Stellaris

Stellaris

Distant Origin
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Update: Dec 30, 2018 @ 6:38pm

- Added support for more Planetary Diversity planet classes: Tidally-Locked, Bioluminescent, Boreal, Mycelium, Superhabitable, Crystal, Floating, Graveyard, and Techno-Organic.
- Some optimizations.

Update: Dec 24, 2018 @ 12:48pm

- Fixed an issue where some lost colonies wouldn't spawn in tiny galaxies.
- Improved lost colony compatibility with Planetary Diversity.

Update: Dec 23, 2018 @ 3:54pm

Fixed a bug where Fallen Empires sometimes had "Mars" as their preferred climate.

Update: Dec 20, 2018 @ 8:08pm

- Updated to 2.2.2.
- Added a few new possibilities for lost colonies.
- Improved PD compatibility (no new planet classes yet, but I'm working on that)!

Update: Dec 18, 2018 @ 6:44pm

Fixed Vestigal Empire precursors not having a name.

Update: Dec 18, 2018 @ 5:32pm

- Fixed an issue where the Lost Colonies chain couldn't be completed.
- Some minor localisation tweaks.

Update: Dec 17, 2018 @ 11:56am

Fixed Machine lost colonies not having the Machine trait.

Update: Dec 16, 2018 @ 7:04pm

Fixed an issue where contacting lost colonies would not fire an event as intended.

Update: Dec 16, 2018 @ 1:39pm

- Now compatible with Tomb World habitability.
- Fixed some dialogue not showing up when prompted.

Update: Dec 15, 2018 @ 11:21pm

- Removed a redundant opinion modifier.
- Added a warning to Vestigial Empire civic ("there can only be one").