Stellaris

Stellaris

Distant Origin
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Update: Nov 10, 2019 @ 7:46pm

Accidental re-upload.

Update: Nov 10, 2019 @ 6:56pm

- Changed(?) thumbnail
- Fixed more typos.

Update: Nov 9, 2019 @ 8:59pm

- Added support for Planetary Diversity's Aquatic Worlds.
- Fixed some typos.

Update: Oct 25, 2019 @ 8:25pm

- Fixed compatibility with Lithoids.
- Improved the descriptions for the three new civics.
- Vestigial Empires now start with a Relic World as their capital. Mars still has its custom look.

Update: Oct 24, 2019 @ 2:25pm

- Updated to 2.5.
- Fully scripted the Xir'a and Vigil systems.
- If the player is the Pasceal Kingdom, the Xarmiri may now start with an additional colonized planet.

Update: Aug 19, 2019 @ 8:43pm

- Fixed an issue where Xarmiri and Pasceals would not have their guaranteed colony sites spawn.
- New Xarmir is now a Tomb World (or a Radiotrophic World if the player is using Planetary Diversity). The Xarmiri now have a modifier to help them deal with the low habitability. They still have Ocean preference.

Update: Aug 16, 2019 @ 11:59am

- Added support for more Planetary Diversity classes: Retinal, Forest, Prairie, Mediterranean, Antarctic, Snow, Karst, Primal, Radiotrophic, and Ash.
- Improved description for Vestigial Empire, hopefully making it more clear what the civic actually does.
- The Vigil system is now a regular black hole system, allowing the construction of Matter Decompressors and Black Hold Observatories there.
- New Xarmir now has the Bleak and Strong Magnetic Field modifiers.

Update: Jun 25, 2019 @ 9:13pm

Vengeful Refugees with the same homeworld will now hate each other's guts (though not as much as whoever actually controls it).

Update: Jun 24, 2019 @ 10:22pm

- Fixed some bugs caused by a missing ' } '.
- Added two new varieties for homeworld systems.

Update: Jun 8, 2019 @ 12:15pm

Fixed lost colonies spawning on Relic Worlds.