ARK: Survival Evolved

ARK: Survival Evolved

Additional Creatures 2: Wild Ark
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Update: Apr 5, 2022 @ 2:58am

V.71.0
-NEW CREATURE: Deltadromeus!
-Fixed an issue with Stygimoloch third person camera being slightly off-center.
-Lowered Oxalaia base HP from 680 to 580. That way those that dont use rework mods that buff Spino HP still have a better sense of Spinosaur progression (IE: Bary - Oxalaia - Sucho - Spino)
-Lowered Oxalaia Bite damage from 45 to 40
-Raised Oxalaia claw damage from 30 to 35
-Removed Cooldown on Oxalaia claw attack. This makes it so oxalaia can still do DPS fitting of a large creature, but at a high cost of stamina. Get carless and you will tire yourself rapidly.
-Increased Oxalaia corpse regen HP regen per second from 30 to 35
-Increased Oxalaia corpse regen stamina regen per second from 5 to 15
-Lowered Oxalaia passive tame level and saddle level to 50
-Oxalaia will keep affinity if it gets into a fight while taming.
-Raised Suchomimus saddle level from 45 to 65
-Lowered Suchomimus base health from 765 to 690. Now it has less health than vanilla spino, for those that dont use rework mods. Spino still wipes the floor with it in terms of strength and dps, even in vanilla. I want sucho to be better in the water than spino and have spinos tier in water, as well as having more general options than spino; but fail in raw damage and in a head to head strength competition.
-Styracosaurus now turns tighter when walking and running.
-Cuddle Buddy on Red Panda should now proc far more consistently, as should Popcorn Scent on Binturong
-The new running animations that were given to SCR Carno have been given to Rajasaurus!
-Cleaned up Rajasaurus materials using Carno normal map
-Raised Rajasaurus base HP from 500 to 545
-Lowered Rajasaurus base torpidity from 2000 to 1600
-Rajasaurus run speed slightly increased
-Reduced Rajasaurus weight inventory reductions from -60 percent weight to -40
-Slightly increased Rajasaurus damage reduction from -10 percent to -15
-Increased Rajasaurus drag weight from 285 to 400
-Added Sulfur, Scrap Metal, Sand, Salt, Oil, Sparkpowder (Coal) and Charcoal (Anthracite) to Rajasaurus weight reductions
-Fixed an issue where Dinocrocuta was taking more damage the more gang members it had, not less.
-Increased Dinocrocuta base HP from 400 to 450
-Increased Dinocrocuta max pack size from 6 to 9
-Increased Dinocrocuta gang bonus from +5 to +8
-Increased the melee per gang member Deinocrocuta gets per ally from 3 percent to 6.5 percent. At +8 (max pack), that equals a 52 percent increased damage bonus. Re-thought its pack bonuses after i realized Dinopithecus existed in vanilla (Dont even get me started on Direwolf or Shadowmane). Still keeping general multipliers somewhat low due to their moderate armor pierce, and the fact they drain more stamina from targets the more damage they deal.
-Fixed an issue where i accidentally deleted Arcane Chungkingosaurus from the mod. Whoops.
-Fixed Phosphatodraco drag weight, lowering it from 550 to 150

