Torchlight II

Torchlight II

SynergiesMOD (v.1375)
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Update: Feb 15, 2014 @ 1:21am

Published v.669

DARKNESSFALLS
Warlock encounter
Stage 4 pets: Less armor, longer resummoning.
Slightly more damage on the warlocks themselves, its a TAD bit too easy.

Executioner encounter
Stage1
Less imps, 15 seconds longer on any imp resummoning, imps have less armor.
Less armor for the bosses.

Dragon Rescue
Removing The enemy boss's ability to critically hit.
Lowering his damage output.

Trash Monsters
Changing the staff from two of the mages, that were giving an affix that wouldn't wear off

WARLOCK
Shield and Blade Barrier spells
Will cast faster now, less delay on getting all your buffs up.

FireShield
Damage Reflection increased
Damage bonus increased
Attack speed bonus increased
-This spell needed a reason to be used over missile reflection

Update: Feb 14, 2014 @ 9:34pm

Published v.666

Derinkuyu Tier0 Item changes
Juggernaut Item changes
"Jabberwocky's Vorpal Sword" Sword now has a 15 to 30% chance to parry when rolled.
"Grayned the Trusted" polearm now has a 15 to 30% chance to parry when rolled.

Faceless item additions
2 new weapons added to Derinkuyu loot lists
"Kitimoko's Guard" Offhand Kunai has 15 to 30% chance to parry when rolled.
"Tokioson's Guard" Offhand Wakizashi has 15 to 30% chance to parry when rolled.
these two are added to loot tables: "Golsmag" and "TheFallenGod" respectfully.

Witchunter Item changes
"Zalkorn" Bow now has 15 to 30% chance to parry when rolled.
"DayBreaker" offhand pistol added to the game with 15 to 30% chance to parry when rolled.
How a pistol / bow parries? Watch more LOTR(legolas).. kthx. its a game mechanic, not a realistic analogy of use in life.
New pistol is assigned to "Korvax"

GENERAL MOD CHANGES
New monster added: Goblin Gold Digger
A very rare monster that will suicide if you don't kill him fast enough.
If you kill him before he kills himself you will get his loot!
50% chance at Magnificent soul, and a lot of gold!

Fame
Added 1 name to the fame list to make it 50.

NETHERREALM PORTALS
All netherrealms now have a 100% chance to spawn 1 world boss.

WARLOCK
Stone Leap
reworked the damage portion of stone leap to be 100% dependable to happen, previously it was possible to bypass the damage by activating a new skill before it activated.

DARKNESSFALLS
FAHAKIN WARLOCK encounter
The 4 stage warlock encounter has been included.
A new portal has been placed at the start of the NetherMill to allow you to bypass the executioner and try the warlock fight.

EXECUTIONER
Stage 1
Damage tweaked a bit more.
Health lowered from 6500/7000 to 4500/5000, this stage of the fight will go a lot quicker.
Armor lowered by alot as well.
IMPs should not spawn outside of the area so long as you don't put the boss up against the wall, he can only summon where he has LINE OF SIGHT.

Stage 2
Improved from where it was.

DRAGON PEAK - Dragon rescue mission!
Changed all enemy summons to only summon2randomrolls per increase instead of 3.
Changed summons to not stop until either the Dragon or The Dragon Killer are dead.
The boss requires 14 waves to spawn instead of 10, as the waves are smaller.
Killing 6 enemies will roll the next wave, or waiting 30 seconds since the wave last spawned.
Removed the swarm of spawns when The Dragon Killer spawns.
Moved all monsters gear around attempting to relax the lag when they enter the game.
Golden Dragon minions: 1 will spawn from the room logic, 2 will spawn from the boss. (max at any 1 time)

MOD SIZE INCREASE
A lot of files added to the mod behind the scene's preparing for Tier1, and the Ranger. (mod is now over 70 megs).

Update: Feb 10, 2014 @ 10:28pm

Published v.650

NECROMANCER
Spreading the plague
fly unittheme for graphic

DF TRASH
Mage Fahakin
new version of Netherbolts, does less damage.

