ARK: Survival Evolved

ARK: Survival Evolved

4,983 ratings
Additional Creatures 2: Wild Ark
Content Types: Mod, Creatures
File Size
2,489.026 MB
Apr 29, 2018 @ 1:52pm
Mar 7 @ 1:40am
273 Change Notes ( view )

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Additional Creatures 2: Wild Ark

In 6 collections by Shadlos
Shadlos's Mod Collection
28 items
Additional Creatures Series
6 items
Pyria: The Great Dying
34 items
AC Official: Gen2
28 items
AC Official: Gen1
32 items
Appalachia Exploration
22 items
This mod is sponsored by! If you want a high-powered ark server for a reasonable price, look no further! Their servers are powerful, user friendly, and offer tons of customization!

MOD ID: 1373744537

This is the spiritual successor to my Additional Creatures mod. Additional Creatures was my first mod and it truly means the world to me, as it taught me many things about modding and helped me become the modder I am today. However there were both people who were not happy with the quality of the ported models, and creatures I wanted in Ark that I could never find the models for.

That's what this mod answers: new, unique creatures for your world!

This mod is indeed financially based. In a sense these models are commissions, and at this moment I am only a college student still looking for a job. If you'd like to donate via patreon or Paypal for creatures, links are below. Yes I will consider “sponsored” creatures, with stipulations. See the appropriate discussion topic for the rules on sponsored creatures, as well as the confirmed species list to see what's coming.

**AC2: Wild Ark**
-NEW CREATURE: Ouranosaurus!
-Recallibrated all weaknesses for creatures like Lucanidae and Rhizodus, drastically reducing them so that they dont get slapped by their weaknesses anymore. The average damage increase is 20 percent to 60. I get having a good counter to them, but the weaknesses prior were ridiculous. These creatures are no longer punished for existing.
-Bleeds and venoms should no longer ignore armor with tick damage.
-Fasolasuchus headbutt is no longer lance damagetype, inflicting torpor, dismounting, and damaging all structures. Instead it is now a generic large carnivore damagetype. HOWEVER, it now has a parry window like Anteosaurus, and works the same way.
-If fasolasuchus bites a victim it or anteosaurus has parried, it also begins to apply a slowing buff to the stunned target, further allowing Fasolasuchus to lock down whatever it is trying to tank.
-Increased the stun weight limit for stuns inflicted by parries of Anteosaurus and Fasolasuchus from 550 to 600
-Anteosaurus should now gain exactly 1 fortitude when tamed or summoned, making leveling fortitude a little easier.
-Slightly increased the amount of fortitude gained per level on Anteosaurus, making it more viable to spec into.
-Reworked fire damage calculation of Anteosaurus. Base fire tick damage is 1.5x fortitude stat (fortitude value), with a minimum value of (Fortitude Value x 1) to a max of (Fortitude Value x 3.5).
-Increased tightness of dreadweaver drifting turning radius by 15 percent
-Drastically reduced jumping cost for Thorned Dreadweaver. From 280 to 50.
-Drastically reduced the timed dreadweaver enters and exits dash slash, its exactly 2.25x faster now.
-Dreadweaver can now plow through trees and rocks when running.
-Increased Gigantspinosaurus tail attack damage from 30 to 35
-Reduced Chungkingosaurus bite damage from 38 to 25
-Removed the ability to turn in place from Chungkingosaurus
-Added a very slight cooldown to Chungkingosaurus bite.
-Chungkingosaurus tail attack damage increased from 45 to 50, now has more knockback.
-Added a 5 second cooldown to chungkingosaurus leaping tail attack
-Alpha Fasolasuchus now has dedicated underbelly hitboxes to attack things underneath it now
-Another pass at trying to fix binturong aoe
-Concavenator and Ouranosaurus have their saddles differentiated between other modded counterparts

-Current creatures:
-Red Panda!
-Corrosion Wyvern!
-Thorned Dreadweaver!
-And many more!

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Mod mentor, true great friend.

Animations, Model Work, Texture work

-Scanova the Carnotaurus
Mod community manager and official biologist

-SpaceTyrant93, WaterWitch, DireCrusader
Mod Official Artists

-Fresonis, everynightxRIOT, Syntac, RePuG, ThatGermanGuy
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Popular Discussions View All (67)
Mar 7 @ 9:12pm
Deinocheirus Fear causing tamed dinos to turn to Passive Flee
Polacanthus pudding
Mar 5 @ 4:31am
Alpha Spawns
Mar 7 @ 1:08am
Additional creatures Egg sizes
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Shadlos  [author] Mar 20 @ 3:36pm 
Phosphato is intended to be unable to harvest anything other than salt, effectively.

As for metri and lythro, i think you've got the wrong mod.
Now In 2D Mar 20 @ 3:19pm 
Hey, I just wanted to know if the dinos from AC 2 and AC Aquaria spawn on Fjordur
Mike Adriano Mar 20 @ 2:28pm 
Hello... question Im playing on The Center with this mod. I already tamed a lythronax, Mertricantosaurus and they dont have their ability. I mean, lythronax doesnt do poison damage, metricantosaurus doesnt heal. Also tamed a phosphatodraco that doesnt harvest metal, crystal nor obsidian. Is something wrong with the map or what?
™KyubiMoeAhri™ Mar 20 @ 7:29am 
I have a question that in this mod, what kind of dinosaurs can take to hit boss vanilla is the best?
bohunwr Mar 19 @ 7:36pm 
seems like NARWHAL doesn't need a saddle to ride?
Shadlos  [author] Mar 19 @ 1:18pm 
I would rather not. There's a bit too much sentimentality there.
Vegeta, o calvo Mar 19 @ 12:52pm 
about carcha, do you think to change the name or something? have another carcharodontosauridae similar to the model, like the kelmayisaurus.
raddaylawyer Mar 18 @ 2:51pm 
Im playing on extinction with this mod and I just cant get strawberry seeds, are they rare and I'm just very unlucky or?
sapsan135 Mar 18 @ 3:29am 
Which Dino collects a stone and metal better?
Krad Mar 17 @ 9:35pm 
can deinocheirus go into boss arena ?