XCOM 2
Asari Adepts
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Update: Aug 9, 2018 @ 4:55pm

Made biotic abilities call for weapon animnotify, instead of waiting for perkstart.

Update: Aug 9, 2018 @ 1:03pm

Asari will have abilities properly visualize.

Shields should now properly regenerate without making it look like they have a bigger cap than they actually do, even if it's been completely taken down in a turn.

Update: Jul 31, 2018 @ 6:14pm

Abilities should have better visualization.

Update: Jul 30, 2018 @ 3:46pm

Hopefully fixed animation issues, and Asari not regenerating shields once a player has fully taken them down.

Update: Apr 26, 2018 @ 11:42am

Removed Asari Commandos from followers pool: they can now only appear as followers.

Asari Adepts are now allowed to be followers up to force level 20.

Cooldowns on Asari biotic abilities have been increased, to lessen how often they can use them.

Update: Apr 19, 2018 @ 9:46pm

Attempt at fixing Asari not playing animations for their biotic abilities.

Update: Mar 14, 2018 @ 4:40pm

Delayed when Asari Adepts and related tiers can appear as followers.

Update: Mar 8, 2018 @ 4:06pm

Flattened out HP growth a bit.

Nerfed damage of abilities.

Asari now act more like real enemies and will move to safety when flanked.

Update: Mar 2, 2018 @ 9:10pm

Asari Adepts are now supported followers of every alien and advent enemy, including modded ones.

Update: Feb 28, 2018 @ 7:53pm

Added .ini options for Asari customization, for both helmetless options and using the MGR helmet instead, if that mod is installed. Options are located in the mod's XComGameCore.ini