PALADIN
Paladin PET crash
Fixed, some how the paladin didn't want to change unittypes!

Update: Feb 9, 2014 @ 11:59pm

Published v.645

NEW PARRY EFFECT ADDED
In my constant exploration to make Dual Wield, Melee 2 handers, and Ranged weapons viable I am adding a new game mechanic to the game.
a PARRY effect.

-For the first release parry will only be tied to end game Faceless, Juggernaut, Witchunter sets where there is also included a -50% block affix applied.
-Each piece of armor will add 3% chance to parry. when parry is activated the players armor will be increased by 500% for the next 'HIT' they receive. Then the armor will reset and the parry will reset. It will help negate small hits, and absorb large portions of large hits. the 500% may be lowered after extensive testing and feedback. Right now there is a .5 second internal cooldown on each section of the spells ability, and a 75% chance the trigger being added when parry is triggered.



TIER 0.5 armor now SOULCRAFTABLE
Is now Soulcraftable as per Tier0 rules thanks to Bue!
1 soulstone, 1 angelic soul, 1tier 0.5 item = soulcrafted
2 soulstones, 2 angelic souls, 1 tier 0.5 soulcrafted item = double soulcrafted


GENERAL MOD CHANGES
Pet sounds
Removed idle sound from Ent Warrior
Removed idle sound from Zealot

Hero and Elite Corpsefire Wolfs
Now convert into Hero and Elite corpsefire Werewolves.

LOW LEVEL LEGENDARIES
NecroChainsword now has its own animation directory, the normal chainsword will be back to normal, and previously found necro chainswords might use the original 'graphic'


DARKNESSFALLS
Lowering the trash population back to .003 instead of .0035 to help processors.
Fahakin's PULL REACH has been recreated as FAHAKIN REACH, and has a 5 second cooldown instead of a .6 second cooldown, will assess and lengthen if needed.

Kleeve's armor set
Helmet now says its a helmet
removed one affix from the helmet as it had too many
Bumping this sets ilevel to 120, as it is in fact tier1 and NOT tier1.5 due to it falling off a harder to find boss mob.

Colatite's armor set
now has flavor text... what are the Colatite?!

DRAGON TOWER FIGHT
The portal out now goes back to Darknessfalls and not to Embersteps.


DERINKUYU
DragonRiders now have new armor. THANK YOU KEYZR
DragonRiders have new weapons in a lot of cases.


WARLOCK
Netherslash
Nether Resource generation from 1 to 14 skill points: 2
Nether Resource generation at 15 skill points: 4

NetherMastery
No longer teleports enemies away when it procs, and has a graphic for when it procs, has a initial damage and burn damage component.


PALADIN
Angelic Embrace
Angel pet now looks more human

Update: Feb 5, 2014 @ 3:47pm

Published v.621

WARLOCK

Stone Leap
The gargoyle tendrils reduced to 15 units from 18, oops.

Fractured Reality
New Icon included for the spell
New teleport graphic for the spell



DARKNESSFALLS

EXECUTIONER STAGE1
Lowered health by 20%.
Extended the range of imp summons so they will summon further out.
Made the imps not charge the player.

EXECUTIONER STAGE2
Improved the monsters armor ratings, it was way below tier0 standards
Increased base maximum damage on the monster.


DEMONIC LEGENDARIES
For some reason the demonic legendaries were dropping in regular game play as lower level items.
These items will all be erased from the game, their IDs are being changed and they will simply cease to exist.
The items will be set to level 100, with the tier1 restrictions and set not to drop, as they should have been.

ANGELIC ARMOR
fixed the angelic armor crash, there was an issue with the armor mesh changing for the females..

SYNERGIES TIERED ARMOR and WEAPONS

A big change is coming for tiered armor in synergies

Tier 0.5 (elemental), and Tier 1.5 (Fahakin) armor sets will now be level 110
Tier 0 (Derinkuyu) will be level 115
Tier 1 (Darknessfalls) will be level 120

this is a very large change. The armor value on armor will increase, and the dps on weapons will increase.

