Hearts of Iron IV

Hearts of Iron IV

Old World Blues: Legacy
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Update: Apr 12, 2018 @ 11:34am

Update 1.0.26:

Updated OWB to 1.5.2

New ship names for the following nations: SKY, SOR, TCA, THO, TOB, TOC, TTM,
AI Strategy Bugfix
Fixed the army_morale_factor modifier in adaptive_learning to actually work and not be misspelled.
Fixed NCR not being able to switch to total mobilized as a focus was named wrong in the trigger.
Fixed Generic Raider focus not giving the power armor equipment from focus.
Fixed Reno having abandon in their focus tree as it did nothing and put stuff that should do the same thing.
Changed some stuff so the new capital focus for enclave actually did something instead of just being there for shits and giggles.
Fixed vegas focus tree complaining about having a invalid idea for papa_khan
Changed the focus for a valid_war_triggers.txt scripted trigger as the focus in there was commented out so put something else that did the same thing.
Fixed incorrectly spelled war goals in hooverdam.txt and nf_mormons.txt events.
Fixed a misspelled transfer_troops in the april fools events.
Made it so only the Western BOS can see their custom conscription laws.
Made it so a Crucified Lucius can't be in your cabinet or a military leader.
Fixed a description for the vault city focus vault_brain_1 not showing due to it being misspelled.
Localization for a new custom_trigger_tooltip to inform people of Lucius not being available after crucification.
Fixed some dds files being named .DDS instead of .dds which breaks them in the gfx files.
Changed Desert Rangers BOS cosmetic localisation to actually apply the name to them.
Split “Drums in the West” into two focuses to stop Troll Warren commiting ritualistic suicide every game.
Nerfed Marrow Drinkers OOB
Nerfed Yakuza OOB
Fixed newspaper button
Grammar fix for the Lucius crucified trigger
Fixed the Raider tree giving a research buff to howitzers instead of just giving them.
Fixed the rangers having a duplicate named unit at the star
Fixed the raider focus business_booms not being named right in the localization files
Added ai_will_do modifiers for Troll Warren
Deleted some old junk raider files
Redid the Raider events, ideas, focus tree, and localisation. This was done to improve old, messy code.
Fixed some indentation in the Settler tree
Fixed some focuses being swapped in terms of effects in the raider tree
Also fixed a focus not actually having localisation in the files.
Fixed the continuous focuses to actually work as well as localised the stuff in the construction one
Fixed duplicate events
Removed an old “neutrality” ideology floating around
Integrated Blazzar’s old submod “NCR Civil War Edits” that gave NCE civil war factions the tech the NCR had researched.
Edited the Reno Advisor Salvatore to be "killed" when the Enclave take over as part of the event they receive making him no longer recruitable as a advisor.
Gave NCR Enclave 6 research slots
Added in localisation for a pre_war_administrator minister
Change on_civil_war_end on_action to on_peaceconference_ended on_action so the Player Renoclave annexed the AI NCRclave for reals and gives them all NCRclave cores as well.
Added in the GFX necessary for the ENC(only NCRclave for now) to actually show their vertibird Transports as vertibirds in the equipment making screen.
Made it so the Reno Advisors are killed like the Enclave event says and will remove them when that happens.
Added unique advisors for Troll Warren, as well as descriptions and icons for them.
Removed an unused on_annex
Added unique Enclave advisors for Reno to replace the ones killed off in the takeover, including descriptions and portraits
Fixed the Ranger’s outpost focuses not giving outposts
Added unique raider exclusive advisors
Added unique settler exclusive advisors
Added unique tribal exclusive advisors
Blanked the new state/OOBs added by 1.5.2
Added the 3D button from 1.5.2 to our tech tree and division designer
Added the Modern Fallout font to the mod, giving the map a more unique look
Integrated Garnithor’s doctrine submod, with numerous changes! Read #announcements for the full scoop.
Fixed Shi trading away their special fighter to whoever asks.
Fixed the industry tab making huge boxes when you research the other exclusive tech.
Added an all new texture for Legion infantry to better represent them


Update: Apr 1, 2018 @ 10:10pm

Update 1.0.25:

Fixed Reno's coring focus prerequisites
Fixed a bug where BJS units stretched out into infinity and beyond
Removed glowing lights over Groom Lake.

