could be tranq tamed.
-Removed party hats on Smoks (i did this for my birthday, which was back on the 19th of June)
-PROTOTYPE: Added Spinosaurus
-PROTOTYPE: Prehistoric Beasts dinosaurs are now once again under Smok multipliers
-Additional fixes for fringe cases of Lucanidae, Dreadweaver, and Gigatitan getting stuck in various situations

Update: Jul 3, 2021 @ 7:12pm

V.65.09
-New icons for fungal wood, KSG ammo
-Fasolasuchus Saddle now uses metal ingots instead of chitin and keratin
-Nawhal bite reduced from 27 to 20
-Narwhal bite multipliers are the same as acrophyseter and ophthal from aquaria, minus the angler and cnidaria multipliers
-Male narwhal stab damaged reduced from 44 to 30
-Reduced Fasolasuchus walk and run speeds
-Claw swipes on sucho buffed from 42 to 45
-Tailspin damage does the same per hit as tail whip for succ
-tail whip and tailspin of succ deal 40 base damage

Update: Jun 30, 2021 @ 8:15am

V.65.08
-Suchomimus no longer gains 20 percent movement speed with hydration, instead gaining only five percent (because of how wild imprint and hydration could get for sucho, felt too fast)
-added sound effects aside from firing to the KSG
-made the KSG reload animation faster, similar to the tactical-reload of the fabricated shotgun.
-Slightly reduced the damage per shot on the Samurai Edge from 85 to 80
-Increased the base damage on the 500 magnum from 500 to 600
-raised 500 magnum and its ammo engram requirement level to 115 (gun go boom)

Update: Jun 28, 2021 @ 9:18am

V.65.07
-fixed the hitbox of appatosaurus front stomp by making the attack execute faster. Apparently the length of animation compared to melee swing length was glitching out the attack.
-Added step damage to Apatosaurus

Update: Jun 27, 2021 @ 11:23am

V.65.06
-Reduced base health of Corrosion wyvern, with no lost health on tame.
-Strawberries now stack to 1000 in crop plots
-Strawberries are now childed from tintoberries, so now they can be used for the same things and creatures can eat them
-Strawberries now have 2x the taming effectiveness of tintoberries
-Oxalaia is in the same team class as dilophosaurus again, allowing it to fight with small and large carnivores over corpses once more.
-Anthracite and Coal now stack to 1000
-Strawberries are now given at a slower interval in crop plots

Update: Jun 24, 2021 @ 9:18am

V.65.05
-Removed Gang Bonus on Chungkingosaurus and Gigantspinosaurus
-Fixed an issue where Amphicyon and Deinocrocuta took more damage in packs, instead of less
-Rule of thumb: a gang creature will usually cap out in this mod at plus 5 (in a gang of six), gaining 0.25 percent Res and 3 percent melee per ally
-PROTOTYPE: Reduced smok damage multipliers against dinos from 3x to 1.5x. Was done since dinos make up most modded and vanilla rosters. Since TLC smok endgame has it being much more dangerous overall with powerful moves, this weakens its specifications (but allows said special creatures to fight back easier), while also making it more powerful for the future in a general, more broad sense.
-Crop production interval is now same as citronal for polymer plant.

Update: Jun 21, 2021 @ 11:52am

V.65.04
-Added Aberrant Suchomimus
-Archaeoindris chain bola projectile now replicates on server, and is no longer invisible
-Archaeoindris no longer mistakes shot put ammo for chain bola ammo
-Shot Put now should deal massively increased damage to rock elementals
-Fixed an issue for Archaeoindris accidentally consuming 2x ammo on server.
-Loading Shocking Tranquilizer Darts into the Dart Rifle no longer fires Prime Darts
-Due to an odd glitch wtih the Dart Rifle loosing co2 on re-equip, the Dart Rifle for now will refill itself temporarily with Co2 so long as you have just one full co2 container.
-Prime Darts no longer electrify if shot from a Dart Rifle
-Smok and Suchomimus multipliers now count for child classes.
-Polyplant now gives organic polymer much more often