This is mostly done so players can understand the progression of items in sense of gameplay. The affixes themselves will not change. Any item that drops from trash will be considered 110th level.

Update: Feb 4, 2014 @ 2:32pm

Published v.617

WARLOCK

MANA FIELD
lowering the mana regen on the spell by a lot
changed its pulse duration to 2 seconds instead of 3, so its not 100% active when the spell is pulsing

DRAIN LIFE
Changed to "Fractured Reality"

1Skill point: Teleport yourself to a new location, generate Hellfire and Netheressence
5Skill points: Regenerate mana while teleporting
10 skill points: Protected by a 1 second health bubble while teleporting
15 skill points: generate more Hellfire and Netheressence while teleporting
(this is a new 'defensive' teleport skill)

STONE LEAP
1-14 skill points: Now does 5 ground tendrils when landing
15 skill points: Now does 8 ground tendrils when landing
Tendrils are extended in range from 12 to 18

NETHERSPIKES
is now tier5 required instead of 6, as it should be

DARKNESSFALLS

All trash sets (1.5x) and Trash monsters have new textures thanks to Keyzr, our new art dev!
Dragon rescue Fahakin General has a new texture thanks to Keyzr

EXECUTIONER
Flame Hammer, Static Storm: Lowering both of these in damage again, considerably.
Stage 1 will be a lot easier to get through as he shouldn't 1 shot you instantly with either skill.

Update: Feb 2, 2014 @ 1:55pm

Published v.607

DARKNESSFALLS

Tier1.5 trash armor
Adjust the rate at which the T1.5 armor drops <increase?> (Soldier, Guard, Mage).
Added Set bonus to missing pieces.
Added Stat restrictions to missing pieces.

Executioner
Adjust his base damage numbers down.
Extend the cooldown on imps.
added more imps to the spawn.

Abe
Slightly slow the rate of skeletal spawns, you will notice this a lot in the first stages.
Human Abe's weapon has been adjusted, as has his damage type.

Generals
Lowered their base damage stats considerably.

TRASH SPAWNS
Reworked the amount of each type of Fahakin that spawns in the zone, guards will spawn less frequently.
Increased the population of the zone SLIGHTLY.

Update: Feb 1, 2014 @ 2:15pm

Published v.603

DARKNESSFALLS

Executioner fight
Will have a portal back to the entrance side of the stonewall once the executioner dies.
The flame hammer attack was lowered a lot (max distance 8 from boss).
New long wind up ranged attack that will fire at ranged players, essentially being the same as flame hammer but at range. (minimum distance 8 from boss).
New fast cast almost any range attack that will also stun players.
Will become a two stage fight.
This fight needs a lot of balancing still, feedback is key.

Pirate Fight
Normalized the damage of all 4 levels of Abe.
Human Abe no longer does a debuff.
Minions had their minimum damage amounts lowered to a normalized value between them.
Minions now see further and can activate from the further zone ins no matter where you are in the boss portion of the map.

RAID DEBUFF
Will be applying all 7 debuffs correctly.

TIER 1.5x Included
Darknessfalls Trash Mythical loot included

Fahakin Mage set: Moniker's Mimicry
Fahakin Guard set: Colatite's Column
Fahakin Soldier set: Flesavir's Foul
Fahakin General set: Kleeve's Komand

WARLOCK
NetherSpikes
The Slam portion of the AOE now has the correct damage shape to actually work, and hit monsters next to the warlock.
This gives the warlock a Pbaoe knockback ability

GENERAL MOD CHANGE
Firebolt traps
Damage done has been lowered significantly.

Update: Jan 29, 2014 @ 5:05pm

Published v.595

NECROMANCER
Minion Master
Minions now get ATTACK SPEED, CAST SPEED, DAMAGE BONUS and ARMOR BONUS as their bonus from minion master, instead of the dodge and critical chances the player gets.





