Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

Charlie Don't Surf
96 Comments
marineveteranm4 Oct 20, 2023 @ 4:03pm 
can you add bots support? and could you add PBR boats?
TS2 Mar 27, 2023 @ 1:39am 
The only error that remains on map load is as follows:

[0150.52] Warning: Warning, Failed to compile Material Instance VNTE-CharlieDontSurf.Materials.Custom_Pictures with Base M_VN_MASTER_PBR for platform PC-D3D-SM5, Default Material will be used in game.

Besides that, the loading screen movie does not have to be included in the Packages directory, and also will not play from there. The game only ever checks the ROGame/Movies directory—be it in the Install directory, or a manually created one in the Config directory in the Documents folder—for any load screen movies to play. Otherwise, it fails to work.

If revisiting this map ever comes to mind, consider hosting the loading screen for this map elsewhere, or at minimum including instructions for how to add it to a directory the game can play it from in the description.

Otherwise, good day, and good bye.
Xzas90 Jan 4, 2021 @ 5:28am 
how do I play on this map? Where do I find it?
Silentmist Oct 2, 2019 @ 6:11pm 
hey can we play this on our server 24/7 just this map ?
[PBS] Powerbits May 24, 2019 @ 10:02pm 
Added back to our non campaign server POWERBITS GAMETEAM MIXED 60HZ #2: 145.239.149.56:58601 . If you can lock it for campaign i can add it to the others. Many thanks
NewAgent47 May 19, 2019 @ 5:22pm 
That's a nice grate map! Hope more server can add this map for play. \
nymets1104  [author] Mar 31, 2019 @ 12:31pm 
Thanks for the comments. Will try to get this updated this week with everyone's suggestions.
[FOR] Reason Mar 31, 2019 @ 1:44am 
Great work on the map @NYMets1104! :spazdreaming:

I do have two suggestions, which are:
- Potentially reduce the volume on the music [and] napalm soundbite by ~15-20% per player feedback.
- Add collision to prevent entry-to [or] open the rock-and-foliage near [A] captured in my screenshot below because currently players can get stuck there.
https://steamcommunity.com/sharedfiles/filedetails/?id=1699296960



