ARK: Survival Evolved

ARK: Survival Evolved

Additional Creatures 2: Wild Ark
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Update: Jun 19, 2021 @ 6:38am

V.65.03
-Ballistae and Shot Put of Archaeoindris now replicate, no longer invisible on server.

Update: Jun 18, 2021 @ 10:41pm

V.65.02
-Raised level for the CAA Dart Rifle to 115
-Increased crafting costs of the Dart Rifle
-There seems to be conflictions in the code of Becklespinax (a confliction between the increased harvesting yield code and the increased damage output towards corrupted and robots code) that prevents Becklespinax from being able to harvest or damage non-creatures. Due to this, the damage multiplier on the claw attack of Becklespinax has been removed, allowing the claw attack to harvest once more. This means you can only use the claw attack now to break structures or items in your way.
-Bite damagetype on Becklespinax returned to medium carnivore
-Hopefully fixed some engram and material issues with weaponsmith items
-Fixed some issues with various ammo modes on the dart rifle
-Fixed an issue where Assault Shotgun Ammo couldnt be reloaded into the KSG
-Most guns in the mod (except the KSG) now have crosshairs

Update: Jun 18, 2021 @ 4:43pm

V.65.01
-Fix for an issue with oxalaia collision
-Sciences Table requires 10x as less gasoline as before to run
-NEW ENGRAM: Polyseed
-Crop Blend can be crafted in the sciences table now
-CAA Sciences table now preserves most perishables by a factor of five now
-Prevented an issue where Archaeoindris could be tranq tamed
-Can properly re-equip standard assault shotgun rounds into the KSG now

Update: Jun 18, 2021 @ 2:50pm

V.65.0
-Added: Archaeoindris!
-OXALAIA TLC
-New Weapon: KSG
-New Ammo Type: Assault Shotgun Rounds (For KSG)
-New Ammo Type: Dragonsbreath Rounds (For KSG)
-New Weapon: Tranquilizer Rifle
-New Ammo Types: Converted vanilla darts (For Tranquilizer rifle)
-New Ammo Types: Co2 Cartridges (For Tranquilizer Rifle)
-New Engram: Honey-Glazed Strawberry
-Oxalaia base health reduced to 680
-Added: Aberrant Oxalaia
-Becklespinax bite damagetype changed from carnivore medium to carnivore large. This should allow it to harvest Carniflora on Genesis 2.
-Reduced Becklespinax bite damage from 40 to 35 (same as carno)
-added a cooldown to becklespinax bite on player use.
-becklespinax is overall slower
-Reduced Brontoscorpio natural armor. It now takes 75 percent of incoming damage instead of 40 percent.
-Brontoscorpio now takes increased damage from tamed giga, rock golem/dunkle damagetypes
-Brontoscorpio claw attacks no longer pierce armor, generic large carnivore damagetype
-Brontoscorpio now begins being crushed under its own body weight if not in deep enough water, loosing 120 health per second, 25 stam per second, and taking 50 percent more damage, until it is deep enough underwater again.
-Increased Oxalaia water affinity. it can now sprint while swimming (still has an oxygen stat)
-Oxalaia is now on Gen 1 bog biome, in the bog plains
-Reduced Daspletosaurus spawns in gen1 bog.
-Improved hit registration on the darts fired from weapons in this mod

Update: Jun 9, 2021 @ 2:39pm

V.64.3
-Crop Blend affinity multiplier increased from 3.5 to 3.65 (Of Mejoberry. This still makes it better than Crops but less than kibble still. Couldnt use vegetables as a base because you cant passive tame herbivores outside of equus with veggies.)
-Crop Blend food value decreased from 20 to 3 (so it is consumed faster by creatures, showing its actual affinity value vaster in taming)
-Crop Blend spoil time is now two hours.
-Strawberry Seeds now have a unique icon

Update: Jun 8, 2021 @ 1:35pm

V.64.2
-New Resource: Strawberry Seeds! (Find them in most bushes!)
-New Crop: Strawberry (Can be used in place of normal berries)
-New Resource: Anthracite (Can be used in place of charcoal. Find them in obsidian nodes)
-New Resource: Coal (Can be used in place of Sparkpowder. Find them in sulfur nodes)
-New Engram: Crop Blend. Combine crops together to make a form of herbivore mutton!
-Stygimoloch now walks slightly faster, runs slightly faster
-Rotation radius on Stygimoloch increased
-Stygimoloch now has an oxygen stat again
-Stygimoloch now no longer changes pitch in water
-IK Added to Stygimoloch
-Stygimoloch swim speed reduced
-Stygimoloch no longer has the same weight reductions as Ankylo, as it is meant as an early game creature of similar niche, not a full early replacement. Instead of 15 percent, it reduces weight of metal and other mineral resources to 75 percent
-Fixed an issue where Stygimoloch had the same base stats as Australovenator
-Due to being an amphibious hunter of penguins in lore, Australovenator can now run while swimming (borrowing anims from bary). However: it now has an oxygen stat, so itll drown if lacking oxygen or start to surface if dismounted. Dive after those penguins and crabs and take em to australia (ya know...cause youre not from south america or brazil?...leave that to the rest of megaraptora)
-PROTOTYPE: fixed inventory of hadal dragonfish, increased Eryops swim speed, Eryops no longer deals damage back on physical hit

Update: Jun 4, 2021 @ 12:13am

V.64.1
-Fixed Phosphatodraco beak being unable to harvest minerals.

Update: Jun 1, 2021 @ 3:38pm

V.64.0
-ADDED: Phosphatodraco!
-Metriacanthosaurus and Brachauchenius now properly calm down and de-aggro when they are sated.
-Deinocheirus will now immediately attack nearby carnivores in the wild that get too close to it.
-Lucanidae now has hard checks to guarantee suplex, should prevent it from carrying things around now.
-Reduced damage on Anthraco bite from 35 to 22
-Reduced Anthracosaurus base health to 335
-Added to Prototypes: Hadal Dragonfish, Eryops, Psittacosaurus
-DISCLAIMER ON PROTOTYPES: Ive decided to add WIP prototypes to the public build of the mod. THESE CREATURES ARE NOT FINISHED, like Smok Saurovindico. As such they do not spawn in the wild and are only tameable through GMSummon, DoTame and Forcetame. They cannot be tranq or passive tame, and are immune to immersive taming. This is due to the fact that these creatures may glitch, despawn, break, etc as i work on them through future updates. Ive done this to add a bit of a sneak peak for fans at what im up to if they arent on my discord. No explanation or support will be offered for these creatures: Summon them and mess around on them if you wish, but understand there will be no support for bug reports as they are WIP. If an update breaks previously-spawned prototypes, you were warned for trying to keep an incomplete or unstable creature.

Update: May 11, 2021 @ 12:01am

V.63.4
-Further streamlined Lucanidae weaknesses, it is now vulnerable to (but not exceptionally weak) to compound metal arrows. Fire tick damage now also does increased damage to it, and flamethrowers deal increased damage as well.
-Fixed Ichthyovenator taming
-Apatosaurus requires more affinity to tame.
-Chungkingosaurus requires more affinity to tame

Update: May 8, 2021 @ 12:22pm

V.63.3
-Lucanidae weaknesses are properly scaled now