WARLOCK
ManaBolts
Now does extra damage based on your max mana amounts.
Increased the rate at which the spell generates Hellfire/NetherEssence

ManaStorm
now effected by a lower version (tiered effect level) of bonus damage then mana missile

Soulseeker
has had its health bonus doubled.
has had its max mana bonus increased.

NetherBolts
Now generate 2 NetherEssence on cast.
Now generate 4 NE at 15 skill points.

NetherSlash
is now effected by the bonus electrical damage in the same way that StoneLeap and NetherSpikes are

StoneLeap
Add Stun effect into the tier1 bonus.
Add a bonus to Incoming damage (enemies) into the tier2 bonus.
Damage bonus is increased by an extra effect level.

NetherSpikes
Damage bonus is increased slightly.

NetherSlash
now adds a damage bonus to the skill.

FireShield and NetherShield
Durations have been extended to 30 seconds.






REALM OF DISCORD
Boss fights
Will now be remembered in the files, will not reset themselves.




TROLL PASS/BASIN
Improved the drop rate of the legendary Socketables by a large margin. (found on troll ANCIENT BOSSES)
Troll ANCIENT BOSSES are now BOSSES again.
All troll ANCIENT BOSSES now move 2x faster.





DARKNESSFALLS BOSS FIGHTS
PIRATE BOSS - Abe
Is now a 4 stage fight.
each stage also buffs all the minions that are alive, ignoring them is not so good!

NETHERMILL - Executioner
The executioner imps now make the boss invulnerable for 5 seconds while they are alive, killing them stops the refresh on the spell.
Imps now evolve into netherim if not killed, normal, elite, hero netherim. All altered to be Tier1 appropriate (harder).
Executioner has a lot more health
Imps have more health

TRASH BOSSES - Generals (5 of them)
Have had their health increased.
Now have a summon spell to call for Fahakin backup during their fights!

FOLLOWING DF TEST BOSSES now have a chance to drop a Tier0 Legendary Socketable (5% chance)
Tor'hez the Dragon Killer in the Dragon Rescue fight
Rhoeth in the Dragon Tower (double dragons) fight
Jal'kor the walking death in the Troll King fight
Sord'its, Elmrt'Est, Lloh'far, Dy'rGhak, Omyth (Fahakin generals) in the Darknessfalls Trash zone
Abe the humanoid pirate in the Pirate fight



GENERAL MOD CHANGES/ADDITIONS
Tier1 Soulcrafting
All soulstones for Tier1 now have icons, currect assignment of enchantments and recipes.

Tier0 SoulStone
Soulstone has a new icon.

Raid Debuff
Added Critical Chance and Critical Damage debuffs to match the soulcrafting options, will consider more options after testing these.
Critical damage debuff amount doubled, will be doubled in soulcrafting as well when its released.
<< this double value is just a test for this patch... need feedback on it >>

Or'ak pass
New loading screen by Hermundure.

Lowlevel Item additions
New Necromancer and Paladin themed uniques and legendaries added, level 20 to 80 by Strukto.





PET SKINS
Superbutton (who did a lot of work on the mod in graphics) has given us permission to include his pet skins directly into the mod.
all vanilla starting pets will have more skins at creation!

Update: Jan 23, 2014 @ 5:05pm

Published v.566

General MOD changes

Reworked 150+ affixes for Tier1 armor/ Weapons
Reworked all elite, hero, ancient, rare and worldboss unittypes for kill quests (400+ files)

ROD additions

Derinkuyu Leveling level 7 is now a ROD level... let the bug reports of loss textures return!

WARLOCK

-Warlocks will no longer start with the embermage charge bar effect
-premade warlocks will no longer be effected by the embermage effect so long as you have at least 1 passive attack (hellfire, frozenHatred, NetherMastery) learned

ManaBurned damage spells
All manaburned damage spells are ICE based now.

FrozenHatred
Changed to a Acid Rain-ish graphic and now works correctly

Selrock
Removed unstable ember scrolls from the game, for some reason their dungeons lost their ruleset and were causing a crash when entered.