ARK: Survival Evolved

ARK: Survival Evolved

Immersive Taming
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Update: Feb 2, 2018 @ 5:03pm

V2.4

- Added Spino Sail Bait and Arrows
- Dino specific fixes
Hyaenodon taming progress will no longer drain and alpha will not lose its pack leader buff while being immersive tamed.
Ichthy will be able to be attracted by baits even when being all up in the player's business.

Update: Jan 26, 2018 @ 7:45pm

V2.3

- Added Rock Drake Feather Bait and Arrows
- Increased range and reduced interval of buff refresh
- Tweaked care for to more consistently show, and allowed even if dino has just been petted.

Update: Jan 24, 2018 @ 8:15pm

V2.2

- Thrown baits will now throw the entire stack - Unfortunate requirement to prevent weirdness that was occuring - Please ensure you only add one to your hotbar or use arrows.
- Thrown baits can now be picked up if the stack is greater than 1, and no Dino is currently attracted (if full stack is thrown by accident)
- Added Yuty Lung Bait and Arrow (model is meh)
- Added ini options for pack taming and wild baby taming
- Tweaked Apex crafting requirements to allow to be made on any map
- Enabled Prime Meat baits to attract any higher end Dino that will not be an Apex tame
- Theri and Rhino now require Veggie Bag baits
- Troodons and Thyaco now require Raw Prime Meat baits
- Adjusted Troodon affinity per bite to be more in line with other creatures.
- Reduced taming cooldown to 5 mins if dino was attacked

Update: Jan 16, 2018 @ 4:19pm

V2.12

- Fix for taming dinos not aggro-ing if attacked by wild creatures
- Fixed buff not ending on dino death

Update: Jan 16, 2018 @ 12:04pm

V2.11

- Fix for baits spawning as generic dropped items, with no bait functionality.

Update: Jan 15, 2018 @ 2:40pm

V2.1

- Added dino specific offsets! Dinos should now consistently reach baits and survivors when following.
- Prevented dropped baits life span from extending.
- Updated Rex Arm Bait to require a Blood Bag

Update: Jan 14, 2018 @ 6:57pm

V2.0

- Rebuilt the mod from the ground up. Minimalised garbage in all blueprints.
- Tweaked logic for which dinos are attracted to which baits - Should ideally fix the issues with dinos eating wrong food types.
- Immersive taming can now be carried out by any member of the taming tribe. Unlocks are also for all tribe members.
- Enabled carnivores to accept fish meat bait.
- Included insectivore dino settings to eat raw and prime meat baits.
- Included herbivores_huge dino settings (Excluding Titano) to eat veggie bags.
- Enlarged bait meshes to hopefully resolve falling through terrain.
- Feeding now heals wild dinos slightly.
- Preventative checks to ensure all values revert back to normal should taming end or complete.
- Removed radial AI options for vanilla passive tames while the creature is being immersive tamed
- Added ini options for immersive taming affinity and immersive taming feeding intervals
- Added first Apex dino support for the Rex - You need to show your worth in battle before an Apex dino will even consider to be tamed by you. Read the in game messages ;)




Update: Jan 7, 2018 @ 5:04pm

V1.9

- Added Veggie Bag Bait and Arrows
- Allowed new Dinos to be attracted to baits (if previous dino was attacked etc)
- Slight increase to "close to bait" radius, until Dino once over is done.

Update: Jan 7, 2018 @ 10:06am

V1.8

- Added Raw Prime Meat Bait and Arrows
- Added hand feeding
- Removed corpse feeding (for now)
- Added ability for carnivores to be cared for
- Fix for duplicate Departing Allies buff that was occurring on newly tamed dinos
- Edited thrown baits decomposition time. Now de-spawn faster and therefore allow Dinos to recover faster if their desired bait fell through the terrain.
- Slight increase to interval between feedings.

Update: Jan 5, 2018 @ 5:06pm

V1.7

- Added Raw Fish Meat Bait and Arrows