Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

Charlie Don't Surf
Showing 1-9 of 9 entries
Update: May 12, 2019 @ 6:56pm

Changelog for May 12, 2019 Update:
Split B into 2 objectives
Map time increased from 22 to 30 mins
Tickets increased to 450 for US 375 for VC
Removed Fixed HMGs and added placeable HMGs
Adjusted the shape of A

Update: Mar 6, 2019 @ 10:39pm

Added 2 mins to the map
Added 50 reinforcements to both teams
Increased capture time for B and C
US Beach spawns now enable after 4 mins
Added Spooky for US
Reduced Artillery Cooldown for both teams
Rebuilt lighting to fix terrain materials rendering improperly
Reduced Spawn delay for both teams
Removed 1 RPG Role

Update: Apr 29, 2018 @ 12:33am

Update: Apr 7, 2018 @ 6:47pm

Update: Apr 5, 2018 @ 8:54pm

Changelog for Apr 5, 2018 Update:

Added a third objective between the previous two (Village)
Decreased size of A Objective significantly
Increased time from 16 minutes to 20
Reduced Objective C Capture time slightly
Removed 1 VC Sniper
Increased AA Cooldown by 1 minute
Increased Napalm Cooldown
US Commander can now call in Artillery
Reduced Valkyrie Music Volume

Update: Mar 12, 2018 @ 11:57pm

Changelog for Mar 13, 2018 Update:

Addressed Map Balance
Added second beach spawn for US on left side of map
Added a radio on beach
Added an ammo Resupply on the beach
Shifted Spawn Protection for Attackers up on A
Shifted A capzone slightly towards Attackers
Added an additional Combat Pilot Role
Removed an RPG Role
More Cover in and around A
Varied Terrain Relief in and around A
Reduced Tickets for both teams by 100
Chopper Resupply on Beach enables after A is captured
Fixed missing explosion sounds when playing online

Update: Mar 7, 2018 @ 1:52pm

Update: Mar 7, 2018 @ 1:43pm

Update: Mar 7, 2018 @ 1:13pm