Stellaris

Stellaris

Distant Origin
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Update: Jun 4, 2019 @ 8:58pm

Updated to 2.3.

Update: May 6, 2019 @ 9:43am

- The Xarmiri are now Materialists rather than Xenophobes.
- The Martians are now Xenophobic rather than Egalitarian.
- The Vigil system now has a wormhole leading in the direction of Xir'a.

Update: Apr 14, 2019 @ 12:25pm

- Fixed a bug where the player's homeworld could be listed as a lost colony.
- Slightly nerfed the randomly-generated Xir'a system.

Update: Apr 11, 2019 @ 6:56pm

- The Xarmiri and Pasceals now have their own unique solar systems. Xir'a is an F-type system with two terraforming candidates (overpowered on purpose :P), and Vigil is a binary system with a black hole and an M-dwarf.
- Changed the trinary "lost homeworld" system to a circumtrinary system.

Update: Apr 4, 2019 @ 11:38am

- Fixed Wanderlust being un-droppable.
- Fixed the AI choosing Wanderlust when not intended to.

Update: Mar 20, 2019 @ 12:55pm

Updated to 2.2.*.

Update: Mar 7, 2019 @ 6:56pm

Updated to 2.2.5.

Update: Feb 23, 2019 @ 5:43pm

Fixed an issue where Xarmir Distant Origin empires wouldn't have their climate preference changed to Ocean.

Update: Feb 23, 2019 @ 4:20pm

Fixed an issue where Sol Distant Origin empires wouldn't have their climate preference changed to Continental.

Update: Feb 21, 2019 @ 8:49pm

- The Distant Origin and Distant Origin (Sol) civics have been largely phased out.
- You now use free traits instead of civics to designate yourself as a Distant Origin empire.
- You can choose what kind of planet you want your homeworld to be, regardless of your starting planet's climate.
- Added a new "Wanderlust" civic, required for Vengeful Refugees in place of Distant Origin.

It *should* still be compatible with existing save games, but I can't guarantee it.