Update: Mar 30, 2022 @ 12:22am

V.70.7
-Attempted to fix an issue with AC2 lootcrates, again
-Lowered Kairuku damage multiplier on Australovenator claw attack from 9x to 3x
-Lowered Australovenator claw stamina cost from 80 to 35
-Increased base damage of australovenator claw attacks from 25 to 32
-Increased range of Australovenator claw attack from 220 to 280
-Australovenator Armored Creature damage multiplier reduced from 3x to 1.5x
-If Australovenator hits a valid Armored Creature with its claws, it will begin to apply Rend to the target, causing the target to take more overall damage
-Valid Armored Targets for Australovenator are: Thorned Dreadweaver, Gargoyleosaurus, Gigantspinosaurus, Chungkingosaurus, Gigatitan, Australovenator, Lucanidae, Rhizodus, Tarbosaurus, Rajasaurus, Achatina, Anky, Athro, Doedicurus, Dung Beetle, Kentrosaurus, Stego, Trilobite, Eurypterid, Thorny Dragon, Karkinos, Megachelon, Bloodstalker, Araneo, Broodmother, Shadowmane, Mantis, Fasolasuchus, Sauropelta
-Crossplay Armored Targets: Susecdurus, Araneo Queen, Pelagic Crocodile, Grand Tortugar, Pinacosaurus, Postosuchus, Saltasaurus, Carnoraptor, Nigerien Firespitter, Con Rit, Crabbeetle, Driger, Soldier Bug, Sulfurwyrm, Elemental Kaiser Bug, Iridomex, Dagon
-Gave Gargoyleosaurus wider hitboxes for its tail attacks. If using basic tail swing, Goyle should now hit targets in front of it much easier.
-Increased the Base Amount Per hit of Gargoyleosaurus bloodburst buildup on targets less than drag weight max from 1 (+ weight logic) to 5 (+Weight Logic), to help Goyle in its niche of easily dealing with smaller creatures.
-Increased the Buildup Per Hit for Gargoyleosaurus Bloodburst buildup on targets greater than drag weight max from 1 to 1.5
-Fixed an issue where Rhizodus would spam its thrash attack as AI. It now does it in 12 second intervals.
-Reduced Redwood Wood and Cypress Wood weight from 0.25 to 0.05, to try and make it comparable to certain stack mods.
-Raised Chungkingosaurus passive tame and saddle level from 55 to 70
-Chungkingosaurus tail attacks no longer inflict High Tier Venom, but Low Tier Venom
-Chungkingosaurus reflect damage inflicts High Tier Venom still.
-Lowered the amount of piercing damage inflicted by Chungkingosaurus tail attacks. Reflect damage pierce value remains.
-Lowered the amount of Rhizodus in Gen2
-Added Lost Island compatibility

Update: Mar 19, 2022 @ 6:31pm

V.70.6
-Removed all Tekgrams from AC2 Alpha Lootcrates
-All alphas will still guarantee at least 1 lootcrate
-All Small AC2 Alphas will grant only 1 lootcrate (Conca, Herrera)
-All standard AC2 Alphas will grant 1-2 lootcrates (Shant, Torvo)
-All Unique Alphas (Deinocheirus, Fasola, Carchar) will grant 1-4
-Alpha Aberrant Fasolasuchus and Alpha Aberrant Carcharodontosaurus should now properly spawn.

Update: Mar 16, 2022 @ 11:11am

V.70.5
-Reduced Deinocheirus size by 15 percent
-Reduced Deinocheirus base HP from 1300 to 1200
-Reduced Deinocheirus saddle level and passive tame requirement level to 92
-Reduced Deinocheirus Brutal Uppercut damage from 168 to 145
-No alpha goose nerfs. be afraid.
-reduced Beckle Element Shard harvest multiplier from 13 to 6.5
-Reduced Beckle Element Dust harvest multiplier from 12 to 6
-Reduced Beckle Element harvest multipier from 15 to 7.5
-NOTE: Beckle still needs rather high harvest multipliers to be any good at harvesting these three resources from element veins, as there seems to be some weird behavior going on with creatures that use metal pick damagetype being unable to harvest anywhere near as effectively as even primitive metal tools. I will be keeping a careful eye on these rates.
-AC2 alphas will now always give all drops they can. the amount of which still varies wildly. Using Alpha deinocheirus as an example, right now it would roll for a minimum of 2 loot sets out of the following three: A chibi chance (percent chance for random amount of goose chibis), alpha blood chance (random amount of alpha blood), and lootcrate chance. Instead, goose will now always roll 1 amount of alpha blood, 1 amount of loot crates, and a minimum of 1 chibi
-Pentaceratops requires lvl 105 to tame now
-Increased pentaceratops saddle level to 105
-Made AC2 passive tames easier by reducing how long you need to wait to feed them between intervals, and increasing detection distance to be able to feed. (The ones adjusted are: apato, Archaeoindris, Austroraptor, Brachauchenius, Chungkingosaurus, Deinocrocuta, Daspleto, Deinocheirus, Elephantosaurus, Europasaurus, Gigantspinosaurus, Oxalaia, Pentaceratops, Metriacanthosaurus, Narwhal, Plateosaurus, Segnosaurus, Stygimoloch, Styracosaurus, Torosaurus)
-Austroraptor and Ichthyovenator can no longer gain forward momentum when jumping out of water.

