Stellaris

Stellaris

Distant Origin
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Update: Feb 28, 2018 @ 7:02pm

Vengeful Refugees will now be peeved if you blow up their original homeworld.

Update: Feb 28, 2018 @ 1:43pm

Per request, added localization files for other languages (still in english).

Update: Feb 22, 2018 @ 10:05pm

(Can't remember D:)

Update: Feb 22, 2018 @ 6:29pm

Fixed cosmetic bug.

Update: Feb 22, 2018 @ 3:47pm

- Updated to 2.0.
- The Sacrosanct Imperium is now called the Kingdom.

Update: Jan 15, 2018 @ 4:36pm

Adds a "Distant Origin (Earth)" civic, allowing you to easily designate empires that originated on Earth rather than having to add the human_2 flag in the code. human_2 still works, though, so current games will remain compatible.

Update: Jan 10, 2018 @ 10:35pm

Pasceals and Xarmiri will now properly start off with science ship, constructor and corvettes.

Update: Jan 8, 2018 @ 9:08pm

Version 1.2:
- Major rework of the Ancient Invaders civic: now called "Contested Homeworld", same basic premise but allows for more flexible situations and RP; also grants general army/morale damage instead of just defense
- Adds many new events for Distant Origin/Contested Homeworld empires

Update: Jan 3, 2018 @ 8:31pm

Version 1.1:
- Planetary Diversity compatibility patch!

Update: Dec 30, 2017 @ 10:48pm

- Xarmiri/Pasceals now have their own unique flags and no longer "steal" ocean preference from custom empires.
- Distant Origin civic no longer possible for randomly-generated AI empires.
- Added Authoritarian option to ignore homeworld discovery and suppress the news.