Stellaris

Stellaris

[Deprecated] The Zenith of Fallen Empires 2.0
Showing 11-20 of 55 entries
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Update: Jan 29, 2019 @ 10:06am

Patch #32


  • NEWA new event which gives an ambition to remove Hedonist pops from your Ascended Empire (Unless they are on a Utopian World).

  • Societal Evolution has its planetary Stability bonus raised from +2 to +5.

Update: Jan 7, 2019 @ 4:20pm

Patch #31


  • Punishment wargoal no longer set as a defender default.

  • Added default country type checker for Galactic Ascendancy.

  • Fixed never-ending event pop on Hive Mind subject conversion.

  • Updated some on action events.

Update: Jan 1, 2019 @ 7:27am

Patch #30


  • Gestalt AI AEs should now be able to build armies.

  • Checked Ascended Empires to receive monthly pulse events in country type.

Update: Dec 29, 2018 @ 7:39am

Patch #29


  • Goliath tech now checks against fe_battlecruisers.

  • Optimized Spaceport reconstruction event for AI.

  • Increased AI building weight for FE buildings.

  • Added zofe.14 event to help with AI.

Update: Dec 28, 2018 @ 8:43am

Patch #28d


  • Utopian, Chemical Bliss, Shared Burden living standards will give unemployed pops in AE the Hedonist job.

Update: Dec 27, 2018 @ 6:30pm

Patch #28c


  • Master Archive can now only be built on Capitals.

Update: Dec 27, 2018 @ 3:49pm

Patch #28b


  • Changes made to the Hedonist job to accommodate changes in Paradise Lost.

Update: Dec 27, 2018 @ 11:27am

Patch #28a


  • Affluence Center and Nourishment center now produces double resources on Utopian Paradise Worlds.

Update: Dec 27, 2018 @ 9:28am

Patch #28


  • Made suitable adjustments to accommodate Utopian Paradise Submod.

Update: Dec 26, 2018 @ 12:31pm

Patch #27


  • Corrected AI weight for fallen_technologies.100

  • Removed some strategic resource upkeep costs from FE buildings

  • Changed the potential of Class-4-singularity

  • AE AI given more country base resources (experimental)