Crusader Kings II

Crusader Kings II

The Seven Kingdoms | AoPK | 15-AUG-24 Release
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Update: Aug 15, 2024 @ 10:50am

15-AUG-24 Release:
- A lot of changes! Too many to include here.

Notable contributors this release (in no particular order - special thanks to them!): Andrewhunt42, tsf4, Capzx, lilp123a, GaylDev, Nedur

Examples of changes include:
- NW overhaul
- Casus belli changes, unite westeros changes/new events/decisions
- Knighthood fixes/tweaks and new events
- Dejure changes
- Lots of bug fixes, as usual!
- Primitive loan system
- Cultural balance tweaks, colour changes, distribution changes
- New GFX for various traits, and removal of Korbah's vanilla trait changes
- Resource distribution changes and tweaks to development of some holdings
- Pirate changes/fixes and government changes
- Bloodline changes

Update: Feb 4, 2024 @ 7:54pm

04-FEB-24 Release:
- New portrait submod for DLC portraits, by Nendur
- updated EMF combat/duel engine events
- Re-enabled ze_admin laws once again, with proper restrictions
- added Baptism events for babies of the Faith of the Seven
- prosperity baronies added for rest of Stormlands and part of the Crownlands
- removed old test law group which didn't do anything
- replaced the levy size bonus in forts to garrison size (levy didn't work)
- fixed some Valyrian offmap bugs
- Age of Heroes updated for the Blackwoods in the North, and added House Locke to the White Harbor area
- Enabled the Court Factions from EMF/CK2+
- Added vanilla's impious saint CB for "bad Septons"
- Updated the combat rating needed for the "Captain" minor title to 50, or 40 if they are a relative
- Thanks to Silversweeper and Illidan for their support on fixing bugs and giving ideas for future content

Update: Aug 18, 2023 @ 11:05am

18-AUG-23 Release, brought you by TSF4:

- Added/fixed the EMF dynlevy system (levy efficiency for realms)
- Updated some EMF files
- Cleaned up some wildling characters of random traits
- Cleaned up a few North characters of random traits
- Added prosperity baronies for Dorne, the Reach & Stormlands
- Added House Fisher of Stony Shore to the Age of Heroes
- Added First Men group random dynasties for cultures without names
- Added some Andal group random dynasties for cultures without names
- (less chance of Smith appearing as a name due to above)
- Added holy sites for some far eastern religions
- Added a gfx icon for the Ironborn Leader trait
- Fixed the description for unique castles across the map
- Additional misc bugfixes

Update: Mar 13, 2023 @ 1:18pm

Disabled tsk_dismantle_high_kingdom_cb, it was too OP
Edits made to Garth Gardener in the Age of Heroes bookmark
Added Brandon of the Bloody Blade to Age of Heroes
Added House Dustin ancestor to AoH
Added the bloodline buildings from vanilla (if you have monumental, architect, castellan etc)
small changes for knight and page events

ironborn society given localization
Bloodline descriptions added for some houses
Notable swords given loc
Fixes to the combat education and knighthood events, including fixes to the Seven Knighthood society
Bloodlines overhauled and expanded, with new gfx's and powers for most of them
All religions allowed to travel on rivers
Corrected Claw Isle's name (was Highley before)
Most of Dorne's provinces now have ability to build all holdings and get prosperity baronies
Thank you to Andrew42, who made a bunch of fixes and overhauled our bloodlines and knight society!

Update: Aug 31, 2021 @ 8:18am

Update: Mar 30, 2021 @ 3:36pm

- Sounds now packaged in mod upload.
- Missing infrastructure decisions file re-added

Update: Mar 30, 2021 @ 3:34pm

Update: Mar 30, 2021 @ 3:30pm

Update: Mar 30, 2021 @ 3:30pm

Update: Mar 9, 2021 @ 5:28pm

- AoH bookmark development
- Missionary event fixes (thanks for Cactorum Rex)
- Terrain fixes (such as Coastal desert)
- Map text overhaul (names of islands resized, positioned, etc by hand)
- Localisation fixes
- Building overhaul re-haul, including lots of economic nerfs.
- Lots and lots of barony work (many more possible baronies, for example), specifically in Lys and Tyrosh.
- Resource overhaul, including lots of icons for the resource overhaul. So icons for different province modifiers introduced. Road systems provide wealth. Did I say icons?
- Connections between land and sea provinces fixed. Connections should now also be visible when they were previously not.
- More minor rivers and other terrain & province tweaks.
- Island region definitions for all islands in the world. Should improve AI handling, as it doesn't view every province as part of the same landmass. If this feature is understood, will result in better wars and pathing by naval factions.
- New fonts.
- New religious icons.
- Balance changes.
- New household troop types (retinues, specifically).
- Uh. Lots of stuff.