Torchlight II

Torchlight II

SynergiesMOD (v.1375)
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Update: Dec 12, 2013 @ 12:40pm

Published v.514

Derinkuyu 105 raid
Fixed the wrong names being displayed in the Dragon Rider fights, oops!

Update: Dec 10, 2013 @ 11:39pm

Published v.513

Humanoid Bosses
Now look human, instead of the weird mishmash they were previously with elongated fingers and such!

Derinkuyu 105
All 5 Dragon Rider fights reworked to be room logic rather then statwatcher spell oriented.
Dragon will now spawn when the humanoid has been killed, stats altered to compensate for difference.
Portals will now spawn when the dragon is killed, or boss is killed on load.

Realm of Discord
Phasebeasts can no longer teleport you back to the same level.
WarTitan chance of spawning has been doubled

Update: Dec 7, 2013 @ 2:10pm

Published v.511

PETS
Paladin pet now looks normal and is male and has its old armor back on, as he was intended to be!!

WARLOCK UPDATE

NEW ICONS
30 new icons entered for the class, Hermundure has done awesome work yet again!

Skill requirements removed
All warlock skills that required NetherEssence or HellFire have had the requirements removed.
The skills still subtract or add as per normal, but can be cast at 0 of either stat in charge.
All Hellfire and Nethervoid skills will be retweaked soon to rely heavier on their stat for higher damage outputs.
aswell
Casting of HellFire skills that subtract hellfire will reduce netheressence by double the amount
Casting of NetherEssence that subtract netheressence will reduce hellfire by double the amount
Casting skills that generate Hellfire or NetherEssence will reduce the opposite stat by double the generation.
ManaVoid spells are not effected by this change.


NetherSpikes
Mana requirements lowered to the same level as Meteor strike and Mana Storm.

Update: Dec 2, 2013 @ 11:05pm

Published v.505

Embermage
Prismatic Bolt, and Icebolt mana cost reduced by 20%.
MagmaSpear lowered by 1 mana per cast for the first 5 levels.


Netherrealms
Spawnclasses have been reworked and increased
Now include Elite and Hero monsters as well as chances at spawning rare dragons and trolls.
A World boss is guaranteed to spawn within each NetherRealm


Warlock

Burning Blade
Soak scale set to 80% now
Damage scales higher per skill point on initial hit

Meteor strike
The time to landing has gone from 3.8 seconds to 1 second.
(remember the dust cloud still causes damage to anyone caught within it as well, the meteor hit range is rather large)

Dragon and Werewolf Summon
removed the summoning graphic from where the dragon/werewolf lands for better skill use

ManaMissiles
NE/HF Generation reduced on % chance to cast by 5% for both 1-14 and 15 skill points.

Drain Life
Been mostly reworked.
Now subtracts a static 20% health from the player on cast
has a 15 second cooldown
Generates mana on a scale, starting a lot lower and working its way back up to where it was previously.


Shout from below
Particles have been reduced.

NetherBolts
Placed back to 1 NE generation per cast and 2 at 15 points again. Being a ranged skill it was too easy to maintain high generation.

NetherSlash
now correctly requires a melee weapon and displays such in requirements.

NetherWarrior
All skills have had their damage amounts increased to match the dragons damage output.


Summon spells
Dragon and Netherbeast now require 20 HF and NE to cast, and will subtract 25 HF or NE from the caster upon cast.
Werewolf will now subtract 25 HF and NE on cast from the caster, but does not require any to cast.

Update: Nov 28, 2013 @ 1:07pm

Published v.500

Derinkuyu Raid
Bosses will have a 100% chance to drop 1 of their legendaries per kill.
This will allow easier soulcrafting by dissenchanting more legendaries, and will speed up the end game grind on the 'need to collect xx set' through either trading or the fact that you will never get nothing from a boss.

Soulstones
will drop 50% more often then previously

Greater Souls
Any monster that drops a soulstone has a chance to drop Greater Souls as well


Warlock
Fixed the summon spells cooldown to be 60 seconds again!

Legendary item changes

Zookeeper
Damage has been lowered by 10%

Netherbone
Damage has been increased

Update: Nov 28, 2013 @ 4:18am

Published v.498

WARLOCK

Netherbolts, Burning Blade, Mana Missiles
20 to 30% mana reduction in casting costs, will help a lot more for starting warlocks, and resource building

Netherbolts
now generates 2 resources per cast like burning blade, and 4 at 15 points.
15points: no longer displays the chargebar buff

ALL PASSIVES
All passive unlock rate are now the same as other classes
Previously the first unlock was at tier2, it is now tier1
Previously the second unlock was at tier3, it is now tier2
Previously the third unlock was at tier5, it is now tier3

(Tier refers to the skillunlock graph)
This new unlock rate will help new warlocks get their damage bonus passives earlier.

NetherSlash
now correctly needs the correct levels to use

Summon spells
New graphic and sound for all summon spells

Werewolf Summon
Tier3 feast skill has been changed to a Werewolf Howl spell that will debuff enemies, making them take 30% more damage for 6.5 seconds and can be recast every 12 seconds.