Update: Mar 12, 2022 @ 2:07pm

V.70.4
-Apatosaurus tail attack hitbox increased.
-Added hitbox definers to the front of apatosaurus for its tail attack, tail attack should hit things by its front feet now.
-Apatosaurus should now try to use its bite attack less if the target is in close proximity, instead relying on tail attacks and stomps to deal damage.
-Buffed apatosaurus stomp damage from 80 to 95
-Increased Apatosaurus stomp hitbox size, should be much easier to hit targets now.
-Changed fur cards on Archaeoindris from TLC Mammoth to Ovis, in an attempt to make it look fluffier and less scraggly
-Added more archaeoindris spawns on Gen2, they can spawn in groups of up to 3 now instead of just 1.
-Added Archaeoindris to Gen2 Forest, Gen2 Hard Jungle
-Added Torosaurus and Archaeoindris to Gen2 Hard Forest
-Added Concavenator to Gen2 Garden Trench
-Added Rhizodus to Gen2 Garden Swamp, Gen2 Gardens Water

Update: Mar 9, 2022 @ 9:15pm

V.70.3
-Added LootCrates to Alphas, so you can find higher quality saddles and gear from AC2 now
-Alpha Conca and Alpha Herrerra (Small Ac2 Alphas) can grant 1-3 chests
-Alpha Shant (Standard AC2 Alphas) Can grant 2-4 Chests
-Alpha Fasola and Alpha Carchar can grant 3-6 chests
-Added Alpha Torvosaurus (+Alpha Aberrant), who is classed as a Standard AC2 Alpha
-Alphas now no longer roll stats in Food, becoming more powerful.
-Removed Balaur from Aberration
-Added Alpha Deinocheirus (+Alpha Aberrant, Alpha X), same tier as Alpha Fasola and Alpha Carchar. BEWARE, HE HAS NO GODDAMN CHILL
-Added Chibi Deinocheirus, Chibi Aberrant Deinocheirus, Chibi X Deinocheirus, Chibi Ghost Deinocheirus
-Added Alpha Aberrant Carcharodontosaurus
-Added Alpha Aberrant Fasolasuchus
-Added Chibi Aberrant Carcharodontosaurus
-Added Chibi Aberrant Fasolasuchus
-Shantungosaurus stomp cooldown shortened from 4 sec to 1.5 sec

Update: Feb 26, 2022 @ 8:48pm

V.70.2
-Epanterias should no longer wig out on server when using Flesh Sacrifice
-Epanterias and Gargoyleosaurus no longer take recoil damage when using their respective bleed type debuffs on targets that damage the attacker back
-All ghosts are now immune to torpidity, and no longer gain levels in oxygen or use the oxygen stat, instead reallocating those levels into other stats.

Update: Feb 5, 2022 @ 10:29pm

V.70.1
-Fix for sitting issue with epanterias.