Update: Mar 31, 2018 @ 8:53pm

Update 1.0.24:

Naval names for the following nations: KLA, LGS, LON, MDT, MLT, MRA, PEC, PHA, PMR, PNT, RAP, RBD, RBT, RIP, RUB, SCR
Spelling error fixes
New event window GFX
Some advisor nerfs/buffs/fixes
Changed UI left buttons and flags
Added numerous conditions to Reno's tree
Vault City focus alignment fixed
Troll Warren and Washington Brotherhood hate each-other now
Added strange lights over Groom Lake
Fixed errors with ship names
Fixed NCR-Mojave focus requirements
Mossman stays with the Enclave during the NCR Civil War
Trolls of the Warren has effects now
All new border wars for the NCR
Nerfed the MOJ OOB
Fixed missing flags for ARR, JCB, NCR
Fixed missing localisation issues
Replaced the neighbour requirement for Lights of Vegas
Added new decisions that play the FO1/2/NV intros for backstory
Added highlight states
Added new UI icons
Changed lower UI airplane symbol to a vertibird

Update: Mar 20, 2018 @ 9:43am

Update 1.0.23:

Naval names for the following nations: HGH, HIN, HOP, IRN, IRE, ISN, JAC, KHA
Foragers now have the Settler tree
Vegas localisation fixes
Fixed a missing minister name
Buffed reserved/unpredictable AI
Old Country now has the Settler tree

Update: Mar 18, 2018 @ 4:09am

Update 1.0.22:

Fixed an issue with Old Country not being Elite
Fixed Settler event localisation
Fixed missing advisor traits

Update: Mar 17, 2018 @ 4:39pm

Update 1.0.21

New naval name-lists for the following nations: ARR, BDT, PAZ, BON, BPT, BRK, BVC, CHE, CLI, COW, CRZ, CYC, DAM, DEA, DEL, DES, DRE, EHT, FIE, FOR, FRI, GDH, HAN
Fixed Jackal trait
Fixed Crookshank's trait
Fixed NCR chief localisations
Fixed Ranger localisations
Fixed an error where New Vegas and New Reno used eachother's advisors
Fixed minister localisation errors
Numerous spelling error fixes
Fixed Tiaret's research bonus
New UI graphics for the lower portion of the UI (see ally plans, change from ground to naval view, view resources, etc)
Reduced the Stability and War Support penalties in some CES focuses
Fixed advisor equipment bonuses
NCR decisions for Helios One
Unit textures for NCR's Baja State added
Fixed New Hardline localisation in the NCR tree
Changed Hilden loc
Fixed `Esoteric Engineer`
Added descriptions to all support companies
The Focus "The Vault" now requires the player have the national spirit "Platinum OS"
Old Country is now Elite
Vault City popularity changes
Added flavour descriptions for Infantry Equipment
Removed old loc for cut content
Attempted fix for the `Elijah's Genius` issue

Update: Mar 15, 2018 @ 6:11pm

Update 1.0.20:

Updated to 1.5.1
Added army chief traits
Changed Reno's mercenary OOBs
NCR Gamma Core, Ghouls, and Mutants were all fixed
HIN infantry texture added
NCR chiefs added
Fixes for some ship GFX issues
Changed numerous GFX:
-New water texture to make it look more irradiated :nuke:
-New colour correction! Most of the map is a dirty, wasteland colour, but going to green places like the NCR's terrain clears it up!
-Hooked up the ace gfx from a few patches ago :supermutant:
-Integrated the UI graphics submod - now the entire top bar is Fallout themed!
-All new textures for naval forts, bunkers, and airports
-The iron border around the map (where the HOI4 logo goes) has been rusted up to fit the theme.
-New unique leader GFX for Western Brotherhood event generals
-Elijah finally has a portrait :falloutboyglasses:
Added advisors for the Desert Rangers
Fixed some states in Baja that had incorrect victory points
Added a minimap image
Added new idea GFX for future use
New Reno advisors added.
Massive NCR state update - the Barons Republic and Boneyard State start with cores on their "heartland" now
OOB spawn location fixes
Fixed some issues with portrait pathing
APCs nerfed/buffed (less attack, less manpower, less equipment)
Numerous improvements to Vegas functionality
Quality of life improvements for buildings
National spirit "raider nation" buffed to stop raiders being uncompetitive
Added ministers for New Vegas
Added focus tree localisation for Vegas new NCR path.
Integrated the massive naval name-list mod, adding unique boat names for numerous nations! For example, don't you want your raiders to pillage the Colorado in their mighty warship: Get! Skull! Fucked!
Fixed an error introduced by 1.5.1

Update: Mar 8, 2018 @ 9:18pm

Update 1.0.19:

Fixed a bug in the raider tree.
Fixed a broken idea.
Removed defunct AI strategies.

Update: Mar 8, 2018 @ 9:11pm

Update 1.0.18:

Made OWB compatible with version 1.5

Update: Mar 7, 2018 @ 8:23am

Update 1.0.17:

Reverted the Legion ideology changes.