Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Update: Dec 6, 2020 @ 3:42am

- Fixed cap contributions from moulder chain for old units.

Update: Dec 5, 2020 @ 8:41am

- Removed obsolete officer stats for Glade Lords.
- Twin sisters can into 360 no scope again, and so the Glade Lords cause same entity. Thanks JvJ.
- I should find a way to justify a difference between the Gladies, shouldn’t I. They’re so 2016.

Update: Dec 5, 2020 @ 3:47am

- Glade Lords on stag use the correct bow profile.
- Twins’ single ammo nerfed to ⅔. Still no idea why the 360° no worky.
- Plague Monks: caps from pestilens chain +1 to compensate all the goodies in the others.
- updated main units for the kicks of it.
- updated ancillaries table.
- removed some dupli lines.

Update: Dec 4, 2020 @ 5:39am

- Removed homing profile from Sisters’ scattershot.
- Fixed can_brace on many RORs.
- Fixed costs for Skv Warlord+Brood Horror (very much up).
- Eye of the Gods: changed perfect vigour into strong vigour.
- Goblintide skill nerfed from 15 to 8 armour.
- Down to Size skill nerfed from 10 to 4 bonus vsLarge.
- Grom’s innate skill nerfed from 10 to 5 phys res.
- Speshul: adapted colossal squigs, blorc warboss and netters (again).
- Moxi: adapted Feskit’s new mount, Tut’s new anim and entity, David Bowie and Egil’s trusted boatman.

Update: Dec 4, 2020 @ 12:11am

- I did forget the dryad horde test at level 1
- actually enabled caps on new units

Update: Dec 3, 2020 @ 12:44pm

- Bugfix improved for Archaon's scaling damage buff: added effect for RORs. Also it’s all nerfed from a maximum of 27% to 18% (2 per chevron).
- Fixed secondary building reqs for wef units.

Update: Dec 3, 2020 @ 9:31am

PATCH FOCUS:
- Usual full stat conversion.
- Mutant Rat Ogres are converted from single-entity to monstrous infantry, smaller unit than conventional Rat Ogres. As a SE, any rat ogre, from mutant to bonebreaker, could not compete with the brood horror and would be stupidly cheap.
- On changes to HE handmaiden/grove chains: new last tier for the grove is pushed to tier 5 from 4 (costs unchanged). Opted for this rather than having to rollback the entire change.
- Skaven and wood elf horde units can into unit purchasable upgrades.
- Drycha’s Dryads trade Hatred for Frenzy.
RELATED OR ORDINARY
- Retired nerf on Dark Pact skill.
- Cleaned up some duplo keys in unit sets juncs.
- Cleaned up some duplo keys in custom battle perms.
- Updated items groups for spellsingers in custom battle perms.
- Updated battle entity for Arch Baldy.
- Updated the wretched can_brace thingy on all land units.
- Fixed costs for Wild Riders with shields (up).
- Fixed armour for Branchwraiths (down).
- Warlock Engineer removed as a MP general choice except for Skryre. Chieftain is higher in hierarchy (Ld).
- Added Dryad hordes to new factions in custom battles.
- Removed ASF from hawk riders, raven heralds and casters on monstrous beasts.
- Whirling Death wardance now re-engineers vanilla ability, should be better than custom for compatibility.
- Hatred is disabled if wavering.
- Bugfix: Archaon’s new damage buff now actually works on xp ranks.
- Fixed/updated Robie’s Landship to use new anim and towards not having a rotating piece of mutated meat on board.
UNIT PACK
- Updated Dryad hordes to come from the new t5 building.

Update: Nov 8, 2020 @ 1:56am

- fixed moxillon trebuchet caps
- added vampirism bullet point for moxillon new thingies

Update: Nov 7, 2020 @ 7:45am

Update: Nov 7, 2020 @ 5:40am

Update for Moxillon.
- Adapted new stuff. Includes TTC for new units and clones. Redone building caps.
- Nerfed the custom battles Fallen Knight to be a middle ground between a vamp hero and lord to compensate for fatigue immunity.