Crusader Kings II

Crusader Kings II

The Seven Kingdoms | AoPK | 15-AUG-24 Release
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Update: Oct 20, 2019 @ 5:52pm

Beta4
- Lots of Fixes (events, etc)
- Infrastructure and Roads via Provincial Decision
- New CB
- Portrait Tweaks
- Government Tweaks & Fixes
- Carrion Pass changes, introducing wasteland between Reach and Dorne.

Update: Oct 5, 2019 @ 1:02pm

Hotfix:
- the game no longer freezes after a few months

Update: Oct 4, 2019 @ 11:10pm

Beta3 Changelog:

* Updated to CK2 version 3.2
* Countless Portait GFX tweaks
* Vanilla events and decisions remade
* A complete sea province overhaul
* Improved Genetics now integrated
* New High Kingdom system
* New wastelands
* Some dynasties now have special genetics
* Great Works

Update: Jul 12, 2018 @ 7:38pm

Beta2 | 7-12-18 | Changelog:

* Updated to CK2 version 2.8.3.2
* Countless Portait GFX tweaks
* An updated UI for the offmap Valyrian Freehold
* A complete northern history overhaul
* The Ruler Designer no longer causes a crash
* Countless typos corrected
* Many map terrain tweaks
* Implemented the EMF faction system
* New ambitions
* Coronations
* A complete overhaul of the North.

~ North Overhaul:
~ Duchy of Northern Clans (in the North) split into 3 duchies, Western, Central, & Northern Clans, each with 5 provinces each
~ New houses and characters for the clans as well, filling in gaps.
~ All 3 clan duchy titles still vassals of Wolfswood.
~ The Weeping Shore duchy (Karhold before the Karstarks) given a holder and re-organized.
~ Hornwood (vassal of White Knife) given another county to fill in gap.
~ Flint Clansmen titles given to sons, where appropriate.
~ The Warden of Tall Trees now acts as a march for the Kingdom of Wolfswood.
~ Symond Sevenstars continues his grandfathers invasion of the North.
~ A de-jure Kingdom of the Hill Clans can now be created.
~ The hill clans are now independent from the Wolfswood.
~ Many family extensions for various houses around the North.
~ The Kingdom of Stone now has holdings on the mainland to help them invade the North.
~ The Kingdom of Last Hearth is now a de-jure Kingdom.

~ Economic tweaks to lower development at the beginning of the Andal Invasion bookmark.
~ Many of the Petty Knigdoms now require you to hold at least two duchies and be independent to create them.
~ The Faith of the Seven Holy Orders have been fixed.
~ Unique cultural levy buildings have been heavily nerfed and tweaked.
~ "The Wall" special building now gives less levy but provides a larger garrison.
~ All Kingdom Capitals should now be correctly assigned.
~ The Ser and Septon minor titles will now be handed out correctly.
~ Fixed all issues relating to the Knight trait.
~ You can now join the Knighthood of the Seven without issue.
~ The Valyrian Freehold now properly says "Valyrian Freehold"
~ Brand new loading screens.
~ The loading music can been reverted back to its original.
~ Various Kingdom color tweaks.
~ Vanilla map GFX items such as Hadrian's Wall have been removed from the map.
~ House Gardener and Rowan have been expanded to reduce their chance of going extinct.
~ Changed the name of the Eastmarch to the Dornish Marches.
~ The chance of an independence faction forming should be reduced.
~ All port map posistions fixed (no more boats on land.)
~ Provinces can now change cultures, this can be tunred off by changing the rule.
~ Southstone and Starpike are now de-jure Kingdoms rather than simply titular.
~ The duchy of Dragonstone no longer is apart of the de=jure Massey's Hook Kingdom


+ More tribal buildings added.
+ Mercenaries added for Essos, Valyria, North, Iron Islands, Riverlands.
+ Holy order added for the Drowned God religion.
+ Some count-tier vassals added for various titles in the Riverlands.
+ Lorathi vassals added.
+ Added figurehead trait for the First Speaker of the Blackwater.
+ Bastards born in Westeros will now be given their repective bastard surnames.
+ Added the Andal Kings of Spottswood and Greenmont.
+ Hundreds of new dynasty names for the cultures of Westeros.
+ A new survey the realm event chain.
+ Added various new flavor events.
+ Many characters will now receive custom opening events pretaining to their situation.
+ Added the Rhoynish Colonies in Western Andalos.
+ Implemented new religious traits including:
+ Septon
+ Septa
+ Silent Sister
+ Red Priest
+ Drowned
+ Bearded Priest
+ Many new mercenary companies added.
+ A few new additions to the history of the Vale.
+ Created a basic "Form Westeros" decision which requires you to hold four empire-tier Kingdoms.
+ New Andal and Freefolk character graphics.
+ Created the Kingdom tier titles of Redroost (Lord Sentinel) and the Kingswood (Warden) within the Stormlands.
+ Added the ambition to create your respective de-jure High Kingdom.
+ Once taken you will gain access to the Subjugation CB to help you form the High Kingdom.
+ Incorporated the Coronation engine from EMF.
+ Added many new ambitions courtesy of the EMF team.
+ Added a de-jure duchy of Southstone.
+ Created a new Township government as an excuse to have republics in Westeros.
+ Lannisport
+ Highgarden
+ Oldtown
+ The Arbor
+ Rosby
+ Duskendale
+ Gulltown
+ White Harbor
+ The Celtigars now begin the bookmark in the middle of their invasion of the Claw.
+ Age of Heroes Bookmark: Many great heroes and their kids have been added Beyond the Wall.



! All cultures have their first level of cultural "levy" buildings implemented.
! Culture buildings now have prereq's for building them, involving the "town" building chains.

Update: Jul 12, 2018 @ 7:37pm

Update: Mar 18, 2018 @ 8:59pm

~ Fixed diffuse used on custom buildings.
~ Few minor fixes.

Update: Mar 18, 2018 @ 8:15pm

Really fixed now...

Update: Mar 18, 2018 @ 7:59pm

Update: Mar 18, 2018 @ 7:28pm

Solved naming convention issues that were causing the mod to crash on startup, due to the archive format the mod is loaded via when using workshop.

Should no longer crash.

Update: Mar 18, 2018 @ 7:14pm

<3 the workshop