Netherbeast Summon
Tier3 adds a new skill, the beast will now chain pull all enemies to itself within a 15 meter radius.
Tier3 tentacles now do more damage

Dragon Summon
Tier3 hover fireball skill has had its damage increased by 60%, truly damaging.

StoneLeap
The mana cost of the spell was taken from 1.6 to 1.0 on the BIG graph, making it a less mana intensive attack skill

Update: Nov 28, 2013 @ 4:05am

Published v.497

WARLOCK

Netherbolts, Burning Blade, Mana Missiles
20 to 30% mana reduction in casting costs, will help a lot more for starting warlocks, and resource building

Netherbolts
now generates 2 resources per cast like burning blade, and 4 at 15 points.
15points: no longer displays the chargebar buff

ALL PASSIVES
All passive unlock rate are now the same as other classes
Previously the first unlock was at tier2, it is now tier1
Previously the second unlock was at tier3, it is now tier2
Previously the third unlock was at tier5, it is now tier3

(Tier refers to the skillunlock graph)
This new unlock rate will help new warlocks get their damage bonus passives earlier.

NetherSlash
now correctly needs the correct levels to use

Summon spells
New graphic and sound for all summon spells

Werewolf Summon
Tier3 feast skill has been changed to a Werewolf Howl spell that will debuff enemies, making them take 30% more damage for 6.5 seconds and can be recast every 12 seconds.

Netherbeast Summon
Tier3 adds a new skill, the beast will now chain pull all enemies to itself within a 15 meter radius.
Tier3 tentacles now do more damage

Dragon Summon
Tier3 hover fireball skill has had its damage increased by 60%, truly damaging.

StoneLeap
The mana cost of the spell was taken from 1.6 to 1.0 on the BIG graph, making it a less mana intensive attack skill

Update: Nov 21, 2013 @ 11:31pm

Published v.493

Necromancer
Essencebind now effects all pets, as its suppose to. (some of the newer ones were missing)

New Legendaries
Have the correct weight of 0

Update: Nov 19, 2013 @ 12:00am

Published v.489

General game play
Starting vendor now has the right potion levels
Medic files removed from the mod, he is back to normal!

Ember Steps
The steps will no longer go to a zone that does not have phasebeasts within it.
The steps will no longer go to a zone that has a return to ember steps portal within it

Necromancer
Summon Skeletons
15 points: all skeletons are now mages at 15 points.
Skeleton mages have the same color and equipment as the other mages now (shields)

Warlock
NetherWarrior summon
Wording on tiers is now correct, in live version its not worded right.

NetherBolts
Now allows strike effects like all other warlocks skills

Charge bar
New up and down charge bar replacing the statistical numbers and old charge bar.


New legendary Items from Strukto
7 new low to mid level legendaries entered into the mod from the awesome 'Version 404' pistol, to Salan's left hand (left handed weapon) and Zookeeper, netherbone and a low level version of the bat bow!

Update: Nov 14, 2013 @ 3:23am

Published v.469

Items
Asphyx set are now legendaries with 3 sockets.
added a health bonus affix to the pieces.

Ember Steps
Phasebeast portals are now offset slightly and will not spawn on top of the phasebeasts!
MP sync issues with teleporting to a fellow player fixed, you can now port to another player within the embersteps without issue.

Dwarven Armory
Portal at the end of the Armory is now hidden, if you get the armory from the Ember Steps you will no longer start in the treasure room.

DarknessFalls
Abe's Hideout
Abe has a lot of new random teleport affixes and weapon procs added to his sword and person.
Abe has an inherited health regen, making his teleporting away detrimental to your getting his loot.
Abe now casts a missile reflection/damage reduction buff on himself every 30 seconds that lasts 20 seconds.

Duo Dragon fight
Moved out of Ember Steps
Added to Darknessfalls in the Northern reaches
Bosses spells changed to harder versions
Dragons name changed!

Worldbosses
Easy Worldbosses that spawn in the world will not drop mercenaries.

WARLOCK
Description changed from saying it is in ALPHA.

FrozenHatred
damage is increased

ManaBurned
damage is increased slightly

SoulSeeker
now lasts 1 minute.
10skillpoints: your attacks now steal life
15skillpoints: your attacks now steal mana

ManaShield
Can now be cast independently of FireShield and NetherShield allowing you to stack it with one of the other two.

NetherBolts, NetherSlash, BurningBlade, ManaMissiles
These skills now give a charge bar affix to the warlocks that were previously created

New charge bar affix
All new warlocks start with the scaling NetherEssence and HellFire affix.
Fire damage bonus from 1 to 25% depending on how much Hellfire the warlock has available.
Electric damage bonus from 1 to 25% depending on how much NetherEssence the warlock has available.

NetherBolts
Damage increased by 10%

NetherSlash
Tentacle will no longer kill friends.
Tentacle has had its damaged slightly lowered

NECROMANCER
Master minion buffs no longer have a unittheme attached to them, looked way too hokey!
(do not fear I did not change the spells, only took off the particles)
Master minion buffs now effect the Spectral Guardian, Skeletal mages, and upgraded death dolls and spores.