Update: Jan 29, 2022 @ 9:35pm

V.70.0
-NEW ADDITION: Epanterias!
-FIxed the 50.50 flier bug for all fliers in the mod.
-Increased Rhizodus weaknesses. With its 40 percent armor, that meant that 2x damage in actuallity only dealt around 60 percent more damage. Instead of taking 2x, it now takes 2.5x.
-Rhizodus, instead of being weak to just giga damagetype, is now weak to the ENTIRE DmgStone parent damagetype. This makes it weak to Giga, Tarbo, Rock Golem, Magmasaur, and most importantly: DUNKLEOSTEUS, making Dunkle a wonderful Rhizo counter.
-Did similarly to the above with the DmgMetal damagetype for Rhizo, so not just Raid Dinos deal increased damage to him. New threats include Dodorex, corrupted dinos, tek claws, tek sword, mek, and exomek.
-Raised Deinocheirus taming level and saddle from 75 to 105, to reflect the creatures intended niche and power.
-Removed the standardized slow from Deinocheirus claw cross-slash.
-Deinocheirus uppercut Heavy Cripple now uses the same cripple buff the cross-slash once did, but with tweaks. Only lasts 5 seconds, inflicting things up to 550 drag weight. Slow values are the same as before (Same as trike stun, 0.15 movement speed)
-Minorly reduced Deinocheirus walk speed from 528 to 520
-Run speed reduced on deinocheirus from 4.8 to 4.0, run anim scaled to match.
-Slightly reduced deinoch running stamina cost from 30 to 20
-Deinocheirus cannot use Cross Slash or Brutal Uppercut if it is falling or swimming.
-Deinocheirus takes fall damage now.
-Fixed an issue where Tarbosaurus wouldnt deal knockback damage.
-Slowed Tarbosaurus run anim and run speed drastically. Run anim rate changed from 2.28 to 1.5, and run speed changed from 2.83 to 2.0, making it drastically slower and better reflecting its tanky niche.
-Increased Tarbo natural armor from 10 percent to 20
-Lowered Tarbosaurus health from 1640 to 1325
-Lowered Tarbosaurus torpor from 3000 to 2500
-Increased Tarbosaurus base weight from 500 to 750
-Raised Tarbosaurus roar damage from 50 to 70.
-Tarbosaurus bite damagetype no longer ignores armor and saddle armor. Instead, it is just vanilla tamed giga damagetype. This still lets it crunch through natural armor.
-Tarbosaurus will be further expanded upon in TLC, but this addresses most concerns with it for now.
-Tarbosaurus now takes 1.5x damage from other DmgStonecarnivore creatures, like vanilla giga. It also takes 1.5x damage from Explosions now as well (Rocket launcher, tek, magmasaur)
-Reduced the base saddle armor value from 25 to 20 for the following ark creatures (ark does similarly with their own tanky creatures): Australovenator, Chungkingosaurus, Thorned Dreadweaver, Fasolasuchus, Gargoyleosaurus, Gigantspinosaurus, Gigatitan, Sauropelta, Rajasaurus, Tarbosaurus
-Drastically reduced the piercing effectiveness of all creatures that do piercing damage in the mod. They still pierce, but nowhere near as effectively as therizino and manta. Effected: Brachauchenius, Deinocrocuta, Carcharodontosaurus, Gigatitan, Australovenator, Narwhal, Segnosaurus, Styracosaurus
-Dreadweaver claw attacks retain manta levels of armor pierce
-Gargoyleosaurus chain whip damage has some levels of armor pierce now
-Slightly reduced the amount of Torvosaurus that are allowed to be on Gen1 Volcano

Update: Dec 19, 2021 @ 8:55pm

V.69.01
-Venom now lasts 20 seconds.
-Gigatitan tick damage base is 10 per tick, scales with melee.
-The custom bleeds (non-Deinonychus-styled) of all creatures in the mod can now be used on bosses.
-Bleed tick damage from the mod custom bleed no longer triggers reflective damage.
-Carchar and Lucanidae stun no longer locks the target in place, forcing the rider to dismount after the stun wears off. It still slows the target, and prevents it from running, attacking, or jumping.