This map is running on our San Jose, California server.: "[FOR] America #1 - [Map Rotation]"
Our admins support freedom of expression. You'll never be banned for opinions expressed.
KimchiSmash Mar 30, 2019 @ 4:15pm 
Hey Nymets, could you lock the attacker team so I can host this map in Campaign?
Cat_in_the_Hat Mar 17, 2019 @ 12:53am 
Yeah thanks for that but you need to work out how to include it so serverops can download it automatically when they select your map in the Steam Workshop Tool section of the Webadmin. Ask one of the other mappers as I am sure its a simple step that you might be overlooking when setting up your map in the SWS.
nymets1104  [author] Mar 13, 2019 @ 5:15pm 
Cat_in_the_Hat Mar 13, 2019 @ 3:28pm 
doesnt include the ini file
Not A GDR Spy Mar 10, 2019 @ 11:14am 
Pretty nice meme map, we put this back in rotation on the 24/7 Helicopter server :emofdr:
nymets1104  [author] Mar 9, 2019 @ 9:49am 
Always appreciate the feedback, thanks Jungle Child 1969.
Jungle Child 1969 Mar 9, 2019 @ 1:20am 
shitty map, kys
Joey2498 Feb 4, 2019 @ 3:06pm 
Nice bot support really makes this worth it
Keno K Jan 24, 2019 @ 9:01am 
I don't know if they're supported, but yes I've played with bots on this map. To the best they can be played with in RS2
Avenger0300 Jan 6, 2019 @ 9:38pm 
does it have bot support?
Webbs Sep 14, 2018 @ 7:21am 
Bot Support?
Dave Sep 11, 2018 @ 2:48am 
The music is sped up, please fix
Neonvolt Jun 22, 2018 @ 4:33am 
Make separate version of map without music or whatever, but dont do it here.
Neonvolt Jun 22, 2018 @ 4:32am 
No no no, its best thing on map. DONT DO IT
nymets1104  [author] Jun 14, 2018 @ 3:39am 
Definitely Fritz. I planned to remove it on the next update :)
Fritz Jun 13, 2018 @ 5:29pm 
Any chance we can get a version of this match without the music? It's a nice touch but makes communication and CQC combat a chore. If so, I'd gladly host it on 29th Servers.
Karl Pilkington Jun 11, 2018 @ 5:01am 
I really like this map. too bad the fucking server admins don't include it often :(
Rida Jun 7, 2018 @ 12:25pm 
How about Lo Dong bridge next?
StrummingJoe May 19, 2018 @ 2:59pm 
I like the little "cutscene" that plays at the end of round depending on who won
Seaman Stains May 8, 2018 @ 2:29am 
Thanks
Alar May 7, 2018 @ 1:02pm 
"Hey, let's make a huge, ugly map with points the size of it and add some meme noise! What a great idea!"
nymets1104  [author] May 5, 2018 @ 10:07pm 
To play offline? VNTE-CharlieDontSurf
Seaman Stains May 5, 2018 @ 4:37am 
Hey what is the console name for the map?
Mestari Apr 14, 2018 @ 3:43pm 
us beach spawns are the easiest thing in the world to camp
nymets1104  [author] Apr 5, 2018 @ 8:59pm 
Map updated, my thanks again for the feedback and comments.
Changelog:
-Added a third objective between the previous two (Village)
-Decreased size of A Objective significantly
-Increased time from 16 minutes to 20
-Reduced Objective C Capture time slightly
-Removed 1 VC Sniper
-Increased AA Cooldown by 1 minute
-Increased Napalm Cooldown
-US Commander can now call in Artillery
-Reduced Valkyrie Music Volume
♿FEEDMEISTER♿ Mar 27, 2018 @ 1:48pm 
Actually the worst map to play on
W4LDSCHR4T Mar 23, 2018 @ 1:16pm 
played it. Very well done. The Music at the beginning made me shiver :D
=Nicrise= Mar 23, 2018 @ 11:07am 
do u smell it ?
Fa Ngum Mar 22, 2018 @ 4:11pm 
Now make space ship map
sunzu Mar 22, 2018 @ 3:30pm 
Like, the song by The Clash?
Martello Mastroianni Mar 21, 2018 @ 1:53pm 
Nice map for two kind of people : RPG viets and RPG viets.
munk Mar 21, 2018 @ 7:34am 
intro music too loud man
Metal Guru Mar 19, 2018 @ 4:54pm 
This is a good map but needs some work on the modelling and textures.
xBGLx狂犬 Mar 19, 2018 @ 11:41am 
i think this map needs : 1) more time to capture objs
2) only 1 sniper for VC or none
3) make more cooldown for AA support.
4) music a little bit quiet cuz a lot of players are whining about it on the servers, for me it's fine btw
Anshoby Mar 19, 2018 @ 11:05am 
what is the code to add to server?
40-7 Mar 17, 2018 @ 3:02am 
Nice one
Bronson.D Mar 16, 2018 @ 11:08pm 
I love the detail and hard work that went into the map, but PLEASE add more capturable Points!!! Two is not nearly enough. The map ends so quickly. And get rid of that confusing ass tunnel spawn for the NVA at the second point. It almost always slows down the team long enough for the US to get a strong foothold on the Final (Second) Objective. Please Brother, PLEASE!!
SPARTAN1992 Mar 16, 2018 @ 8:11pm 
well everybody heard about the bird, the bird, bird, bird, birdie the bird
bad@chaos Mar 16, 2018 @ 10:57am 
:SpookyInbound:
nymets1104  [author] Mar 16, 2018 @ 3:37am 
@HISlawyer Thanks for the feedback and I agree, my next plan is to split the A cap into two smaller caps for the reasons you mentioned.
HISlawyer Mar 15, 2018 @ 11:52pm 
It also might not be a bad idea to see about a US skin for the bushranger. It's slightly weird with the RAAF insignias on US helicopters.

But that's just me.
HISlawyer Mar 15, 2018 @ 11:47pm 
Personally, I think A should be split into 2-3 seperate, locking points. As A is now it's really hard to cap as US since the size makes it easy for the VC to pile in.

Also, there's only 4 combat pilot slots, but 2 bushrangers and a loach, which means no loach or no minigun copilot for one bushranger. Personally I think that's weird, and that the map would be better with two cobras, even if that might not be movie-accurate.