ARK: Survival Evolved

ARK: Survival Evolved

Immersive Taming
Showing 51-60 of 77 entries
< 1 ... 4  5  6  7  8 >
Update: Feb 25, 2018 @ 4:01pm

V3.1

- Due to outrage, enabled all creatures to be passively tamed by default, with an ini option to enable KO for hostile creatures
- Enabled Achatina to eat Veggie and Berry Baits
- Enabled Procop to eat Veggie Baits
- Enabled Liopleurodon to eat non-spoiled Meat Baits.
- If taming a hostile creature with KO ini option activated, it will now awake and no longer target the player if in aggro range.
- If taming a hostile creature with KO ini option activated, once it eats the bait and starts the tame, target prevention will be unlocked automatically.
- Added ini option to disable passive tames of the more powerful creatures in the game
- Added ini option for higher tier baits to be drag weight specific

Update: Feb 24, 2018 @ 8:55pm

V3.0

- Added Sulfur Rock Bait and Arrows (For Phoenix and Rock Golem)
- KO requirement - In an attempt to combat how easy the mod can make taming, normally hostile creatures or any dino with a drag weight of 350+ will require to be knocked out before being attracted to a bait (Excluding Diplo). Due to this, any aggressive creature with a 350+ drag weight that cannot be knocked out will not currently be able to be tamed (eg Basilisk). Can be disabled altogether via ini.
- Removed Apex Baits (For now), due to KO requirement.
- Attraction is no longer determined by DinoSettings, but if a dino eats the particular bait food item when tamed - Should increase compatibilty with modded creatures ***
- Fix for affinity not draining if no gains after 15 mins.
- Further reduced feeding interval multipler for baits consisting of multiple taming items.
- Added first person pet animation
- Dinos will now look at the player when following, being hand fed or being cared for.
- Increased attract range of all baits
- Extended ground decompostion time to 60 seconds
- Removed stat values and ingredient properties
- Re-organized inventory folders
- Ensured baits can only be shot via arrow or used from the hotbar
- Taming glow now indicates if a dino is hostile/ unlocked target prevention, and will only be visible to players in the taming tribe.
- Hopeful fix for mismatch of client timers for petting and hand feeding
- Various offset tweaks

*** As there is currently no Chitin or Egg Bait, for now, The Archa can be attracted by Spoiled Meat Bait, and the Boa can be attracted by all other Meat Baits.

Update: Feb 19, 2018 @ 4:24pm

V2.83

- Fixed Megalosaurus not moving to baits once attracted
- Tweaked taming follow AI to more quickly abort if a creature obtained a target to attack
- Various mesh tweaks on bow drawback - Should now be little to no clipping.

Update: Feb 16, 2018 @ 6:55pm

V2.82

- Added custom logic in an attempt to prevent baits falling through landscape terrain.
Physics will now become disabled once a bait intersects terrain. Doing so prevents baits rolling down slopes, and should prevent rubber banding of dropped item meshes. If it still looks like the bait fell through, it might have actually just stopped right on the other side of the ground, and be under the surface or even stick out slightly. Using K mode can show if this is the case, and if so, should have no affect on Dinos being able to eat the bait.

Update: Feb 16, 2018 @ 4:03pm

V2.81

- Updated follow distance to match buff distance. Dinos will now follow as long as you have the unlock and are within the radius of the taming buff (indicated by icon)
- Corrected Lantern Pet bait preferences
- Corrected feeding interval for baits which give multiple food item affinity (berries and veggies). As originally intended, interval is now slightly longer due to affinity from multiple food items being consumed at once.
- Various dino offset fixes

Update: Feb 15, 2018 @ 4:03pm

V2.8

- Added Raw Prime Fish Meat Bait and Arrows
- Added option to untame via radial menu - Is accessible by holding E when the dino is able to be petted.
- Corrected fish affinity for non piscivores - Would previously incorrectly give the same as raw meat.
- Phoenix is now excluded from being attracted to Meat Baits - Will likely share a sulfur rock bait with Rock Elementals in the future

Update: Feb 10, 2018 @ 9:13pm

V2.7

- Added support for the Compound Bow, which shoots Baits farther than the regular bow or crossbow.
- Gifts are now specific to the Dino which drops them - Ankys may drop metal, Direwolves may drop pelt etc.
- Tweaks to bait meshes on arrows
- Adjusted engram unlock level requirements

Update: Feb 9, 2018 @ 4:08pm

V2.6

- Dinos now have a chance to present you with gifts when cared for! Nothing OP, and chance increases with taming progress, with larger dinos offering higher quantities. Can be disabled via ini option.
- Frequency in which Dinos will follow you now increases alongside taming progress - Will follow you more if they like you more!
- Enabled Karkinos to be attracted to Rock Drake Feather Bait, as it is only the Alpha Karkinos that has a trophy drop. Can be tamed via Spoiled Meat bait once you've proven your worth.
- Re-enabled ImmersiveTamingSpeedMultiplier ini option (was disabled in error in previous update)

Update: Feb 8, 2018 @ 11:26am

V2.51

- Fix for dinos that use TargetEverything boolean on tame
- Tweak to allied dinos check on tame

Update: Feb 7, 2018 @ 2:16pm

V2.5

- Fix to prevent hand feeding if Dino is already attracted to a bait
- Protection targeting tweak. Dinos should now more consistently protect you if attacked. Was previously issues with protecting against a certain species if the dino wouldn't normally target it in the wild.
- Reduced follow interval from 45 to 55 secs to 30 to 40 sec. Dinos should now start to follow you more regularly.